Hakan (SSFIV)

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Revision as of 19:39, 8 July 2010 by David (talk | contribs)

Introduction

Move Analysis

Normal Moves

Normal Throws

  • Hakan Throw - F or N + LP + LK
  • Hakan Reverse - B + LP + LK
  • Hakan Stomp - During jump, LP + LK

Command Normals

  • Hakan Smash - F + LP
  • Hakan Tackle - F + MP
  • Hakan Spear - F + HP
  • Step Low - F + LK
  • Front Kick - F + MK
  • Step Knee - F + HK

Focus / Saving Attack

Special Moves

  • Oil Shower - DP + K
Certain move properties will change, and defense will be increased.
  • Oil Slide - QCF + P
Input P for follow-up:
-Body Press - Just before hit, P
  • Oil Rocket - 360 + P
  • Oil Dive - 360 + K (Hold K to delay)
  • Guard Position - D + PPP (Hold D to stay in position longer)

Super Move

  • Flying Oil Spin - QCF, QCF + K (Hold K to delay)

Ultra Moves

  • Oil Coaster - 720 + PPP
  • Oil Combination Hold - D, D, D + KKK

The Basics

Combos

Strategy

Matchups

Frame Data

(Any = A, Dry = D, Oil = O) Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
(A) Stand LP HL 40 50 20 - 4 3 6 +2 +5
(A) Stand MP HL 80 100 40 - 5 3 10 +1 +4
(A) Stand HP HL 80*40 100*100 60*20 - 8 3*2 17 -1 +3
(A) Stand LK HL 40 50 20 - 4 3 6 +2 +5
(A) Stand MK HL 60 100 40 - 6 3 12 -1 +2
(A) Stand HK HL 120 200 60 - 12 4 17 -3 0
(A) Toward+LP (Hakan Smash) HL 40 50 20 - 4 3 13 -2 +1
(A) Toward+MP (Hakan Tackle) HL 90 100 40 sp/su 10 7 14 -5 -2
(A) Toward+HP (Hakan Spear) HL 150 200 60 - 12 6 16 -4 0
(A) Toward+LK (Step Low) HL 40 50 20 - 4 4 10 0 +3
(A) Toward+MK (Front Kick) HL 80 100 40 - 7 4 13 -3 0
(A) Toward+HK (Step Knee) L 120 200 60 - 10 3 20 -5 -1
(A) Crouch LP HL 30 50 20 sp/su 4 3 8 0 +3
(A) Crouch MP HL 80 100 40 - 6 3 12 -1 +2
(A) Crouch HP HL 100 150 60 - 14 2 21 -5 -1
(A) Crouch LK L 30 50 20 - 4 3 9 0 +3
(A) Crouch MK L 70 100 40 sp/su 7 3 17 -6 -3
(A) Crouch HK L 110 200 60 - 7 3 26 -11 -
(A) Jump up LP H 50 50 20 - 4 3 - - -
(A) Jump up MP H 80 100 40 - 6 2 - - -
(A) Jump up HP H 100 200 60 - 9 6 - - -
(A) Jump up LK H 50 50 20 - 5 7 - - -
(A) Jump up MK H 90 100 40 - 7 5 - - -
(A) Jump up HK H 110 200 60 - 11 5 - - -
(A) Jump diagonal LP H 50 50 20 - 5 6 - - -
(A) Jump diagonal MP H 50 100 40 - 8 6 - - -
(A) Jump diagonal HP H 100 200 60 - 10 11 - - -
(A) Jump diagonal LK H 50 50 20 - 5 11 - - -
(A) Jump diagonal MK H 80 100 40 - 9 8 - - -
(A) Jump diagonal HK H 110 200 60 - 12 7 - - -
(A) Guard Position (D+PPP) - - - - - - - 30 - -
(A) Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
(A) Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
(A) Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
(A) Forward Throw 0.9 130 100 40 - 3 2 20 - -
(A) Back Throw 0.9 140 100 40 - 3 2 20 - -
(A) Air Throw 1.1 140 150 40 - 2 2 - - -
(A) Oil Shower LK - - - 20/- - ??? ??? 53 - - Min 3 sec; mid 4 sec; almost full 5 sec; full 6 sec
(A) Oil Shower MK - - - 30/- - ??? - 74 - - Min 4 sec; mid 5 sec; almost full 7 sec; full 9 sec
(A) Oil Shower HK - - - 40/- - ??? - 88 - - Min 5 sec; mid 8 sec; almost full 10 sec; full 12 sec
(A) Oil Shower EX - - - -250/- - ??? - 88 - - Min 6 sec; mid 9 sec; almost full 12 sec; full 15 sec
(D) Oil Slide LP L 50 100 30/30 su 14 21 17 -17 -
(D) Oil Slide MP L 60 100 30/30 su ??? ??? 17 -17 -
(D) Oil Slide HP L 70 100 30/30 su ??? ??? 17 -17 -
(D) Oil Slide EX L 80 100 -250/0 su 14 21 17 -17 -
(O) Oil Slide EX L 80 100 -250/0 su ??? ??? ??? ??? -
(A) Oil Slide Follow Up - 80 100 0/20 - - - - - - Oil slide always does 100 stun regardless of follow up
(D) Oil Rocket LP 0.95 150 100 40/100 - 3 2 56 - -
(D) Oil Rocket MP 0.95 160 100 40/100 - 3 2 56 - -
(D) Oil Rocket HP 0.95 180 100 40/100 - 3 2 56 - -
(D) Oil Rocket EX 0.95 210 160 -250/0 - 3 2 56 - -
(O) Oil Rocket LP ??? 170 100 40/100 - 3 2 56 - -
(O) Oil Rocket MP ??? 180 100 40/100 - 3 2 56 - -
(O) Oil Rocket HP ??? 200 100 40/100 - 3 2 56 - -
(O) Oil Rocket EX ??? 230 160 -250/0 - 3 2 56 - -
(D) Oil Dive LK 1.0 150 100 40/60 - 14 4 14+52 - - Startup can be charged up to 98 frames
(D) Oil Dive MK 1.0 180 150 40/60 - 20 4 14+52 - - Startup can be charged up to 98 frames
(D) Oil Dive HK 1.0 210 200 40/60 - 22 4 14+52 - - Startup can be charged up to 98 frames
(D) Oil Dive EX 1.0 240 150 -250/0 - 22 4 14+52 - - Startup can be charged up to 98 frames
(O) Oil Dive LK 1.0 180 100 40/60 - 14 4 14+52 - - Startup can be charged up to 98 frames
(O) Oil Dive MK 1.0 200 150 40/60 - 20 4 14+52 - - Startup can be charged up to 98 frames
(O) Oil Dive HK 1.0 220 200 40/60 - 22 4 14+52 - - Startup can be charged up to 98 frames
(O) Oil Dive EX 1.0 250 150 -250/0 - 22 4 14+52 - - Startup can be charged up to 98 frames
(D) Super Combo 1.0 400 0 -1000/0 - 1+18 3 17+51 - -
(O) Super Combo 1.0 450 0 -1000/0 - 1+18 3 17+51 - -
(D) Ultra Combo 1 1.5 480 0 0/0 - 1+0 3 51 - -
(O) Ultra Combo 1 1.5 530 0 0/0 - 1+0 3 51 - -
(D) Ultra Combo 2 - 401 0 0/0 - 1+0 30 42 - -
(O) Ultra Combo 2 - 450 0 0/0 - 1+0 30 42 - -
(Any = A, Dry = D, Oil = O) Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes