|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
Frames of
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Blockstun
|
Hitstun
|
Notes
|
Stand LP
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
4
|
5
|
+2
|
+5
|
10
|
13
|
|
Stand MP
|
HL
|
60
|
100
|
40
|
sp/su
|
5
|
7
|
7
|
+2
|
+5
|
15
|
18
|
|
Stand HP
|
HL
|
80
|
200
|
60
|
sp/su
|
6
|
3
|
24
|
-9
|
-5
|
17
|
21
|
|
Stand LK
|
HL
|
40
|
50
|
20
|
sp/su
|
5
|
3
|
8
|
0
|
+3
|
10
|
13
|
|
Stand MK
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+1
|
13
|
16
|
|
Stand HK
|
HL
|
100
|
250
|
60
|
su
|
8
|
8
|
12
|
-2
|
+2
|
17
|
21
|
|
F+LP
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
4
|
7
|
0
|
+3
|
10
|
13
|
|
F+MP
|
HL
|
90
|
100
|
40
|
su
|
7
|
6
|
8
|
0
|
+3
|
13
|
16
|
|
F+HP
|
HL
|
90
|
200
|
60
|
-
|
13
|
8
|
18
|
-8
|
-4[-5]
|
17
|
21[20]
|
-5 on crouch hit
|
F+LK
|
HL
|
40
|
50
|
20
|
-
|
7
|
3
|
12
|
-4
|
-1
|
10
|
13
|
1-6f special/super cancellable, juggle(1)
|
F+MK
|
HL
|
90
|
100
|
40
|
-
|
15
|
3
|
16
|
-1
|
+2
|
17
|
20
|
|
F+HK
|
L
|
110
|
200
|
60
|
-
|
19
|
3
|
23
|
-8
|
-
|
17
|
-
|
8-13f airborne, knockdown, cannot fast recover, hold HK to feint (27f duration)
|
crouch LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
4
|
6
|
+1
|
+4
|
10
|
13
|
|
crouch MP
|
HL
|
60
|
100
|
40
|
sp/su
|
7
|
6
|
9
|
-1
|
+2
|
13
|
16
|
|
crouch HP
|
L
|
90
|
100
|
60
|
-
|
7
|
2
|
25
|
-9
|
-
|
17
|
-
|
knockdown, cannot fast recover
|
crouch LK
|
L
|
30
|
50
|
20
|
sp/su
|
4
|
4
|
7
|
0
|
+3
|
10
|
13
|
|
crouch MK
|
HL
|
70
|
100
|
40
|
-
|
7
|
6
|
8
|
0
|
+3
|
13
|
16
|
|
crouch HK
|
HL
|
90
|
100
|
60
|
-
|
9
|
4
|
17
|
-3
|
+1
|
17
|
21
|
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
4
|
9
|
-
|
-
|
-
|
8
|
11
|
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
10
|
13
|
|
Jump up HP
|
H
|
100
|
250
|
60
|
-
|
8
|
2
|
-
|
-
|
-
|
17
|
20
|
juggle(1)
|
Jump up LK
|
H
|
40
|
50
|
20
|
-
|
4
|
9
|
-
|
-
|
-
|
8
|
11
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
7
|
10
|
-
|
-
|
-
|
11
|
15
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
7
|
5
|
-
|
-
|
-
|
15
|
18
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
4
|
9
|
-
|
-
|
-
|
8
|
11
|
|
Jump forward MP
|
H
|
80
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
10
|
13
|
|
Jump forward HP
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
15
|
18
|
juggle(1)
|
Jump forward LK
|
H
|
40
|
50
|
40
|
-
|
4
|
9
|
-
|
-
|
-
|
8
|
11
|
|
Jump forward MK
|
H
|
80
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
11
|
15
|
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
9
|
5
|
-
|
-
|
-
|
15
|
18
|
|
Yamase (F+HP > HP)
|
HL
|
50*80
|
50*100
|
20*20
|
-
|
7
|
3(3)5
|
18
|
-5
|
-1
|
17
|
21
|
|
LK > MK
|
HL
|
50
|
100
|
40
|
-
|
2
|
4
|
14
|
-4
|
-1
|
13
|
16
|
|
F+MK > HK
|
HL
|
100
|
200
|
60
|
-
|
8
|
6
|
15
|
-3
|
+1
|
17
|
21
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
15
|
15
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
21
|
-
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
50+14
|
2
|
35
|
-
|
-
|
-
|
-
|
|
Forward Throw
|
0.9
|
100
|
200
|
40
|
-
|
3
|
2
|
20
|
-
|
+1
|
-
|
-
|
|
Back Throw
|
0.9
|
130
|
120
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
-
|
-
|
knockdown, cannot fast recover
|
Fukiage LP
|
-
|
100
|
160
|
30/40
|
su/ju
|
8
|
8
|
31
|
-
|
-
|
-
|
-
|
launch, juggle(1), whiff vs ground
|
Fukiage MP
|
-
|
100
|
160
|
30/40
|
su/ju
|
12
|
8
|
32
|
-
|
-
|
-
|
-
|
launch, juggle(1), whiff vs ground
|
Fukiage HP
|
-
|
100
|
160
|
30/40
|
su/ju
|
15
|
8
|
32
|
-
|
-
|
-
|
-
|
launch, juggle(1), whiff vs ground
|
Fukiage EX
|
-
|
140
|
200
|
-250/0
|
su/ju
|
12
|
8
|
32
|
-
|
-
|
-
|
-
|
launch, juggle(1), whiff vs ground
|
Hayate LP (Lv1)
|
HL
|
90
|
120
|
20/40
|
su
|
1+7
|
5
|
23[17]
|
-8
|
0
|
19
|
21
|
launch vs air, juggle(1)
|
Hayate LP (Lv2)
|
HL
|
105
|
135
|
20/40
|
su
|
5+7
|
5
|
23[17]
|
-7
|
+1
|
20
|
22
|
launch vs air, juggle(1), +5 on counter
|
Hayate LP (Lv3)
|
HL
|
120
|
150
|
20/40
|
su
|
25+7
|
5
|
23[17]
|
-6
|
+2
|
21
|
23
|
launch vs air, juggle(1)
|
Hayate LP (Lv4)
|
HL
|
135
|
165
|
20/40
|
su
|
45+7
|
5
|
23[17]
|
-5
|
-
|
22
|
-
|
launch, juggle(1)
|
Hayate LP (Lv5)
|
HL
|
150
|
180
|
20/40
|
su
|
65+7
|
5
|
23[17]
|
-4
|
-
|
23
|
-
|
launch, juggle(1)
|
Hayate MP (Lv1)
|
HL
|
100
|
120
|
20/40
|
su
|
1+14
|
5
|
21[17]
|
-7
|
+1
|
18
|
22
|
launch vs air, juggle(1)
|
Hayate MP (Lv2)
|
HL
|
115
|
135
|
20/40
|
su
|
5+14
|
5
|
21[17]
|
-6
|
+2
|
19
|
23
|
launch vs air, juggle(1)
|
Hayate MP (Lv3)
|
HL
|
130
|
150
|
20/40
|
su
|
25+14
|
5
|
21[17]
|
-5
|
+3
|
20
|
24
|
launch vs air, juggle(1)
|
Hayate MP (Lv4)
|
HL
|
145
|
165
|
20/40
|
su
|
45+14
|
5
|
21[17]
|
-4
|
-
|
21
|
-
|
launch, juggle(1)
|
Hayate MP (Lv5)
|
HL
|
160
|
180
|
20/40
|
su
|
65+14
|
5
|
21[17]
|
-3
|
-
|
22
|
-
|
launch, juggle(1)
|
Hayate HP (Lv1)
|
HL
|
110
|
120
|
20/40
|
su
|
1+19
|
5
|
19[17]
|
-6
|
+2
|
17
|
23
|
launch vs air, juggle(1)
|
Hayate HP (Lv2)
|
HL
|
125
|
135
|
20/40
|
su
|
5+19
|
5
|
19[17]
|
-5
|
+3
|
18
|
24
|
launch vs air, juggle(1)
|
Hayate HP (Lv3)
|
HL
|
140
|
150
|
20/40
|
su
|
25+19
|
5
|
19[17]
|
-4
|
+4
|
19
|
25
|
launch vs air, juggle(1)
|
Hayate HP (Lv4)
|
HL
|
155
|
165
|
20/40
|
su
|
45+19
|
5
|
19[17]
|
-3
|
-
|
20
|
-
|
launch, juggle(1)
|
Hayate HP (Lv5)
|
HL
|
170
|
180
|
20/40
|
su
|
65+19
|
5
|
19[17]
|
-2
|
-
|
21
|
-
|
launch, juggle(1)
|
Hayate EX
|
HL
|
100
|
150
|
-250/0
|
su
|
16
|
6
|
16
|
-4
|
-
|
17
|
-
|
launch, juggle (3+)
|
Hayate Cancel
|
-
|
-
|
-
|
-
|
-
|
4
|
-
|
12
|
-
|
-
|
-
|
-
|
startup = minimum hayate charge time
|
Oroshi LP
|
H
|
90
|
200
|
30/30
|
su
|
22
|
6
|
16
|
-4
|
+4[+3]
|
17
|
25[24]
|
knockdown vs air, +3 on crouch hit, armor break
|
Oroshi MP
|
H
|
100
|
200
|
30/30
|
su
|
23
|
6
|
15
|
-5
|
+5[+4]
|
15
|
25[24]
|
knockdown vs air, +4 on crouch hit, armor break
|
Oroshi HP
|
H
|
150
|
200
|
30/30
|
su
|
24
|
6
|
14
|
-5
|
-
|
14
|
-
|
knockdown, armor break
|
Oroshi EX
|
H
|
120
|
200
|
-250/0
|
su
|
18
|
6
|
19
|
-4
|
-
|
20
|
-
|
1-12f strike invincible, knockdown, armor break, juggle(1)
|
Karakusa LK
|
0.93
|
40
|
80
|
20/40
|
-
|
7
|
2
|
47
|
-
|
+12
|
-
|
-
|
|
Karakusa MK
|
0.99
|
40
|
80
|
20/40
|
-
|
8
|
2
|
47
|
-
|
+12
|
-
|
-
|
|
Karakusa HK
|
1.06
|
40
|
80
|
20/40
|
-
|
9
|
2
|
47
|
-
|
+12
|
-
|
-
|
|
Karakusa EX
|
0.84
|
60
|
120
|
-250/0
|
-
|
5
|
2
|
47
|
-
|
+12
|
-
|
-
|
1-6f armor
|
Tsurugi LK
|
HL
|
90
|
120
|
10/40
|
-
|
11[7+11]
|
4
|
11[4+11]
|
[-3]
|
[+9]
|
15
|
27
|
launch vs air, juggle(1)
|
Tsurugi MK
|
HL
|
100
|
140
|
10/40
|
-
|
13[7+13]
|
4
|
11[2+11]
|
[-1]
|
[+11]
|
15
|
27
|
launch vs air, juggle(1)
|
Tsurugi HK
|
HL
|
150
|
200
|
10/40
|
-
|
15[7+15]
|
4
|
11[2+11]
|
[-1]
|
-
|
15
|
-
|
knockdown, juggle(1)
|
Tsurugi EX
|
H
|
60*100
|
100*120
|
-250/0
|
-
|
15[6+15]
|
1*4[1*3]
|
11[2+11]
|
[+4]
|
-
|
19
|
-
|
1-15f projectile invincible, knockdown, juggle(2+)
|
Super Combo
|
HL
|
-
|
-
|
-1000/0
|
-
|
1+0
|
300
|
11
|
-
|
-
|
-
|
-
|
fully invincible, 25% damage increase
|
Ultra Combo 1
|
HL
|
150*330
|
0
|
0/0
|
-
|
1+5
|
3
|
47
|
-29
|
-
|
20
|
-
|
1-8f invincible, knockdown, armor break, full animation on hit, cannot fast recover
|
Ultra Combo 2 LK
|
HL
|
105*75*60*150 [60*45*45*60]
|
0
|
0/0
|
ju/da
|
15+1+0
|
6
|
26
|
-28
|
-
|
?
|
?
|
1-15f invincible, launch, juggle(1), 1st hit armor break, 1st hit vs ground triggers full animation, cannot cancel 4th hit if 1st hit is blocked, non-full version 4th hit induces fully hittable launch state, cannot fast recover
|
Ultra Combo 2 MK
|
HL
|
105*75*60*150 [60*45*45*60]
|
0
|
0/0
|
ju/da
|
15+1+0
|
7
|
26
|
-28
|
-
|
?
|
?
|
as above
|
Ultra Combo 2 HK
|
HL
|
105*75*60*150 [60*45*45*60]
|
0
|
0/0
|
ju/da
|
15+1+3
|
11
|
26
|
-28
|
-
|
-
|
-
|
as above
|
Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
17
|
-
|
-
|
-
|
-
|
|
Backdash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
29
|
-
|
-
|
-
|
-
|
1~8f invincible, 9~12f airborne, 22-29f special cancellable
|