Juri (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Bread and Butter Combos

  • Credit goes to Zujira of the SRK forums


  • Cr.lk > st.lp > cr.mk xx EX pinwheel - 224 damage, 310 stun whiffs on crouchers.


  • Cr.lk x 2 > EX pinwheel - 184 damage, 248 stun.


  • Cr.lk x 3 > EX pinwheel - 182 damage, 270 stun. Easier to hit confirm, deals more stun.


  • Cr.lk > s.lk > cr.mk xx EX pinwheel - 224 damage, 310 stun.


  • Cr.lk > st.lk > cr.mp xx EX pinwheel - 232 dmg, 310 stun.


Counterhit combos

  • St.lp/lk -> sweep - 128 damage, 168 stun, untechable knockdown.


  • Pinwheel FADC st.mp xx HK pinwheel - 257 damage, 274 stun.


  • F+mk > st.lp > cr.mp xx EX pinwheel - 299 damage, 347 stun.


Highest damaging combos without Ultra

  • Cr.HP xx EX Pinwheel = 280 damage, 385 stun.


  • St.lp > cr.HP xx EX pinwheel = 274 damage, 398 stun.


Fuhajin release combos

  • Cr.mk xx release low fuhajin > sweep - 182 damage, 230 damage + untechable knockdown.


  • Cr.mk xx release low fuhajin > cr.mk xx HK/EX pinwheel - 256/263 (256/284 in corner) damage 340/339 (340/360 in corner) stun.


  • Cr.mk xx release low fuhajin FADC cr.HP xx HK pinwheel - 288 damage, 420 stun.


Focus attack combos

  • Focus attack level 2 > dash forward > cr.hp xx EX pinwheel - 286 damage, 440 stun


  • Focus attack level 2 > EX Dive kick > EX pinwheel - 313 damage, 371 stun


Crossup combos

  • J.mK > cr.hp xx EX pinwheel - 314 damage, 448 stun.


Air-to-Air combos

  • J.MP > land/cancel EX dive kick -> land EX pinwheel - 330 damage, 314 stun.


  • J.MP > land EX pinwheel - 230 damage, 235 stun.


  • J.MP > whatever the hell you feel like (reset) - 50+ damage 50+ stun


  • J.MP > land st.hp xx EX pinwheel - 270 damage, 374 stun.


Dive kick combos

  • Dive kick (1 hit) > land EX pinwheel - 190 damage, 205 stun.


  • EX Dive kick > J.Faps - 250 damage, 250 stun, possible unteched knockdown.

Super Combos

  • Air-to-air j.Strong > land > St.HP xx lk/mk Super - 446 damage, 250 stun.


  • Cr.mk xx lk pinwheel xx Super - 416 damage, 140 stun.


  • Cr.mk xx low fuhajin release xx Super - 406 damage, 150 stun.


  • J.strong xx dive kick (1 hit) land > Super - 386 damage, 100 stun.


Ultra 2 Combos

  • EX dive kick > Ultra 2 - 520 damage, 140 stun.


  • J.strong xx dive kick ( 1 hit) > land > Ultra 2 - 421 damage, 100 stun.


  • Focus attack level 2 > jump EX dive kick -> Ultra 2 - 487 damage, 262 stun.


  • Anti-air HK Fuhajin -> Ultra 2 - 434 damage, 50 stun. FADC needed mid-screen.


  • Cr.mk xx low fuhajin release FADC (only needed mid-screen) Ultra 2 - 452 damage, 150 stun.


  • St.hp trade -> Ultra 2 - 460 damage, 200 stun.


Combos into Feng Shui Engine

  • J.mk -> activate FSE st.lk/lp -> go to town.


  • cr.mk xx low fuhajin release FADC activate FSE -> st.lk/lp -> go to town.

Combos out of Feng Shui Engine

  • Cr.lk > cr.mk > st.mp > st.hk > cr.hp > EX pinwheel - 363 damage, works anywhere, cr.hp whiffs on crouchers.


  • F+mk > cr.mk> st.mp > st.hk > cr.hp > EX pinwheel - 413 damage works anywhere, cr.HP whiffs on crouchers.


  • Cr.lk > s.mp > s.HK > cr.HP > lk pinwheel > FADC > s.lk > s.mp > cr.HP > sweep - 375 damage, untechable

knockdown, first cr.hp whiffs on crouchers.


  • F+MK > cr.mk > st.mp > st.HK > cr.HP > lk pinwheel FADC st.lk > cr.HP > sweep 403 damage, untechable knockdown, first cr.HP whiffs on crouchers.

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Close MP HL 70 100 40 sp/su 5 4 14 -4 -1
Close HP HL 100 200 60 sp/su 6 4 26 -12 -
Close LK HL 30 50 20 ch/sp/su 3 3 5 +3 +6
Close MK HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4
Close HK HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1
Far LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Far MP HL 80 100 40 su 6 4 11 -1 +2
Far HP HL 120 200 60 - 10 3 20 -5 -1
Far LK HL 40 50 20 ch/sp/su 5 3 7 +1 +4
Far MK HL 30*70 30*70 20*40 - 5 5 14 -4 -1
Far HK HL 110 200 60 - 15 4 19 -5 -1
crouch LP HL 30 50 20 ch/sp/su 4 2 9 0 +3
crouch MP HL 70 100 40 sp/su 6 6 9 -1 +2
crouch HP HL 100 200 60 sp/su 7 4 20 -6 -1
crouch LK L 20 50 20 ch/sp/su 4 4 5 +2 +5
crouch MK L 60 100 40 sp/su 6 2 17 -5 -2
crouch HK L 90 100 60 - 8 2 25 -9 -
Jump up LP H 50 50 20 - 4 8 - - -
Jump up MP H 80 100 40 - 5 7 - - -
Jump up HP H 100 200 60 - 8 4 - - -
Jump up LK H 40 50 20 - 5 10 - - -
Jump up MK H 80 100 40 - 5 5 - - -
Jump up HK H 100 200 60 - 8 4 - - -
Jump forward LP H 50 50 20 - 4 11 - - -
Jump forward MP H 50 50 40 sp 5 6 - - -
Jump forward HP H 90 100 60 - 7 4 - - -
Jump forward LK H 40 50 20 - 5 6 - - -
Jump forward MK H 70 100 40 - 5 6 - - -
Jump forward HK H 100 200 60 - 6 6 - - -
Sekku (F+MK) H 70 70 40 - 20 2 18 -2 +2
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.8 130 140 40 - 3 2 20 - -
Back Throw 0.8 120 160 40 - 3 2 20 - -
Fuhajin HL 50*50 100*50 20/20*20 su 9 6(24)52 61 (total duration) +4 -
Fuhajin (store) HL 50 100 20/20 - 9 6 16 -1 -
Fuhajin (release) HL 50 50 0/20 su 11 52 33 (total duration) +4 +10
Fuhajin EX (LK+MK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 -
Fuhajin EX (MK+HK) HL 50*50 50*50 -250/0 su 15 49 39 (total duration) +7 -
Fuhajin EX (LK+HK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 -
Shikusen LK HL 40 50 10/40 - 14 until ground 17 -2 -
Shikusen MK HL 40 50 10/40 - 14 until ground 18 -3 -
Shikusen HK HL 40 50 10/40 - 14 until ground 19 -4 -
Shikusen 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - -
Shikusen EX HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - -
Senpusha LK HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1
Senpusha MK HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 -
Senpusha HK HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 -
Senpusha EX HL 30x6 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -13 -
Kasatushi - - - 10/- - 3 29 17 - -
Kasatushi EX - - - -250/- - 1 31 17 - -
Kasatushi (???) - - - -/5 - - - 29 - -
Kasatushi (???) - - - -/5 - - - 28 - -
Kasatushi (???) - - - -/5 - - - 54 - -
Super Combo LK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 -
Super Combo MK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 -
Super Combo HK HL 6x5*70 0 -1000/0 - 1+11 65 156 (total duration) -82 -
Ultra Combo 1 - - - - - 1+0 900 7 (total duration) - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 1+9 4*? (45f total) 60+33 -103 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes