Juri (SSFIV)

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Revision as of 21:31, 17 May 2010 by Gavin Ward (talk | contribs) (→‎Frame Data: Projectile recovery = Total duration.)

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Close MP HL 70 100 40 sp/su 5 4 14 -4 -1
Close HP HL 100 200 60 sp/su 6 4 26 -12 -
Close LK HL 30 50 20 ch/sp/su 3 3 5 +3 +6
Close MK HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4
Close HK HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1
Far LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7
Far MP HL 80 100 40 su 6 4 11 -1 +2
Far HP HL 120 200 60 - 10 3 20 -5 -1
Far LK HL 40 50 20 ch/sp/su 5 3 7 +1 +4
Far MK HL 30*70 30*70 20*40 - 5 5 14 -4 -1
Far HK HL 110 200 60 - 15 4 19 -5 -1
crouch LP HL 30 50 20 ch/sp/su 4 2 9 0 +3
crouch MP HL 70 100 40 sp/su 6 6 9 -1 +2
crouch HP HL 100 200 60 sp/su 7 4 20 -6 -1
crouch LK L 20 50 20 ch/sp/su 4 4 5 +2 +5
crouch MK L 60 100 40 sp/su 6 2 17 -5 -2
crouch HK L 90 100 60 - 8 2 25 -9 -
Jump up LP H 50 50 20 - 4 8 - - -
Jump up MP H 80 100 40 - 5 7 - - -
Jump up HP H 100 200 60 - 8 4 - - -
Jump up LK H 40 50 20 - 5 10 - - -
Jump up MK H 80 100 40 - 5 5 - - -
Jump up HK H 100 200 60 - 8 4 - - -
Jump forward LP H 50 50 20 - 4 11 - - -
Jump forward MP H 50 50 40 sp 5 6 - - -
Jump forward HP H 90 100 60 - 7 4 - - -
Jump forward LK H 40 50 20 - 5 6 - - -
Jump forward MK H 70 100 40 - 5 6 - - -
Jump forward HK H 100 200 60 - 6 6 - - -
Sekku (F+MK) H 70 70 40 - 20 2 18 -2 +2
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.8 130 140 40 - 3 2 20 - -
Back Throw 0.8 120 160 40 - 3 2 20 - -
Fuhajin HL 50*50 100*50 20/20*20 su 9 6(24)52 61 (total duration) +4 -
Fuhajin (store) HL 50 100 20/20 - 9 6 16 -1 -
Fuhajin (release) HL 50 50 0/20 su 11 52 33 (total duration) +4 +10
Fuhajin EX (LK+MK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 -
Fuhajin EX (MK+HK) HL 50*50 50*50 -250/0 su 15 49 39 (total duration) +7 -
Fuhajin EX (LK+HK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 -
Shikusen LK HL 40 50 10/40 - 14 until ground 17 -2 -
Shikusen MK HL 40 50 10/40 - 14 until ground 18 -3 -
Shikusen HK HL 40 50 10/40 - 14 until ground 19 -4 -
Shikusen 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - -
Shikusen EX HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - -
Senpusha LK HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1
Senpusha MK HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 -
Senpusha HK HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 -
Senpusha EX HL 30x6 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -13 -
Kasatushi - - - 10/- - 3 29 17 - -
Kasatushi EX - - - -250/- - 1 31 17 - -
Kasatushi (???) - - - -/5 - - - 29 - -
Kasatushi (???) - - - -/5 - - - 28 - -
Kasatushi (???) - - - -/5 - - - 54 - -
Super Combo LK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 -
Super Combo MK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 -
Super Combo HK HL 6x5*70 0 -1000/0 - 1+11 65 156 (total duration) -82 -
Ultra Combo 1 - - - - - 1+0 900 7 (total duration) - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 1+9 4*? (45f total) 60+33 -103 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes