|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
5
|
+4
|
+7
|
|
Close MP
|
HL
|
75
|
100
|
40
|
sp/su
|
7
|
2
|
10
|
0
|
+3
|
|
Close HP
|
HL
|
90[80]
|
200[150]
|
60
|
sp/su
|
4
|
5
|
20
|
-7
|
-2
|
Forces stand
|
Close LK
|
HL
|
35
|
50
|
20
|
-
|
4
|
2
|
6
|
+3
|
+6
|
|
Close MK
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
2
|
12
|
0
|
+3
|
|
Close HK
|
HL
|
40*70
|
125*75
|
60*20
|
su
|
7
|
2*2
|
16
|
0
|
+5
|
1st hit can be cancelled
|
Far LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
5
|
2
|
5
|
+4
|
+7
|
|
Far MP
|
HL
|
60
|
100
|
40
|
su
|
6
|
2
|
13
|
-1
|
+2
|
|
Far HP
|
HL
|
80
|
200
|
60
|
-
|
13
|
3
|
30
|
-15
|
-11
|
|
Far LK
|
HL
|
40
|
50
|
20
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
Far MK
|
HL
|
60
|
100
|
40
|
-
|
8
|
2
|
13
|
-1
|
+2
|
|
Far HK
|
HL
|
90
|
200
|
60
|
-
|
10
|
3
|
18
|
-3
|
+1
|
|
crouch LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
crouch MP
|
HL
|
50
|
100
|
40
|
sp/su
|
5
|
2
|
11
|
-1
|
+3
|
|
crouch HP
|
HL
|
60*30
|
100*100
|
60*20
|
sp/su
|
11
|
2(2)2
|
18
|
-2
|
-
|
1st hit forces stand
|
crouch LK
|
L
|
20
|
50
|
20
|
ch/sp/su
|
5
|
2
|
8
|
+1
|
+4
|
Low attack
|
crouch MK
|
L
|
50
|
100
|
40
|
sp/su
|
7
|
2
|
14
|
-4
|
0
|
Low attack
|
crouch HK
|
L
|
80
|
100
|
60
|
-
|
8
|
2
|
25
|
-9
|
-
|
cannot fast recover
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
6
|
4
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
60
|
200
|
60
|
-
|
9
|
4
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
45
|
50
|
20
|
-
|
5
|
6
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
6
|
9
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
7
|
4
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
50*30
|
50*50
|
40*20
|
-
|
4
|
2*3
|
-
|
-
|
-
|
Pursuit property
|
Jump forward HP
|
H
|
80
|
200
|
60
|
-
|
4
|
2
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
45
|
50
|
20
|
-
|
6
|
8
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
70
|
100
|
40
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
90
|
200
|
60
|
-
|
6
|
8
|
-
|
-
|
-
|
|
Head Stomp (1)
|
H
|
50
|
50
|
40
|
-
|
3
|
Until ground
|
7
|
-
|
-
|
|
Head Stomp (2)
|
H
|
30
|
50
|
40
|
-
|
4
|
Until ground
|
7
|
-
|
-
|
|
Head Stomp (3)
|
H
|
35
|
50
|
40
|
-
|
5
|
Until ground
|
7
|
-
|
-
|
|
Dive Kick
|
H
|
60
|
100
|
60
|
-
|
12
|
Until ground
|
-
|
-
|
-
|
Pursuit property
|
Triangle Jump
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Focus Attack LVL 1
|
HL
|
65
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
Focus attack LVL 2
|
HL
|
85
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
Focus attack LVL 3
|
-
|
150
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
Forward Throw
|
0.9
|
130
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Back throw
|
0.9
|
130
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Sonic Boom (all)
|
HL
|
60
|
50
|
10/20
|
su
|
14
|
-
|
48 (total duration)
|
-6
|
-2
|
|
Sonic Boom EX
|
HL
|
45*45
|
50*50
|
-250/0
|
su
|
14
|
-
|
61 (total duration)
|
-6
|
-2
|
|
Shoryuken LP
|
HL
|
80*60
|
100*50
|
30/40*10*10
|
su
|
5
|
2*16
|
11+13
|
-19
|
-
|
1~7f cannot be thrown, 1st hit cancellable
|
Shoryuken MP
|
HL
|
90*60
|
100*50
|
30/40*10*10
|
su
|
5
|
2*16
|
21+13
|
-29
|
-
|
1~7f invincible, 1st hit cancellable
|
Shoryuken HP
|
HL
|
100*80
|
100*50
|
30/40*10*10
|
su
|
5
|
2*16
|
24+13
|
-32
|
-
|
1~7f invincible
|
Shoryuken EX
|
HL
|
100*50
|
100*50
|
-250/0
|
su
|
5
|
2*16
|
26+13
|
-34
|
-
|
1~22f invincible
|
Shoryuken (2nd)
|
HL
|
40
|
25
|
0/10
|
-
|
4
|
8
|
13
|
-
|
-
|
|
Shoryuken (3rd)
|
HL
|
10[20x5]
|
10[10x5]
|
0/10[0]
|
-
|
4
|
20[4x5]
|
13
|
-
|
-
|
|
Hyakuretsu LK
|
HL
|
10*100
|
0*200
|
20/10*35
|
-
|
12
|
2
|
36
|
-24
|
-
|
Armor break
|
Hyakuretsu MK
|
HL
|
10*100
|
0*200
|
20/10*35
|
-
|
14
|
2
|
36
|
-24
|
-
|
Armor break
|
Hyakuretsu HK
|
HL
|
10*100
|
0*200
|
20/10*35
|
-
|
16
|
2
|
36
|
-24
|
-
|
Armor break
|
Hyakuretsu EX
|
HL
|
20*100
|
0*250
|
-250/0
|
-
|
16
|
2
|
36
|
-24
|
-
|
Armor break
|
Tandem Engine LP
|
2.5
|
0
|
0
|
10/1
|
-
|
21
|
24
|
25
|
+19
|
+23
|
|
Tandem Engine MP
|
3.5
|
0
|
0
|
10/1
|
-
|
24
|
25
|
25
|
+19
|
+23
|
|
Tandem Engine HP
|
4.5
|
0
|
0
|
10/1
|
-
|
26
|
26
|
25
|
+19
|
+23
|
|
Tandem Engine EX
|
HL
|
0
|
0
|
-500/0
|
-
|
23
|
24
|
25
|
+19
|
+23
|
|
Spinning Pile Driver LP
|
1.1
|
130
|
50*150
|
30/40*40
|
-
|
3
|
2
|
49
|
-
|
-
|
|
Spinning Pile Driver MP
|
1.0
|
140
|
50*150
|
30/40*40
|
-
|
3
|
2
|
49
|
-
|
-
|
|
Spinning Pile Driver HP
|
0.9
|
150
|
50*150
|
30/40*40
|
-
|
3
|
2
|
49
|
-
|
-
|
|
Spinning Pile Driver EX
|
1.1
|
170
|
50*150
|
-250/0
|
-
|
3
|
2
|
49
|
-
|
-
|
1~4f invincible
|
Yoga Teleport
|
-
|
0
|
0
|
-
|
-
|
-
|
-
|
48
|
-
|
-
|
1~32f invincible
|
Super Combo LP
|
HL
|
10x20*150
|
0
|
-1000/0
|
-
|
6
|
80
|
81
|
-50
|
-
|
1f invincible, Pursuit property
|
Super Combo MP
|
HL
|
10x20*150
|
0
|
-1000/0
|
-
|
11
|
80
|
81
|
-50
|
-
|
1f invincible, Pursuit property
|
Super Combo HP
|
HL
|
10x20*150
|
0
|
-1000/0
|
-
|
16
|
80
|
81
|
-50
|
-
|
1f invincible, Pursuit property
|
Ultra Combo 1
|
HL
|
340
|
0
|
0/0
|
-
|
1+9
|
-
|
56 (total duration)
|
-15
|
|
1~23f invincible
|
Ultra Combo 2
|
HL
|
0*24x13*60
|
0
|
0/0
|
-
|
1+9
|
80
|
113
|
-97
|
|
1~88f invincible
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|