Rose (SSFIV)

From SuperCombo Wiki

Introduction

Move Analysis

Normal Moves

Stand jab

Far LP Block:HL Damage:20 Stun: 50 Super Gain: 20 Cancel: ch/sp/su Startup: 4 Active: 2 Recovery: 11 Block Advantage: -2 Hit Advantage: 1 Analysis:

Stand Strong

File:Rose standing 263.png

Stand Fierce

File:Rose standing 340.png

Stand Short

File:Rose standing 418.png

Stand Forward

File:Rose standing 482.png

Stand Roundhouse

File:Rose standing 551.png

Crouch Jab

File:Rose crouch 083.png

Crouch Strong

File:Rose crouch 134.png

Crouch Fierce

File:Rose crouch 202.png

Crouch Short

File:Rose crouch 269.png

Crouch Forward

File:Rose crouch 327.png

Crouch Roundhouse

File:Rose crouch 398.png

Close Jab

File:Rose prox 0386.png

Close Strong

File:Rose prox 0521.png

Close Fierce

File:Rose prox 0645.png

Close Short

File:Rose prox 0779.png

Close Forward

File:Rose prox 0913.png

Close Roundhouse

File:Rose prox 1044.png


Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

File:00000618.jpg

The Basics

Combos

Strategy

Matchups

Abel Adon Akuma Balrog Blanka Cammy Chun-Li Cody C. Viper Dan Deejay Dhalsim Dudley E.Honda El Fuerte Fei Long Gen Gouken Guile Guy Hakan Ibuki Juri Ken Makoto M. Bison Rose Rufus Ryu Sagat Sakura Seth T.hawk Vega

Zangief

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 20 50 20 ch/sp/su 4 2 10 -1 +2
Close MP HL 70 100 40 sp/su 6 2 11 +1 +4
Close HP HL 90 200 60 sp/su 6 2 19 -3 +1
Close LK HL 40 50 20 sp/su 4 2 10 -1 +2
Close MK HL 70 100 40 sp/su 7 3 11 0 +3 1~20 cannot be thrown
Close HK HL 100 200 60 sp/su 7 2 18 -2 +3
Far LP HL 20 50 20 ch/sp/su 4 2 11 -2 +1
Far MP HL 70 100 40 sp/su 7 2 12 0 +3
Far HP HL 100 200 60 - 11 5 18 -5 -1
Far LK HL 30 50 20 - 4 2 10 -1 +2
Far MK HL 70 100 40 - 6 2 13 -1 +2
Far HK HL 100 200 60 - 9 2 19 -3 +1
crouch LP HL 20 50 20 sp/chp/su 3 3 8 0 +3
crouch MP HL 60 100 40 sp/su 4 3 14 -3 0
crouch HP HL 100 150 60 sp/su 5 5 28 -15 -10 Forces stand
crouch LK L 30 50 20 - 4 4 6 +1 +4
crouch MK L 60 100 40 sp/su 7 2 12 0 +3
crouch HK L 90 200 60 - 9 2 26 -10 - cannot fast recover
Jump up LP H 40 50 20 - 4 6 - - -
Jump up MP H 70 100 40 - 6 6 - - -
Jump up HP H 90 150 60 - 9 6 - - -
Jump up LK H 50 50 20 - 4 7 - - -
Jump up MK H 80 100 40 - 7 6 - - -
Jump up HK H 90 200 60 - 11 5 - - -
Jump forward LP H 40 50 20 - 4 6 - - -
Jump forward MP H 70 100 40 - 7 3 - - -
Jump forward HP H 90 150 60 - 7 7 - - -
Jump forward LK H 30 50 20 - 4 7 - - -
Jump forward MK H 60 100 40 - 7 5 - - -
Jump forward HK H 100 200 60 - 6 5 - - -
Slide L 60 100 40 - 7 8 12 -6 -3
Soul Piety HL 100 200 60 - 11 2 21 -5 -1
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+14 2 35 -15 -
Focus attack LVL 3 - 120 200 60 - 65 2 35 - -
Forward Throw 1.0 140 100 40 - 3 2 20 - -
Back throw 1.0 140 100 40 - 3 2 20 - -
Soul Spark LP HL 80 50 30/20 su 14 - 52 -12 -8
Soul Spark MP HL 80 50 30/20 su 22 - 52 -4 0
Soul Spark HP HL 80 50 30/20 su 29 - 53 +2 +6
Soul Spark EX HL 30*70 50*50 -250/0 su 14 - 48 0 +4
Soul Spiral LK HL 100 100 20/40 su 12 6 23 -8 - Armor break
Soul Spiral MK HL 100 100 20/40 su 15 6 21 -6 - Armor break
Soul Spiral HK HL 100 100 20/40 su 16 6 19 -4 - Armor break
Soul Spiral EX HL 100 100 -250/0 su 13 6 21 -6 - 1~11f invincible, Armor break
Soul Reflect LP HL 50 100 20/30 su 13 2 27 -8 - gives super gauge +100, increases super damage by 5% up to 7 times/35%
Soul Reflect MP HL 50 100 20/30 su 13 3 25 -7 -
Soul Reflect HP HL 50 100 20/30 su 12 2 26 -7 -
Soul Reflect EX HL 50 100 -250/0 su 8 2 24 -5 - Increases damage of reflected projectile by 10%
Soul Throw LP 0.4 160 100 20/40 - 6 10 26+8 - -
Soul Throw MP 0.4 160 100 20/40 - 6 11 27+8 - -
Soul Throw HP 0.4 160 100 20/40 - 6 11 30+8 - -
Soul Throw EX 0.4 160 100 -250/0 - 6 11 30+8 - - 1~7f invincible
Super Combo HL 50x4*100 0 -1000/0 - 1+8 - 53 +16 - 1~7f invincible
Ultra Combo 1 HL 498 0 0/0 - 1+11 14 44 -37 - 1~11f invincible, Armor break
Ultra Combo 2 HL 120*120 0 0/0 - 1+4 600 4 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes