|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
Close MP
|
HL
|
70
|
100
|
40
|
sp/su
|
5
|
2
|
16
|
+3
|
+7
|
|
Close HP
|
HL
|
100[80]
|
200[150]
|
60
|
sp/su
|
4
|
5
|
25
|
-12
|
-7
|
Forces stand
|
Close LK
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
9
|
0
|
+3
|
|
Close MK
|
HL
|
75
|
100
|
40
|
sp/su
|
5
|
2
|
18
|
-6
|
-1
|
|
Close HK
|
HL
|
120
|
200
|
60
|
su
|
6
|
3
|
24
|
-9
|
-5
|
|
Far LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
0
|
+3
|
|
Far MP
|
HL
|
80
|
100
|
40
|
su
|
5
|
2
|
16
|
-4
|
+1
|
|
Far HP
|
HL
|
120
|
200
|
60
|
-
|
7
|
3
|
18
|
-3
|
+1
|
|
Far LK
|
HL
|
40
|
50
|
20
|
-
|
4
|
2
|
11
|
-2
|
+1
|
|
Far MK
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
18
|
-6
|
-1
|
|
Far HK
|
HL
|
110
|
200
|
60
|
-
|
9
|
4
|
20
|
-6
|
-2
|
|
crouch LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
9
|
0
|
+3
|
|
crouch MP
|
HL
|
65
|
100
|
40
|
su
|
4
|
3
|
9
|
+2
|
+5
|
|
crouch HP
|
HL
|
100
|
200
|
60
|
-
|
8
|
3
|
20
|
-5
|
0
|
Forces stand
|
crouch LK
|
L
|
30
|
50
|
20
|
ch/su
|
3
|
3
|
8
|
0
|
+3
|
|
crouch MK
|
L
|
80
|
100
|
40
|
su
|
5
|
4
|
13
|
-3
|
0
|
|
crouch HK
|
L
|
100
|
150
|
60
|
-
|
6
|
2
|
25
|
-9
|
-
|
cannot fast recover
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward HP
|
H
|
100
|
200
|
60
|
-
|
6
|
6
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
40
|
50
|
20
|
-
|
4
|
8
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
6
|
7
|
-
|
-
|
-
|
|
Overhead
|
H
|
60
|
100
|
40
|
-
|
18
|
2
|
2+???14
|
-4
|
+1
|
Mid attack
|
f+HK
|
HL
|
90*60
|
150*50
|
60*20
|
-
|
15
|
2(7)2
|
15
|
-1
|
+3
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
Focus attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
Forward Throw
|
0.9
|
130
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Back throw
|
0.9
|
140
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Rekka Ken LP(1)
|
HL
|
50
|
50
|
10/10
|
-
|
7
|
2
|
21
|
-4
|
0
|
|
Rekka Ken MP(1)
|
HL
|
55
|
50
|
10/10
|
-
|
9
|
2
|
23
|
-6
|
-2
|
|
Rekka Ken HP(1)
|
HL
|
60
|
50
|
10/10
|
-
|
10
|
2
|
25
|
-8
|
-4
|
|
Rekka Ken LP(2)
|
HL
|
50
|
50
|
10/10
|
-
|
7
|
2
|
23
|
-6
|
-2
|
|
Rekka Ken MP(2)
|
HL
|
55
|
50
|
10/10
|
-
|
7
|
2
|
25
|
-8
|
-4
|
|
Rekka Ken HP(2)
|
HL
|
60
|
50
|
10/10
|
-
|
7
|
2
|
27
|
-10
|
-6
|
|
Rekka Ken LP(3)
|
HL
|
60
|
50
|
10/20
|
-
|
7
|
2
|
36
|
-19
|
-
|
|
Rekka Ken MP(3)
|
HL
|
60
|
50
|
10/20
|
-
|
9
|
2
|
36
|
-19
|
-
|
|
Rekka Ken HP(3)
|
HL
|
60
|
50
|
10/20
|
-
|
9
|
2
|
40
|
-23
|
-
|
|
Rekka Ken EX(1)
|
HL
|
65
|
50
|
-250/0
|
-
|
7
|
2
|
25
|
-8
|
-4
|
|
Rekka Ken EX(2)
|
HL
|
65
|
50
|
0/0
|
-
|
7
|
2
|
27
|
-10
|
-6
|
|
Rekka Ken EX(3)
|
HL
|
70
|
50
|
0/0
|
-
|
9
|
2
|
40
|
-23
|
-
|
|
Flame Kick LK
|
HL
|
120[70]
|
200[100]
|
30/40
|
su
|
5
|
12
|
16+22
|
-29
|
-
|
1~4f invincible, 5~6f cannot be thrown
|
Flame Kick MK
|
HL
|
140*90
|
200[100]
|
30/40
|
su
|
5
|
2*10
|
20+22
|
-31
|
-
|
1~5f invincible, 6f cannot be thrown
|
Flame Kick HK
|
HL
|
100*60
|
100*100
|
30/40*20
|
su
|
5
|
2*10
|
24+22
|
-35
|
-
|
1~5f invincble, 6f cannot be thrown, 2nd hit pursuit property, 1st hit cancellable
|
Flame Kick EX
|
HL
|
100*50x2
|
100*50x2
|
-250/0
|
su
|
5
|
2*8*10
|
18+22
|
-38
|
-
|
1~6f invincible, 2~3 hit pursuit property, 1st hit cancellable
|
Flying Kick LK
|
HL
|
30*30*40
|
50x3
|
10/30*20*20
|
-
|
14
|
2(5)4(6)2
|
5+16
|
-4
|
0
|
1~8f invincible, pursuit property, 1st hit armor break
|
Flying Kick MK
|
HL
|
30*30*50
|
50x3
|
10/30*20*20
|
-
|
16
|
2(5)4(6)2
|
5+14
|
-2
|
+2
|
1~10f invincible, pursuit property, 1st hit armor break
|
Flying Kick HK
|
HL
|
40*40*60
|
50x3
|
10/30*20*20
|
-
|
18
|
2(5)4(6)2
|
4+13
|
0
|
+4
|
1~12f invincible, pursuit property, 1st hit armor break
|
Flying Kick EX
|
HL
|
30*30*40
|
50x3
|
-250/0
|
-
|
18
|
2(5)4(6)2
|
4+13
|
0
|
+4
|
1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break
|
Kaiten
|
0.9
|
0
|
0
|
10/40
|
-
|
14
|
2
|
51
|
-
|
+7
|
Throw range 0.9
|
Kaiten EX
|
1.2
|
0
|
0
|
-250/0
|
-
|
12
|
2
|
51
|
-
|
+7
|
Throw range 1.2
|
Super Combo
|
HL
|
50x4*170
|
0
|
-1000/0
|
-
|
1+6
|
2(10)2(12)2(11)2(20)2
|
57
|
-38
|
-
|
1~11f invincible, pursuit property
|
Ultra Combo 1
|
HL
|
60x4*165[375]
|
0
|
0/0
|
-
|
1+9
|
2(11)2(12)2(10)2(21)2
|
57
|
-38
|
|
1~10f invincible
|
Ultra Combo 2
|
-
|
470
|
0
|
0/0
|
-
|
1+0
|
35
|
61
|
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|