Fei Long (SSFIV)

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Revision as of 10:27, 6 May 2010 by Yeb (talk | contribs) (Footer)

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 3 2 7 +2 +5
Close MP HL 70 100 40 sp/su 5 2 16 +3 +7
Close HP HL 100[80] 200[150] 60 sp/su 4 5 25 -12 -7 Forces stand
Close LK HL 30 50 20 - 4 2 9 0 +3
Close MK HL 75 100 40 sp/su 5 2 18 -6 -1
Close HK HL 120 200 60 su 6 3 24 -9 -5
Far LP HL 30 50 20 ch/sp/su 3 2 7 0 +3
Far MP HL 80 100 40 su 5 2 16 -4 +1
Far HP HL 120 200 60 - 7 3 18 -3 +1
Far LK HL 40 50 20 - 4 2 11 -2 +1
Far MK HL 70 100 40 - 7 2 18 -6 -1
Far HK HL 110 200 60 - 9 4 20 -6 -2
crouch LP HL 20 50 20 ch/sp/su 3 2 9 0 +3
crouch MP HL 65 100 40 su 4 3 9 +2 +5
crouch HP HL 100 200 60 - 8 3 20 -5 0 Forces stand
crouch LK L 30 50 20 ch/su 3 3 8 0 +3 Low attack
crouch MK L 80 100 40 su 5 4 13 -3 0 Low attack
crouch HK L 100 150 60 - 6 2 25 -9 D Low attack, cannot fast recover
Jump up LP H 50 50 20 - 4 4 - - -
Jump up MP H 80 100 40 - 5 3 - - -
Jump up HP H 100 200 60 - 6 4 - - -
Jump up LK H 50 50 20 - 4 5 - - -
Jump up MK H 80 100 40 - 6 6 - - -
Jump up HK H 100 200 60 - 6 5 - - -
Jump forward LP H 50 50 20 - 4 5 - - -
Jump forward MP H 80 100 40 - 5 5 - - -
Jump forward HP H 100 200 60 - 6 6 - - -
Jump forward LK H 40 50 20 - 4 8 - - -
Jump forward MK H 70 100 40 - 5 4 - - -
Jump forward HK H 100 200 60 - 6 7 - - -
Overhead H 60 100 40 - 18 2 2+???14 -4 +1 Mid attack
f+HK HL 90*60 150*50 60*20 - 15 2(7)2 15 -1 +3
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 D
Focus attack LVL 3 - 140 200 60 - 65 2 35 D D
Forward Throw 0.9 130 130 40 - 3 2 20 - D Throw range 0.85
Back throw 0.9 140 140 40 - 3 2 20 - D Throw range 0.85
Rekka Ken LP(1) HL 50 50 10/10 - 7 2 21 -4 0
Rekka Ken MP(1) HL 55 50 10/10 - 9 2 23 -6 -2
Rekka Ken HP(1) HL 60 50 10/10 - 10 2 25 -8 -4
Rekka Ken LP(2) HL 50 50 10/10 - 7 2 23 -6 -2
Rekka Ken MP(2) HL 55 50 10/10 - 7 2 25 -8 -4
Rekka Ken HP(2) HL 60 50 10/10 - 7 2 27 -10 -6
Rekka Ken LP(3) HL 60 50 10/20 - 7 2 36 -19 D
Rekka Ken MP(3) HL 60 50 10/20 - 9 2 36 -19 D
Rekka Ken HP(3) HL 60 50 10/20 - 9 2 40 -23 D
Rekka Ken EX(1) HL 65 50 -250/0 - 7 2 25 -8 -4
Rekka Ken EX(2) HL 65 50 0/0 - 7 2 27 -10 -6
Rekka Ken EX(3) HL 70 50 0/0 - 9 2 40 -23 D
Flame Kick LK HL 120[70] 200[100] 30/40 su 5 12 16+22 -29 D 1~4f invincible, 5~6f cannot be thrown
Flame Kick MK HL 140*90 200[100] 30/40 su 5 2*10 20+22 -31 D 1~5f invincible, 6f cannot be thrown
Flame Kick HK HL 100*60 100*100 30/40*20 su 5 2*10 24+22 -35 D 1~5f invincble, 6f cannot be thrown, 2nd hit pursuit property, 1st hit cancellable
Flame Kick EX HL 100*50x2 100*50x2 -250/0 su 5 2*8*10 18+22 -38 D 1~6f invincible, 2~3 hit pursuit property, 1st hit cancellable
Flying Kick LK HL 30*30*40 50x3 10/30*20*20 - 14 2(5)4(6)2 5+16 -4 0 1~8f invincible, pursuit property, 1st hit armor break
Flying Kick MK HL 30*30*50 50x3 10/30*20*20 - 16 2(5)4(6)2 5+14 -2 +2 1~10f invincible, pursuit property, 1st hit armor break
Flying Kick HK HL 40*40*60 50x3 10/30*20*20 - 18 2(5)4(6)2 4+13 0 +2 1~12f invincible, pursuit property, 1st hit armor break
Flying Kick EX HL 30*30*40 50x3 -250/0 - 18 2(5)4(6)2 4+13 0 +2 1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break
Kaiten 0.9 0 0 10/40 - 14 2 51 - +7 Throw range 0.9
Kaiten EX 1.2 0 0 -250/0 - 12 2 51 - +7 Throw range 1.2
Super Combo HL 50x4*170 0 -1000/0 - 1+6 2(10)2(12)2(11)2(20)2 57 -38 D 1~11f invincible, pursuit property
Ultra Combo 1 HL 60x4*165[375] 0 0/0 - 1+9 2(11)2(12)2(10)2(21)2 57 -38 1~10f invincible
Ultra Combo 2 - 470 0 0/0 - 1+0 35 61