Combo from one of Gun's best block strings
Rarely used thanks to s2 always being on cool down. but is actually an optimal punish
, = link into the following move
xx = cancel into the following move
→ = chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying
Combo from one of Gun's best block strings
Rarely used thanks to s2 always being on cool down. but is actually an optimal punish
conversation from your best corner block string. Can replace the sweep at the end for cr.M→H chain for more damage but no knockdown. Could also replace the sweep with a cancel to OD.
The s3→s1 needs the fireball aimed up or down for extra frame advantage.
Can also be used to a route into OD with a small change ...KA9, j.H, cl.H xx OD