General Info
Crouch height: Low
Jump: 5/33/1
Hop: 5/24/1
Dash: 4/10~∞/3
Backdash: 4/12/3
Wakeup: 23 frames
Recovery roll: 23 frames
Stand | Crouch | Jump | Backdash | Grab | Run |
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Colors
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Strengths | Weaknesses |
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Movelist
Normals
Far Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | 3 | 3 | 7 | - | +2 | 0 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | 6 | 3 | 14 | - | -5 | -7 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | 9 | 5 | 26 | - | -11 | -13 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | 12 | 2+2+3 | 23 | - | -11 | -13 | - |
Close Range Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | R,C,S,Su | 3 | 3 | 4 | - | +5 | +3 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | R,C,S,Su | 4 | 3 | 14 | - | -6 | -8 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | C,S,Su | 5 | 2(2)3 | 23 | - | -6 | -8 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | C,S,Su | 7 | 4 | 26 | - | -10 | -12 | - |
Crouching Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | R,C,S,su | 4 | 5 | 6 | - | +1 | -1 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | R,dp+a | 4 | 4 | 6 | - | +2 | 0 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | C,S,Su | 5 | 3[3]4 | 23 | - | -13 | -15 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | C,S,Su | 7 | 4 | 26 | - | KD | -12 | - |
Neutral Jumping Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 5 | 5 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 5 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 6 | 8 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 8 | 3+3 | - | - | - | - | - |
Diagonal Jump Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 5 | 15 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 7 | 12 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 6 | 5 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 8 | 3+3 | - | - | - | - | - |
Hop Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 5 | 10 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | - | 5 | 20 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 6 | 5 | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Overhead | - | S | 8 | 3+4 | - | - | - | - | - |
Blowback Attack
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | S,Su | 11 | 6 | 38 | - | KD | -22 | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | S | 14 | 5 | - | - | KD | - | - |
Throws
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability |
---|---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - | - |
Command Normals
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | Su(s) | 17(13) | 19 | 20 | - | KD (-19) | -21 | - | |
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Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | S | 13 (12) | 4 (5) | 26 | - | -10 (-11) | -12 (-13) | - | |
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Special Moves
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Low | - | Su | 6 | 11 | 15 | - | KD | -8 | - | |
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Desperation Moves
Super Desperation Move
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | 1+10 | projectile | 42 [86] | - | KD | -37 | - | |
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Hidden Super Desperation Move
Damage | Guard | Guard Damage | Cancel Properties | Startup | Active | Recovery | Total | Hit Advantage | Block Advantage | Invulnerability | |
---|---|---|---|---|---|---|---|---|---|---|---|
- | Unblockable | - | - | 3+9 | 10 | 9+14 | - | HKD | HKD | - | |
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Combos
Anywhere
- cr.B, cr.A >
- qcf + C >
- f + B {20%}
- dp + A
- qcf + C >
- (cl.C (1) > f + A) / cr.C / cl.C (2) >
- DM qcf hcb + P {50%} {1 Stock}
- DM qcf qcf + A {36%} {1 Stock}
- qcb + K (Cancel this on startup) > qcb + K,
- DM qcf hcb + P (Corner.) {55%} {1 Stock}
- DM qcf qcf + A (Corner.) {41%} {1 Stock}
- dp + A (Corner.)
- >> DM qcf hcb + P {55%} {2 Stock}
- >> DM qcf qcf + A {41%}{2 Stock}
- f + B > (Except from cl.C (1) > f + A.)
- air qcb + B {25%}
- air qcb + D (Standing.)
- qcb + B
- qcb + D (Standing.)
- dp + A
- dp + C > f + D
Corner
- Corner: cr.B, cr.A > qcf + C, f + D,
- DM qcf hcb + P (Timming required.) {1 Stock}
- DM qcf qcf + P {1 Stock}
- CD {32%}
- dp + C > f + D {37%}
- Corner: cl.C (1) > f + A > qcf + C, f + D,
- DM qcf hcb + P (Timming required.) {65%} {1 Stock}
- DM qcf qcf + P {51%} {1 Stock}
- CD {40%}
- dp + C > f + D {45%}
Counterhit
- Counterhit: f + A,
- DM qcf hcb + C (Timming required) {45%} {1 Stock}
- DM qcf qcf + P {31%}
Maxmode
- Corner: cr.B, cr.A >> BC, qcf + C (Buffer: qcf + BC) > f + D,
- SDM qcf hcb + AC {65%} {3 Stocks}
- dp + A (1) >> qcb + D (Cancel this on startup) > qcb + D, dp + A(2) >>
- (qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> ) x 2 >>
- qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {4 Stocks}
- (qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> ) x 2 >>
- cr.C >> BC, walk, cr.C > qcb + D (Cancel this on startup) > qcb + D, dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (2) >> qcb + D (Cancel this on startup) > qcb + D (miss), dp + A (1) >> SDM qcf hcb + AC {90%} {4 Stocks}
Strategies
- Use your Trigger (qcf + P) wisely against your opponent and after 1 stock Heat Drive (DM qcf qcf + P) it at far distance
- Ein Trigger (qcf + P) and its followups have unique blockstun. qcf + A has 20 frames, qcf + C has 19; both strengths of Second Shot (f + B) do 26 frames while both strengths of Second Shell (f + D) do 30 frames.
Ein trigger bug
There exists a bug where, if K' did his qcf + P on a waking up K9999, who decided to do his db hcb df + P moon DM, the moon DM will be negated entirely by the qcf + P. K9999's sphere animation will still be visible but since it was negated, K' can now just walk right through it.
Safejumps
K' has a safejump against Ryo and Kim in the corner off the standard corner combo:
- ... qcf + C > f + D, f + A, immediately jump forward.