Street Fighter V/Birdie/Strategy

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V-System

V-Reversal

Standard 17f strike V-Reversal. Birdie releases a powerful sneeze knocking the opponent away.

V-Skill 1

Birdie's V-Skill 1 gives him access to 3 new moves, depending on the direction held while inputting MP+MK. Break Time is the fastest; Birdie eats a quick donut increasing his V-Gauge. Banana Time causes Birdie to eat a banana and throw it on the ground in front of him; if any opponent steps on the banana while it is out they will slip forward allowing Birdie to combo after it. Drink Time causes Birdie to litter, throwing a slow moving can forward along the ground. When it hits an opponent they slip forward in the same way as the banana also allowing Birdie to combo afterwards; it can be blocked to get rid of it however. Because of how low the can is to the ground, it does not interact with other projectiles.

V-Skill 2

Bubble Time allows Birdie to chew bubble gum. MP+MK will cause Birdie to swallow it and build V-Meter. Holding MP+MK will cause him to blow a small bubble. Pressing any kick button will grow the size of the bubble, which can be done 2 times. Pressing LP will burst the bubble, and pressing MP or HP will spit the bubble with the strength of the punch button altering the angle it travels. While holding the bubble, Birdie is unable to perform any other actions besides grow the gum or blow a larger bubble. If Birdie is holding the bubble, he can absorb one hit of a projectile, and is also in a counter hit state until the bubble is popped or released. Birdie can cancel into VS2 from EX Bull Head, letting him blow a bubble and toss it for oki.

V-Trigger 1

Pepper Time is a 3 bar V-Trigger that has Birdie ingest a hot pepper, greatly powering up his move speed and changing the properties of several of his moves. Upon activation Birdie breathes fire upwards, which counts as a hit and allows further combo after. After activation his Bullhead gains 1 hit armor, performs more hits, and rushes forward further and faster; it is more disadvantageous on block however many characters do not have a way to punish it. Bullhorn also gains a higher juggle potential and does 2 hits for the regular version. Birdie also receives a 20% damage increase on all his attacks including normals. This is a very powerful V-Trigger and should be used in more scenarios.

V-Trigger 2

Birdie Time is a 3 bar V-Trigger that gives Birdie access to 2 new special moves: Bull Swing and Bull Capture. Upon activation Birdie tosses his hands in the air and shoots fire straight up; in some specific combo situations this can hit but it is much more likely to whiff making it difficult to use. Bull Swing causes Birdie to throw his chain forward for a long ranged safe attack; it can be canceled into from any V-Trigger cancelable special. After it hits it puts the opponent in a spinning juggle state allowing further combos. Bull Capture is a low with similar range, slightly faster, but does not allow any further juggles. On hit it pulls the opponent in to allow oki setups. Bull Capture can also interact with his two V-Skill items; hitting the banana with it will move it forward, while hitting a can with it causes it to begin bouncing up and down. Birdie can use the chain specials up to 3 times while in V-Trigger; using it to interact with his V-Skill items drains this as well. Because of the poor activation and limited number of uses this V-Trigger is rarely used especially when V-Trigger 1 is as powerful as it is.

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