|
= |
|
= |
|
Full move name | Abbreviated name | Input |
---|---|---|
Zonk Knuckle | Zonk | Hold P and release. Normal is 45F hold, "Long" Zonk is 5 seconds. |
Light Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP, 5LPx4 |
158 |
301 |
0 |
4f mash |
2LP, 5LP xx 236MK |
153 |
253 |
0 |
|
2LK, 2LP xx 236MK |
143 |
253 |
0 |
4f low |
2LP, 5LPx4 xx CA |
308 |
301 |
3 |
light mash into CA |
Confirms
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2MP, 5LK xx 236MK |
192 |
283 |
0 |
frametrap string |
5MK, 5LK xx 236MK |
192 |
283 |
0 |
lets you hold zonk |
5MK, 5MP xx 236MK |
210 |
310 |
0 |
medium string, works at far range |
5MK, 5MP xx 236LK |
194 |
310 |
0 |
|
5MK, 5HP xx 236HK |
245 |
328 |
0 |
point blank |
5MK, 5HP xx 236LK |
221 |
328 |
0 |
point blank |
5MK, 5MP xx zonk |
178 |
310 |
0 |
far |
5MK, 5HP xx zonk |
205 |
328 |
0 |
close |
5MK, 5HP xx zonk long, 5LPx4 |
316 |
526 |
0 |
close. A long zonk requires you to hold an input for 5s |
5MK, 5HP xx zonk long, 5LP xx 236HK |
331 |
508 |
0 |
close. A long zonk requires you to hold an input for 5s |
5MK, 5MP xx 236KK, 236HK |
269 |
415 |
1 |
far |
5MK, 5HP xx 236KK, 236HK |
296 |
433 |
1 |
close |
5MK, 5LK xx EX zonk |
200 |
323 |
1 |
lets you hold zonk easily |
5MK, 5HP xx 236PP, 5LPx4 |
297 |
471 |
1 |
Corner only |
5MK, 5MP xx 236KK, EX zonk |
269 |
450 |
2 |
far |
5MK, 5HP xx 236KK, EX zonk |
296 |
468 |
2 |
close |
5MK, 5LK xx 236MK xx CA |
423 |
283 |
3 |
|
5MK, 5HP xx zonk xx CA |
436 |
328 |
3 |
|
5MK, 5HP xx 236HK xx CA |
455 |
328 |
3 |
Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5LPx4 |
146 |
263 |
0 |
4f punish |
5LK xx 236MK |
148 |
205 |
0 |
5f punish |
5HP xx 236HK |
207 |
255 |
0 |
6f punish |
nj.HK, 2HP xx 236HK |
315 |
435 |
0 |
neutral jump punish, use against Ken/Kage/Akuma/Sakura EX DP |
CC Punishes
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2HP CC, 5HP xx 236HK |
271 |
381 |
0 |
close |
2HP CC, 5MP xx 236MK |
240 |
365 |
0 |
far |
5HK CC, dash, 5LPx4 |
206 |
379 |
0 |
super far |
Frametrap
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
2LP CH, 2MP, 5LK xx 236MK |
206 |
335 |
0 |
counterhit string, also a tick throw off of cr. lp |
VT1 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MK, 5LK xx EX zonk 15 xx VT1, 5HP, 2MP, 5LP xx 236MK |
274 |
435 |
1 |
|
5HK xx VT1, 5MP xx 5HP xx 236LK |
220 |
367 |
0 |
VT1 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MK, 2MP xx 214P |
226 |
334 |
0 |
|
2MP, 5LK xx 236MK |
192 |
283 |
0 |
VT2 Activation Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MK, 5LK xx EX zonk 15 xx VT2, 2HP xx 236KK 2nd xx 2HPHK, 5HPHK |
292 |
466 |
2 |
|
5MK, 5MP xx VT2, 2HP xx 236LK |
218 |
388 |
0 |
|
5HK xx VT2, 2HP xx 236LK |
203 |
345 |
0 |
|
6HK xx VT2, 2HP xx 236LK |
183 |
295 |
0 |
|
2LP, 5LPx4 xx VT2, 5HPHK |
188 |
346 |
0 |
VT2 Combo
Notation | Damage | Stun | Meter Cost | Notes |
---|---|---|---|---|
5MK, 5MP xx 236KK xx 2HPHK, 5HPHK |
308 |
505 |
1 |
|
2LP, 5LPx4 xx 5HPHK |
208 |
376 |
0 |
|
2LP, 5LP xx 236MK xx 5HPHK |
223 |
358 |
0 |
Corner Only |