Introduction
About Necalli
Final Patch
Players to Watch
- Haitani
- Machabo
- Phenom
Necalli | |
---|---|
Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 17 |
Backward Dash Speed | 22 |
Forward Dash Distance | 1.458 |
Backward Dash Distance | 1.105 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 47 (4+39+4) |
Neutral Jump Speed | 47 (4+39+4) |
Forward Jump Speed | 46 (3+39+4) |
Forward Jump Distance | 2.145 |
Backward Jump Distance | 1.872 |
Throws | |
Throw Hurtbox | 0.324 |
Throw Range | 0.814 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Opening Dagger
Road of the Sun (air)
Sacrificial Altar
Sacrificial Altar Follow-Up
Messenger of Chaos
Throws
Soul Sealer
Soul Discriminator
Special Moves
LP The Disc's Guidance
MP The Disc's Guidance
HP The Disc's Guidance
EX The Disc's Guidance
LP Raging Light
MP Raging Light
HP Raging Light
EX Raging Light
LK Mask of Tlalli
MK Mask of Tlalli
HK Mask of Tlalli
EX Mask of Tlalli
LK Valiant Rebellion
MK Valiant Rebellion
HK Valiant Rebellion
EX Valiant Rebellion
Critical Art
Ceremony of Honor
Taunts
Taunt
V-System
V-Skill 1
Culminated Power
V-Skill 2
Crawling Beast
V-Trigger 1
Torrent of Power
Opening Dagger (Charged)
Clouded Mirror
Clouded Mirror (hold)
Soul Offering
V-Trigger 2
Eruption of Power
Heart of Gold
V-Shift
V-Shift
V-Shift Break
Midnight Howl
V-Reversal
The Calling