Street Fighter V/Lucia

From SuperCombo Wiki

Introduction

About Lucia

An all-around character with a variety of tools, and flashy combos using her V-triggers. Her Firecracker projectile can be used to fight back in fireball wars, and her Gun Smoke command run can be used for positioning, combos, and to sneak in cheeky throws. When she scores a solid hit, her corner carry is very respectable, and both of her triggers enhance it further; VT2 is essentially capable of meterless corner-to-corner carry on a crush counter activation combo, which is very strong for a 2-bar trigger.

Strengths Weaknesses
  • Fantastic whiff punish ability with several forward advancing specials
  • Notably strong normals for pressure combined with great walk speed can make it overwhelming to deal with her up close pressure
  • Lots of great ways to spend meter in neutral or in combos for varied ranged options or increased damage output
  • Incredible corner carry using EX and V-Trigger moves
  • Normals that do less than the universal damage weakens her overall damage output significantly, relies on meter and the corner to get any meaningful damage
  • Some of the stubbiest normals in the game make it hard for her to keep up in neutral
  • Has almost no reliable meterless oki, and whatever oki she does have is often negated by backrise
  • Fireballs that, while unique, are easy to counter and hard to use in fireball wars
  • Dps with slower than usual startup, requiring you to have faster reactions in order to anti air properly
  • Relies heavily on the opponent not knowing the matchup

V-system

V-Trigger 1: Burning Fight

Enhances all of Lucia's kick specials, including Gun Smoke specials. Improves neutral control and pressure with many uses of VT1 Firecracker, and opens up extremely damaging combo options. However, once you hit the opponent, maximizing that hit generally means spending most or all of your remaining trigger to complete a powerful combo.

V-Trigger 2: Weapon Fury

Gives Lucia access to Tactical Weapon, a safe baton swing launcher that cancels to special moves. Gives her simple combo extensions that notably improve her damage from light confirms, and allows her to safely fish with her sweep in neutral. Her neutral game is also benefited by this, as you can now cancel and single hit-confirm good pokes like st.mk and cr.mk into Tactical Weapon for good damage and great corner carry. Easy to quickly spend the trigger in one sequence.

V-Skill 1: Tap Kick / Cyclone Spinner

A fast, low-damage combo ender that cancels to trigger. The Gun Smoke version is an unsafe, long-range double kick that can be used to end combos and cancel to CA. V-skill 1 significantly improves her combo flexibility with either trigger, and is required for her most devastating max damage VT1 cashout combos.

V-Skill 2: Arrest Heel / Nubbing Needle

A slow hop kick that goes over low attacks and can be safe on block if spaced. The Gun Smoke version is a safe hop kick that can be used to approach and fish for counter hit combos in blockstrings. In VT1, EX Nubbing Needle is +2 on block point blank, giving her an easy setup for throw mixups, while also giving you a juggle follow up with EX/VT HK Hurricane Spinner. However, her combo capability with V-skill 2 is diminished as you lose access to Cyclone Spinner. You can follow up EX Rough Chase or Tactical Weapon with the Gun Smoke version of vskill 2 and continue juggling with several moves, such as EX HK Flipper Shot or HK Hurricane Spinner

Final Patch

Players to Watch

  • Aigoo0714
  • Gamerbee
  • Xiaobao
  • Seveleii
  • El Chakotay
Lucia
SFV-Lucia Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 3 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.05
Backward Walk Speed 0.04
Forward Dash Speed 16
Backward Dash Speed 21
Forward Dash Distance 1.354
Backward Dash Distance 1.006
Backdash CH Frames 3-16
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.128
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Lucia 5LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Decent range for a cancelable jab
  • LK Target Combo follow-up can whiff if LP connects from max range
  • Tick throw
FATonline.png
Stand MP
Stand MP
5MP
SFV Lucia 5MP.png
Startup Active Recovery Hit
5 3 10 7
Damage Stun Attack Block
50 100 H 3
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Main frametrap / combo tool
  • Does 10 less damage (50) than the usual for medium normals
FATonline.png
Stand HP
Stand HP
5HP
SFV Lucia 5HP.png
Startup Active Recovery Hit
8 2 22 2
Damage Stun Attack Block
80 150 H -2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Lucia's furthest reaching special cancelable move
FATonline.png
Stand LK
Stand LK
5LK
SFV Lucia 5LK.png
Startup Active Recovery Hit
5 3 9 3
Damage Stun Attack Block
40 70 H 1
  • Cancel options: vt1 vt2
  • Not the most reliable anti-air (similar hitboxes to Chun-Li's stand LK)
FATonline.png
Stand MK
Stand MK
5MK
SFV Lucia 5MK.png
Startup Active Recovery Hit
7 3 16 3
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Decent poke tool and can function as an anti-air (but not recommended)
FATonline.png
Stand HK
Stand HK
5HK
SFV Lucia 5HK.png
Startup Active Recovery Hit
13 2 23 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Crush Counter (Stagger: +20)
  • Decent horizontal anti-air (but slow startup)
FATonline.png
Crouch LP
Crouch LP
2LP
SFV Lucia 2LP.png
Startup Active Recovery Hit
3 2 7 3
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
  • Lucia's only 3F normal
  • Chains into cr.LP and cr.LK
  • Tick throw
FATonline.png
Crouch MP
Crouch MP
2MP
SFV Lucia 2MP.png
Startup Active Recovery Hit
5 3 12 4
Damage Stun Attack Block
50 100 H 2
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Does 10 less damage (50) than the usual for medium normals
FATonline.png
Crouch HP
Crouch HP
2HP
SFV Lucia 2HP.png
Startup Active Recovery Hit
7 3 26 -3
Damage Stun Attack Block
70 150 H -6
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Decent anti-air above her head on last 2 active frames
  • Last active frame is not cancelable and cannot hit grounded opponents
  • Can hit cross-up (behind Lucia)
  • Has +0 Juggle Increase for some reason even though it causes air reset on airborne opponents
FATonline.png
Crouch LK
Crouch LK
2LK
SFV Lucia 2LK.png
Startup Active Recovery Hit
4 2 8 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
  • Chains into cr.LP and cr.LK
FATonline.png
Crouch MK
Crouch MK
2MK
SFV Lucia 2MK.png
Startup Active Recovery Hit
6 2 14 2
Damage Stun Attack Block
50 100 L -1
  • Cancel options: sp su vs1 vs2 vt1 vt2
  • Your average SFV style crouch MK
  • Does 10 less damage (50) than the usual for medium normals
FATonline.png
Crouch HK
Crouch HK
2HK
SFV Lucia 2HK.png
Startup Active Recovery Hit
8 2 22 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: vt1 vt2
  • Lucia (and her hurtbox) moves quite a bit forward during startup resulting in a decent range sweep
FATonline.png
Jump LP
Jump LP
8LP
SFV Lucia 8LP.png
Startup Active Recovery Hit
3 5 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
Jump MP
Jump MP
8MP
SFV Lucia 8MP.png
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Puts airborne opponents into a limited juggle state
  • Can cancel into HP follow-up for a spiked knockdown
  • Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
Jump HP
Jump HP
8HP
SFV Lucia 8HP.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Decent horizontal hitbox priority
  • Slightly shrinks Lucia's hurtbox at the bottom on frames 1-11
FATonline.png
Jump LK
Jump LK
8LK
SFV Lucia 8LK.png
Startup Active Recovery Hit
4 4 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
FATonline.png
Jump MK
Jump MK
8MK
SFV Lucia 8MK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Cross-up
  • Shrinks Lucia's hurtbox at the bottom on frames 6-12
FATonline.png
Jump HK
Jump HK
8HK
SFV Lucia 8HK.png
Startup Active Recovery Hit
8 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Decent horizontal jump-in
  • Shrinks Lucia's hurtbox at the bottom on frames 1-24
  • Bottom of Lucia's hurtbox is projectile invincible even on her extended leg during the kick's active frames (ideal for jumping over fireballs)
FATonline.png

Command Normals

Knee Slide
Knee Slide
3LK
SFV Lucia 3LK.png
Startup Active Recovery Hit
8 8 16 -4
Damage Stun Attack Block
30 70 L -7
  • Cancel options: -
  • Low profiles and the extended arm above her is projectile invincible on frames 4-20
  • Can combo afterwards if spaced properly (+3 oH / +0 oB on last active frame)
FATonline.png
Elbow Crush
Elbow Crush
6HP
SFV Lucia 6HP.png
Startup Active Recovery Hit
22 2 23 0
Damage Stun Attack Block
80 150 M -7
  • Cancel options: -
  • Overhead
  • Juggle Limit: 1
FATonline.png

Target Combos

Drop Target
Drop Target
8MP > 8HP
Startup Active Recovery Hit
6+9 5 - KD
Damage Stun Attack Block
70*63 100*90 M*M -
  • Cancel options: -
  • Spiked knockdown
  • Hitboxes are pretty awkward on this target combo (easily whiffs if performed after Lucia starts descending from her jump)
  • KDA varies depending on height
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
FATonline.png
Quick Side-Kick
Quick Side-Kick
5LP > 5LK
Startup Active Recovery Hit
4+8 2 20 -2
Damage Stun Attack Block
30*27 70*45 H*H -6
  • Cancel options: -
  • LK follow-up can whiff if stand LP connects from max range
FATonline.png
Spin Drive
Spin Drive
5LP > 5LK > 5MK
SFV Lucia 5LP 5LK 5MK.png
Startup Active Recovery Hit
4+8+11 5 25 -3
Damage Stun Attack Block
30*27*20x2 (97) 70*45*32x2 (179) H*H*H -8
  • Cancel options: -
  • MK follow-up always in range as long as the LK before connected after the LP
FATonline.png
Street-Style Set
Street-Style Set
5LP > 5LK > 5MK > 5HK
SFV Lucia 5LP 5LK 5MK 5HK.png
Startup Active Recovery Hit
4+8+11+11 2 35 KD
Damage Stun Attack Block
30*27*20x2*42 (139) 70*45*32x2*84 (263) H*H*H*H -15
  • Cancel options: vt1 vt2
  • Knocks down target into a limited juggle state (can juggle afterwards with V-Trigger activation)
  • Only part of the Target Combo that is cancelable into V-Trigger activation (on hit and block)
  • Juggle Start: +1
FATonline.png
Carry Bonus
Carry Bonus
5LP > 5LK > 5MK > 2P
SFV Lucia 5LP 5LK 5MK 2P.png
Startup Active Recovery Hit
4+8+11+11+5 3 17 KD
Damage Stun Attack Block
30*27*20x2*70 (167) 70*45*32x2*105 (284) H*H*H*T -
  • Cancel options: -
  • Throw at the end has all the same properties as Lucia's regular back throw (same animaton / damage / knockdown advantage / distance / etc)
FATonline.png

Throws

German Suplex
German Suplex
Throw
LPLK
SFV Lucia LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Cancel options: -
FATonline.png
Back-Carry Throw
Back-Carry Throw
Back Throw
4LPLK
SFV Lucia 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
150 200 T KD
  • Cancel options: -
FATonline.png

Special Moves

Gun Smoke
Gun Smoke
236P
SFV Lucia 236P.png
Startup Active Recovery Hit
13 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancels into follow-ups on frames 13-40
  • Rewards counter-hit to opponent if hit during any frames of the Run itself
FATonline.png
EX Gun Smoke
EX Gun Smoke
236PP
SFV Lucia 236PP.png
Startup Active Recovery Hit
9(11) - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Cancels into follow-ups on frames 9-33 (cancels 4F faster than non-EX version)
  • Cancels into EX Braking (EX Stop) 2F later on frames 11-33
  • Rewards counter-hit to opponent if hit during any frames of the Run itself
FATonline.png
Rough Chase
Rough Chase
236P > P
SFV Lucia 236P P.png
Startup Active Recovery Hit
13+7 6 18 3
Damage Stun Attack Block
70 80 H -6
  • Cancel options: su
  • Fastest possible Run > Shoulder is 20 frames (13+7)
  • Can easily be spaced to get better frame advantage for combo extensions (hard to space for the last active frame though)
  • Only cancelable into super
  • Puts airborne opponents into a limited juggle state
  • Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png
EX Rough Chase
EX Rough Chase
236PP > P
SFV Lucia 236PP P.png
Startup Active Recovery Hit
9+7 3 27 KD
Damage Stun Attack Block
80 120 H -8
  • Cancel options: vt1
  • Causes crumple on hit
  • Fastest possible EX Run > Shoulder is 18 frames (11+7)
  • Only cancelable into V-Trigger 1 activation
FATonline.png
Tornado Spinner
Tornado Spinner
236P > K
SFV Lucia 236P K.png
Normal
SFV Lucia 236P K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+4 2(14)2 22+14 KD
Damage Stun Attack Block
70*70 50*100 H -35
  • Cancel options: -
  • Airborne on frames 4-43 of the follow-up (frames 17-56 overall)
  • Fastest possible Run > Spin Kick is 17 frames (13+4)
  • Juggle Limit: 10
FATonline.png
VT1 Startup Active Recovery Hit
13+4 2(14)3 17+14 KD
Damage Stun Attack Block
40x2*90 (170) 50x2*100 (200) H -30
  • Cancel options: -
  • Spends 400 V-Meter (13% of V-Timer)
  • Airborne on frames 4-39 of the follow-up (frames 17-52 overall)
  • Fastest possible Run > Spin Kick is 17 frames (13+4)
  • Juggle Limit: 10
EX Tornado Spinner
EX Tornado Spinner
236PP > K
SFV Lucia 236PP K.png
Startup Active Recovery Hit
9+4 2(14)3 17+14 KD
Damage Stun Attack Block
40x2*80 (160) 50x2*100 (200) H -30
  • Cancel options: -
  • Airborne on frames 4-39 of the follow-up (frames 17-52 overall)
  • Fastest possible EX Run > Spin Kick is 15 frames (11+4)
  • Juggle Limit: 10
FATonline.png
Braking
Braking
236P > 4
SFV Lucia 236P 4.png
Startup Active Recovery Hit
13+12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Fastest possible Run > Stop is 25 frames (13+12)
FATonline.png
EX Braking
EX Braking
236PP > 4
Startup Active Recovery Hit
11+12 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Fastest possible EX Run > Stop is 23 frames (11+12)
FATonline.png
Firecracker
Firecracker
236K
SFV Lucia 236K.png
Normal
SFV Lucia 236K vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
30 30 H -4
  • Cancel options: -
  • 1-hit projectile
  • Extended leg hurtbox on frames 9-22 is projectile invincible
  • Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
  • Cancels into any of the Fireball follow-ups (incuding the EX versions) on frame 19 (after active frames end)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
50 50 H -4
  • Cancel options: -
  • 1-hit projectile
  • Extended leg hurtbox on frames 9-22 is projectile invincible
  • Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
  • Cancels into LK/MK/HK Fireball follow-ups on frame 19 (after active frames end)
  • Juggle Limit / Increase / Start: 3 / 1 / 1
EX Firecracker
EX Firecracker
236KK
SFV Lucia 236KK.png
Startup Active Recovery Hit
12 7 19 0
Damage Stun Attack Block
50 50 H -4
  • Cancel options: -
  • 1-hit projectile
  • Extended leg hurtbox on frames 9-22 is projectile invincible
  • Lots of active frames makes this a decent oki tool (up to +6/+2 on last active frame)
  • Cancels into LK/MK/HK EX Fireball follow-ups on frame 19 (after active frames end)
  • Juggle Limit / Increase / Start: 3 / 1 / 1
FATonline.png
LK Flipper Shot
LK Flipper Shot
236K > LK
SFV Lucia 236K LK.png
Normal
SFV Lucia 236K LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+9 51 29 1
Damage Stun Attack Block
60 100 H*H -5
  • Cancel options: su vt1
  • 1-hit projectile
  • Short range projectile that travels straight upwards and then falls down (can be good for setups)
  • Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
  • If you kick the LK Fireball with EX Fire Spinner (QCB+KK) then it turns it into the EX MK Fireball follow-up (which does 2 hits)
  • Extended leg hurtbox on frames 8-24 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+9 51+49 29 7
Damage Stun Attack Block
40*50 60*60 H*H 2
  • Cancel options: su
  • Spends 400 V-Meter (13% of V-Timer)
  • 2-hit projectile
  • Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well)
  • Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
  • Extended leg hurtbox on frames 8-24 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3
MK Flipper Shot
MK Flipper Shot
236K > MK
SFV Lucia 236K MK.png
Normal
SFV Lucia 236K MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+12 51 28 2
Damage Stun Attack Block
60 100 H*H -4
  • Cancel options: su vt1
  • 1-hit projectile
  • Full-screen horizontal projectile
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+12 50+49 28 4
Damage Stun Attack Block
40*50 60*60 H*H 3
  • Cancel options: su
  • Spends 400 V-Meter (13% of V-Timer)
  • 2-hit projectile
  • Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths)
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
HK Flipper Shot
HK Flipper Shot
236K > HK
SFV Lucia 236K HK.png
Normal
SFV Lucia 236K HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
19+12 16 28 2
Damage Stun Attack Block
60 100 H*H -4
  • Cancel options: su vt1
  • 1-hit projectile
  • Mid-range projectile that travels downwards towards the ground
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 3 / 4 / 1
FATonline.png
VT1 Startup Active Recovery Hit
19+12 15+49 28 4
Damage Stun Attack Block
40*50 60*60 H*H 3
  • Cancel options: su
  • Spends 400 V-Meter (13% of V-Timer)
  • 2-hit projectile
  • Full-screen horizontal projectile that travels downwards towards the ground and then bounces once
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
EX LK Flipper Shot
EX LK Flipper Shot
236KK > LK
SFV Lucia 236KK LK.png
Startup Active Recovery Hit
19+9 51+49 29 7
Damage Stun Attack Block
40*40 60*60 H*H 2
  • Cancel options: vt1
  • 2-hit projectile
  • Short range projectile that travels straight upwards which then falls down and bounces once on the ground before dissipating (good for setups and lots of frame advantage as well)
  • Lucia can kick the fireball as it descends with her Fire Spinner (QCB+K special) - This shoots the fireball horizontally full-screen at great speed (essentially this turns the EX LK Fireball into an EX MK Fireball)
  • Extended leg hurtbox on frames 8-24 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 6*6 / 0*3 / 3*3
FATonline.png
EX MK Flipper Shot
EX MK Flipper Shot
236KK > MK
SFV Lucia 236KK MK.png
Startup Active Recovery Hit
19+12 50+49 28 4
Damage Stun Attack Block
40*40 60*60 H*H 3
  • Cancel options: vt1
  • 2-hit projectile
  • Full-screen horizontal projectile that bounces once and travels even further (almost two entire full-screen lengths)
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
FATonline.png
EX HK Flipper Shot
EX HK Flipper Shot
236KK > HK
SFV Lucia 236KK HK.png
Startup Active Recovery Hit
19+12 15+49 28 4
Damage Stun Attack Block
40*40 60*60 H*H 3
  • Cancel options: vt1
  • 2-hit projectile
  • Full-screen horizontal projectile that travels downwards towards the ground and then bounces once
  • Extended leg hurtbox on frames 11-15 is projectile invincible
  • Cancelable into V-Trigger 1 activation on hit/block
  • Juggle Limit / Increase / Start: 7*7 / 0*3 / 3*3
FATonline.png
LK Fire Spinner
LK Fire Spinner
214LK
Normal Startup Active Recovery Hit
15 3 9+12 0
Damage Stun Attack Block
60 100 H -4
  • Cancel options: -
  • Airborne and low crushes on frames 7-26
  • Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
17 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • 2 hits
  • Airborne and low crushes on frames 7-25
  • Launches opponent into a limited juggle state
  • Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
  • If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
  • Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
MK Fire Spinner
MK Fire Spinner
214MK
Normal Startup Active Recovery Hit
18 3 10+13 2
Damage Stun Attack Block
70 100 H -4
  • Cancel options: -
  • Airborne and avoids most lows on frames 9-30
  • Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
17 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • 2 hits
  • Airborne and low crushes on frames 7-25
  • Launches opponent into a limited juggle state
  • Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
  • If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
  • Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
HK Fire Spinner
HK Fire Spinner
214HK
Normal Startup Active Recovery Hit
21 3 8+12 KD
Damage Stun Attack Block
80 100 H -4
  • Cancel options: -
  • Airborne and avoids most lows on frames 11-31
  • Lucia can kick the LK Fireball follow-up of Flipper Shot (QCF+K) specials as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
  • Juggle Limit / Increase / Start: 1 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
17 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • 2 hits
  • Airborne and low crushes on frames 7-25
  • Launches opponent into a limited juggle state
  • Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball follow-up into an MK Fireball follow-up)
  • If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
  • Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
EX Fire Spinner
EX Fire Spinner
214KK
SFV Lucia 214KK.png
Normal
Normal Startup Active Recovery Hit
17 3 6+13 KD
Damage Stun Attack Block
30*40 60x2 H*H -2
  • Cancel options: -
  • 2 hits
  • Airborne and avoids most lows on frames 7-25
  • Lucia can kick the LK Fireball follow-up of the Flipper Shot (QCF+K) special as it descends with this move to shoot the fireball horizontally full-screen at great speed (essentially this turns the LK Fireball into an MK Fireball)
  • If you use this EX version to kick the LK Fireball follow-up of Flipper Shot (QCF+K) then it turns it into the EX MK Fireball follow-up (which does 2 hits)
  • If only one hit connects and starts the juggle on an airborne opponent it results in a free juggle state (Juggle Start: +0)
  • Juggle Limit / Increase / Start: 2*2 / 0*3 / 0*0
FATonline.png
VT1 Startup Active Recovery Hit
17 3 6+13 KD
Damage Stun Attack Block
40*40 60*60 H -2
  • Cancel options: -
  • "
LK Hurricane Spinner
LK Hurricane Spinner
623LK
Normal Startup Active Recovery Hit
7 4(5)2(2)3 20+15 KD
Damage Stun Attack Block
40*60 50*100 H -38
  • Cancel options: -
  • Invincible to airborne strikes on frames 1-10
  • Cannot hit crossup
  • Projectile invincible on extended legs during spin on frames 13-30
  • Airborne on frames 6-42 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
  • Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fully invincible on frames 1-10
  • Can't hit crossup
  • Projectile invincible on extended legs during spin on frames 12-32
  • Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
  • Juggle Limit: 15
MK Hurricane Spinner
MK Hurricane Spinner
623MK
Normal Startup Active Recovery Hit
9 4(5)2(2)3 23+15 KD
Damage Stun Attack Block
50*60 50*100 H -41
  • Cancel options: -
  • Invincible to airborne strikes on frames 1-12
  • Cannot hit crossup
  • Full-body Projectile invincibility on frames 7-12
  • Projectile invincible on extended legs during spin on frames 15-32
  • Airborne on frames 6-47 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
  • Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fully invincible on frames 1-10
  • Can't hit crossup
  • Projectile invincible on extended legs during spin on frames 12-32
  • Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
  • Juggle Limit: 15
HK Hurricane Spinner
HK Hurricane Spinner
623HK
Normal Startup Active Recovery Hit
13 4(5)2(2)3 30+15 KD
Damage Stun Attack Block
60*60 50*100 H -48
  • Cancel options: -
  • Invincible to airborne strikes on frames 1-16
  • Cannot hit crossup
  • Full-body Projectile invincibility on frames 11-16
  • Projectile invincible on extended legs during spin on frames 19-36
  • Airborne on frames 6-58 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 60 damage and 100 stun by itself
  • Juggle Limit / Increase / Start: 15 / 0*0*9 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fully invincible on frames 1-10
  • Can't hit crossup
  • Projectile invincible on extended legs during spin on frames 12-32
  • Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
  • Juggle Limit: 15
EX Hurricane Spinner
EX Hurricane Spinner
623KK
SFV Lucia 623KK.png
Normal
Normal Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*40 (150) 20x3*140 (200) H -46
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Cannot hit crossup
  • Projectile invincible on extended legs during spin on frames 12-32
  • Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
  • Juggle Limit: 15
FATonline.png
VT1 Startup Active Recovery Hit
7 4(2)7(2)2 33+15 KD
Damage Stun Attack Block
30*40x2*50 (160) 20x3*140 (200) H -46
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fully invincible on frames 1-10
  • Can't hit crossup
  • Projectile invincible on extended legs during spin on frames 12-32
  • Airborne on frames 6-56 (during which time the bottom of Lucia's hurtbox is projectile invincible like when jumping)
  • Lucia is in a counter-hit state for the entire duration of the move
  • 2nd kick hits behind Lucia and does 40 damage and 20 stun by itself
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (Lucia does an extra kick on hit)
  • Juggle Limit: 15

Critical Art

Hard Hit Knee
Hard Hit Knee
214214K
SFV Lucia 214214K.png
Startup Active Recovery Hit
8 7(22)5(12)4 54 KD
Damage Stun Attack Block
340(360) 0 H -32
  • Cancel options: -
  • Fully invincible on frames 1-14
  • Hard Knockdown
  • Does +20 extra damage (360) while in V-Trigger 1
  • Pushes back a lot on block after final kick; You need to dash in to get a punish
  • Invincibility ends after first hit but Lucia keeps her forward momentum doing two more spin kicks
  • Does 20 less damage for each kick Lucia whiffs before the full cutscene plays out on hit (Max: 340 damage / Minimum: 300 damage)
  • Does 60 chip damage
  • Juggle Limit: 99
FATonline.png

Taunts

Taunt
Taunt
5PPPKKK
SFV Lucia 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
FATonline.png

V-System

V-Skill 1

Tap-Kick
Tap-Kick
MPMK (VS1)
SFV Lucia MPMK (VS1).png
Normal
SFV Lucia MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
8 2(5)2(7)2 20 2
Damage Stun Attack Block
10x3*30 (60) 10x2*20*60 (100) H*H*H -8
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only, **VTC only
  • Builds 60 / 15 V-Gauge on Hit / Block
  • Cancels into Super (Critical Art) and V-Trigger activations on 3rd hit
  • Recovery and Total frames listed refer to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 1*1*1*5 / 0*0*0*5 / 1*1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
9 2(5)2(7)2 20 2
Damage Stun Attack Block
10x2*20*30 (70) 10x2*20*60 (100) H -8
  • Cancel options: su
  • Cancels into Super (Critical Art) on 3rd hit
  • Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 3*3*3*3 / 0*0*0*3 / 1*1*1*1
Cyclone Spinner
Cyclone Spinner
236P > MPMK (VS1)
SFV Lucia 236P MPMK (VS1).png
Normal
SFV Lucia 236P MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+5 2(10)3 23 KD
Damage Stun Attack Block
60x2 50*100 H*H -8
  • Cancel options: su
  • Builds 100 / 50 V-Gauge on Hit / Block
  • Fastest possible Run > V-Skill 1 is 18 frames (13+5)
  • Juggle Limit / Increase / Start: 11*11 / 0*0 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
13+5 2(10)3 19 KD
Damage Stun Attack Block
55x2*50 (160) 50x2*80 (180) H -6
  • Cancel options: su
  • Spends 400 V-Meter (13% of V-Timer)
  • Fastest possible Run > V-Skill 1 is 18 frames (13+5)
  • Cancels into Super (Critical Art) on 2nd or 3rd hit
  • Juggle Limit / Increase / Start: 11*11*11 / 0*0*10 / 1*1*1
EX Cyclone Spinner
EX Cyclone Spinner
236PP > MPMK (VS1)
SFV Lucia 236PP MPMK (VS1).png
Normal
SFV Lucia 236PP MPMK (VS1) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9+5 2(10)3 19 KD
Damage Stun Attack Block
50x3 (150) 50x2*80 (180) H*H*H -6
  • Cancel options: vt1
  • Hit Confirm notes: *VT1 activation only
  • Builds 120 / 40 V-Gauge on Hit/Block
  • Fastest possible EX Run > V-Skill 1 is 16 frames (11+5)
  • Only cancelable into V-Trigger 1 activation on the 2nd hit
  • Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 11*11*11 / 0*0*10 / 1*1*1
FATonline.png
VT1 Startup Active Recovery Hit
11+5 2(10)3 19 KD
Damage Stun Attack Block
30x4*50 (170) 30x2*40x2*60 (200) H -4
  • Cancel options: -
  • Spends 400 V-Meter (13% of V-Timer)
  • Launches opponent into a limited juggle state
  • V-Skill 1 follow-up nullifies one hit of projectile on frames 5-7 and another on frames 17-19
  • V-Skill follow-up's extended leg hurtboxes on frames 4-7 and again on frames 16-20 are projectile invincible
  • Fastest possible EX Run > V-Skill is 16 frames (11+5)
  • Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 11*11*11*11 / 0*0*0*0*1 / 1*1*1*1*1

V-Skill 2

Arrest Heel
Arrest Heel
MPMK (VS2)
SFV Lucia MPMK (VS2).png
Normal
SFV Lucia MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
28 2 18 KD
Damage Stun Attack Block
90 120 H -4
  • Cancel options: -
  • Not an Overhead
  • Airborne frames 9-31
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Leg is projectile invulnerable frames 26-29
  • Builds 80 / 40 V-Gauge on Hit / Block
FATonline.png
VT1 Startup Active Recovery Hit
28 2 18 KD
Damage Stun Attack Block
100 120 H -4
  • Cancel options: -
  • Not an Overhead
  • Airborne frames 9-31
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Leg is projectile invulnerable frames 26-29
Nubbing Needle
Nubbing Needle
236P > MPMK (VS2)
SFV Lucia 236P MPMK (VS2).png
Normal
SFV Lucia 236P MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
13+11 5 20 2
Damage Stun Attack Block
80 150 H -2
  • Cancel options: -
  • Builds 60 / 30 V-Gauge on Hit / Block
  • Fastest possible Run > V-Skill 2 is 24 frames (13+11)
  • Airborne frames 3-23
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Lower body is projectile invulnerable frames 3-15
  • Juggle Limit / Increase / Start: 10 / 1 / 1
FATonline.png
VT1 Startup Active Recovery Hit
13+11 5 20 KD
Damage Stun Attack Block
80*150 (130) 50*100 (150) H -2
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fastest possible Run > V-Skill 2 is 24 frames (13+11)
  • Airborne frames 3-23
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Lower body is projectile invulnerable frames 3-15
  • Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
EX Nubbing Needle
EX Nubbing Needle
236PP > MPMK (VS2)
SFV Lucia 236PP MPMK (VS2).png
Normal
SFV Lucia 236PP MPMK (VS2) vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
9+11 5 20 KD
Damage Stun Attack Block
80*40 (120) 50*100 (150) H -2
  • Cancel options: -
  • Builds 120 / 40 V-Gauge on Hit/Block
  • Fastest possible EX Run > V-Skill 2 is 22 frames (11+11)
  • Airborne frames 3-23
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Lower body is projectile invulnerable frames 3-15
  • Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 10*11 / 1*1 / 1*1
FATonline.png
VT1 Startup Active Recovery Hit
11+11 5 20 KD
Damage Stun Attack Block
80*30*40 (150) 50x2*100 (200) H -2
  • Cancel options: -
  • Spends 700 V-Meter (23% of V-Timer)
  • Fastest possible EX Run > V-Skill 2 is 22 frames (11+11)
  • Airborne frames 3-23
  • Hops fairly high in the air which can avoid fireballs and some strikes
  • Lower body is projectile invulnerable frames 3-15
  • Recovery and Total frames listed refers to the version that plays out on whiff or block (cancels into another follow-up on hit)
  • Juggle Limit / Increase / Start: 10*11*12 / 1*1*1 / 1*1*1

V-Trigger 1

Burning Fight
Burning Fight
HPHK (VT1)
SFV Lucia HPHK (VT1).png
Startup Active Recovery Hit
1 - 8(11) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 3000 frames (60 seconds)
  • Enhances Lucia's V-Skill and all of her kick specials (literally all her specials that utilize her feet; which are now sparking)
  • 3F slower recovery if canceled into from V-Skill 1
FATonline.png

V-Trigger 2

Weapon Fury
Weapon Fury
HPHK (VT2)
SFV Lucia HPHK (VT2).png
Startup Active Recovery Hit
1 - 8(11) -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Unlocks a new special move; Tactical Weapon (Baton Swing)
  • 3F slower recovery if canceled into from V-Skill 1
FATonline.png
Tactical Weapon
Tactical Weapon
HPHK
SFV Lucia HPHK.png
Startup Active Recovery Hit
16 2 23 KD
Damage Stun Attack Block
20*50 40*60 H*H -2
  • Cancel options: sp su
  • Spends 900 V-Meter (45% of V-Timer)
  • Launches opponent into a limited juggle state
  • Cancelable into from any grounded V-Trigger cancelable normals
  • Active / Recovery / Total frames refers to the version that plays out on whiff or block (Lucia does a secondary swing on hit)
  • Secondary swing can cancel into any specials or super
  • Juggle Limit / Increase / Start: 1*2 / 1*1 / 1*0
FATonline.png

V-Shift

V-Shift
V-Shift
5MKHP
SFV Lucia 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

Peacekeeper
Peacekeeper
5MKHP
SFV Lucia 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames
FATonline.png

V-Reversal

Hammer Knuckle
Hammer Knuckle
6PPP
SFV Lucia 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-31
FATonline.png


SFV Navigation

General
FAQ
Controls
HUD
Glossary
Movement
Offense
Defense
Combos
V-System
Advanced
Game Data
Changelist
Links
Characters
Abigail
Akira
Akuma
Alex
Balrog
Birdie
Blanka
Cammy
Chun-Li
Cody
Dan
Dhalsim
Ed
E.Honda
Falke
F.A.N.G
G
Gill
Guile
Ibuki
Juri
Kage
Karin
Ken
Kolin
Laura
Lucia
Luke
M.Bison
Menat
Nash
Necalli
Oro
Poison
Rashid
Rose
R.Mika
Ryu
Sagat
Sakura
Seth
Urien
Vega
Zangief
Zeku (Old)
Zeku (Young)
Eleven