Move List
Move | Command |
---|---|
[Hissatsu Waza] | |
Nobinobi Arm Nage | When close, b/f + D |
Air Nobinobi Arm Nage | When close in air, b/f/d + D |
Arekore Poi | qcf + C, hold C, then release |
Himitsu Arekore Poi | qcf + D, hold D, then release |
Air Arekore Poi | Jump, qcf + C, hold C, then release |
Air Himitsu Arekore Poi | Jump, qcf + D, hold D, then release |
= Arekore Poi Item Listing and Distance (in order as they appear) | |
Coffee Cup | Very Near |
Plate | Near |
Book | Near |
Robot Dog | Across screen, low |
Robot Bird | Across screen, high |
Cactus Plant | Near (causes instant dizzy) |
Bomb | Across screen, low |
Bullet Bill | Across screen, high |
Chikuchiku Attack | f,d,df + P |
Chuuchuu Attack | b,d,db + P |
Denshi Kousen | qcf + K |
[Powered Up Hissatsu Waza] | |
ES Himitsu Arekore Poi | qcf + 2P, Hold D, then release |
ES Air Himitsu Arekore Poi | Jump, qcf + 2P, Hold D, then release |
ES Chikuchiku Attack | f,d,df + 2P |
ES Chuuchuu Attack | b,d,db + 2P |
ES Denshi Kousen | qcf + 2P |
[Miscellaneous Moves] | |
Nobinobi Arm Jaku | f + C |
Nobinobi Arm Kyou | f + D |
Shagami Nobinobi Arm Jaku | df + C |
Shagami Nobinobi Arm Kyou | df + D |
Dress Spin | Press HP + HK |
[WakuWaku] | |
Guruguru Pa! | When close, hcb + B |
[HaraHara] | |
Chou Denshi Eraser | d,d + 2P/2K |
[DokiDoki] | |
Chou Denshi Kai Kousen | qcb,f + 2K |
Special Moves
Special Moves
Arekore Poi qcf + LP (hold LP to hold LP for:
cycle items, release 0 seconds = tea cup; short LP to use the 1 second = plate; long selected item) 1.5 seconds = book; long; overhead 2 seconds = robot dog; long; must be blocked low 2.5 seconds = robot bird; long 3 seconds = cactus; medium; dizzies opponent if it connects (not blocked) 3.5 seconds = bomb; long 4 seconds = bullet bill; long; grounds opponent Note that the Arekore Poi will "destroy" most projectiles and will mutually "destroy" with another Arekore Poi or one of Politank Z's Z Dama; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Himitsu Arekore Poi qcf + HP (hold HP to hold HP for:
cycle items, release 0 seconds = tea cup; short HP to use the 1 second = plate; long selected item; same 1.5 seconds = book; long; move as above, overhead however, the item 2 seconds = robot dog; bubble is hidden) long; must be blocked low 2.5 seconds = robot bird; long 3 seconds = cactus; medium; dizzies opponent if it connects (not blocked) 3.5 seconds = bomb; long 4 seconds = bullet bill; long; grounds opponent Note that the Arekore Poi will "destroy" most projectiles and will mutually "destroy" with another Arekore Poi or one of Politank Z's Z Dama; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Air Arekore Poi qcf + LP in air (hold hold LP for:
LP to cycle items, 0 seconds = tea cup; short release LP to use 1 second = plate; long the selected item) 1.5 seconds = book; long; overhead 2 seconds = robot dog; long; must be blocked low 2.5 seconds = robot bird; long 3 seconds = cactus; medium; dizzies opponent if it connects (not blocked) 3.5 seconds = bomb; long 4 seconds = bullet bill; long; grounds opponent Note that the Arekore Poi will "destroy" most projectiles and will mutually "destroy" with another Arekore Poi or one of Politank Z's Z Dama; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Air Himitsu Arekore Poi qcf + HP in air (hold hold HP for:
HP to cycle items, 0 seconds = tea cup; short release HP to use 1 second = plate; long the selected item; 1.5 seconds = book; long; same move as above, overhead however, the item 2 seconds = robot dog; bubble is hidden) long; must be blocked low 2.5 seconds = robot bird; long 3 seconds = cactus; medium; dizzies opponent if it connects (not blocked) 3.5 seconds = bomb; long 4 + seconds = bullet bill; long; grounds opponent Note that the Arekore Poi will "destroy" most projectiles and will mutually "destroy" with another Arekore Poi or one of Politank Z's Z Dama; this projectile can also be completely "destroyed" by a well timed normal/special move/etc.
Chikuchiku Attack f, d, df + P LP=short, HP=long and causes
more damage; grounds opponent
Chuuchuu Attack b, d, db + P LP=short, HP=long and
absorbs more energy; this move allows Tesse to regenerate her lifebar if the move connects (not blocked); grounds opponent
Denshi Kousen qcf + K LK=short, HK=long; grounds
opponent
Guruguru Pa! hcb + HK close unblockable; grounds opponent
Super Special Moves
EX Moves
EX Himitsu Arekore Poi qcf + LP+HP (hold hold LP+HP for:
LP+HP to cycle 0 seconds = tea cup, plate, item combinations book; the book is an and release to use overhead these item 1 second = plate, book, combinations; there robot dog; the book is is no item bubble as an overhead and the it is hidden) robot dog must be blocked low 1.5 seconds = book, robot dog, robot bird; the book is an overhead and the robot dog must be blocked low 2 seconds = robot dog, robot bird, cactus; the robot dog must be blocked low and the cactus dizzies opponent if it connects (not blocked) 2.5 seconds = robot bird, cactus, bomb; cactus dizzies opponent if it connects (not blocked) 3 + seconds = cactus, bomb, bullet bill; cactus dizzies opponent if it connects (not blocked) and bullet bill grounds opponent Note that most likely even if one item is "destroyed", the rest will make it through (unless it's up against a super projectile, of course)
EX Air Himitsu Are. Poi qcf + LP+HP in air hold LP+HP for:
(hold LP+HP to cycle 0 seconds = tea cup, plate, item combinations book; the book is an and release to use overhead these item 1 second = plate, book, combinations; there robot dog; the book is is no item bubble as an overhead and the it is hidden) robot dog must be blocked low 1.5 seconds = book, robot dog, robot bird; the book is an overhead and the robot dog must be blocked low 2 seconds = robot dog, robot bird, cactus; the robot dog must be blocked low and the cactus dizzies opponent if it connects (not blocked) 2.5 seconds = robot bird, cactus, bomb; cactus dizzies opponent if it connects (not blocked) 3 + seconds = cactus, bomb, bullet bill; cactus dizzies opponent if it connects (not blocked) and bullet bill grounds opponent Note that most likely even if one item is "destroyed", the rest will make it through (unless it's up against a super projectile, of course)
EX Chikuchiku Attack f, d, df + LP+HP grounds opponent EX Chuuchuu Attack b, d, db + LP+HP this move allows Tesse
to regenerate her lifebar if the move connects (not blocked); grounds opponent
EX Denshi Kousen qcf + LK+HK
WakuWaku
DokiDoki
Super
Chou Denshi Kai Kousen hcb, f + LK+HK
HaraHara
Hara Hara
Chou Denshi Eraser d, d + LK+HK/LP+HP unblockable; move will track
to opponent when finally executed; Tesse will fall down onto the ground after the blast, and all wake up options are still available to her from there; grounds opponent