Introduction
About Juri
Unique Mechanic
Before Juri can access her Fuharenkyaku Release (236K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions
Final Patch
Players to Watch
- Aiai
- Infiltration
Juri | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 600 |
Ground Movement | |
Forward Walk Speed | 0.05 |
Backward Walk Speed | 0.033 |
Forward Dash Speed | 16 |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.443 |
Backward Dash Distance | 1.25 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.09 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 7 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 3 | 11 | 5 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 2/-1 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 3 | 17 | 4/KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -3/-6 | ||
|
Stand LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 4 | 8 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | H | 1 |
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 1(1)3 | 15 | 1 | ||
Damage | Stun | Attack | Block | ||
40*30 (70) | 70*30 (100) | H*H | -4/-7 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 3 | 5+15 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4/-7 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 3 | 6 | 4 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 2 | ||
|
Crouch MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 16 | 2/4 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 0/-1 | ||
|
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 2 | 21 | 3 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -5/-8 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 2 | 10 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2 | 14 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -2/-5 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 23 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | L | -12/-15 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
40 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
90 | 150 | M | - | ||
|
Command Normals
Senkaikyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 2 | 19 | 0 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | -7 | ||
|
Korenzan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(7)3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -2 | ||
|
Target Combos
Kyoretsushu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5+8 | 3 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
60*54 (116) | 100*90 (190) | H | -12 | ||
|
Enkushu (air)
Startup | Active | Recovery | Hit |
---|---|---|---|
6+5 | 5 | - | - |
Damage | Stun | Attack | Block |
60*63 (123) | 100*90 (190) | M | - |
Throws
Chisenkyaku
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
120 | 120 | T | - |
Kaeikyakyu
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | - |
Special Moves
LK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
MK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
HK Fuharenkyaku Store
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 18 | KD | ||
Damage | Stun | Attack | Block | ||
30 | 30 | H | -2 | ||
|
LK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
14 | 90 | 23 | 2 | |||
Damage | Stun | Attack | Block | |||
50 | 80 | H | -2 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
14 | 90 | 25 | KD | |||
Damage | Stun | Attack | Block | |||
30*30 (60) | 50*50 (100) | H | -1 | |||
|
MK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
23 | 2 | 19 | 6 | |||
Damage | Stun | Attack | Block | |||
70 | 80 | H | -4 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
23 | 2 | 19 | 6 | |||
Damage | Stun | Attack | Block | |||
70 | 100 | H | -4 | |||
|
HK Fuharenkyaku Release
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
10 | 2(14)2 | 21 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 70*80 (150) | H | -6 | |||
| ||||||
V-Trigger 1 | Startup | Active | Recovery | Hit | ||
10 | 2(14)2 | 21 | KD | |||
Damage | Stun | Attack | Block | |||
40*50 (90) | 70*100 (170) | H | -6 | |||
|
EX Fuharenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(17)2(12)2(20)2 | 15 | KD | ||
Damage | Stun | Attack | Block | ||
35x4 (120) | 40x3*30 (150) | H | -2 | ||
|
LP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3(2)2 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
40*40 (80) | 75*75 (150) | H | -3(-8) | ||
|
MP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3(2)2(3)2 | 21+16 | KD | ||
Damage | Stun | Attack | Block | ||
40*35*45 (120) | 50x3 (150) | H | -29 | ||
|
HP Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(2)2(2)2(2)2 | 21+16 | KD | ||
Damage | Stun | Attack | Block | ||
30x4 (120) | 30x3*60 (150) | H | -32 | ||
|
EX Tensenrin
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2(2)2(2)2(2)2 | 20+18 | KD | ||
Damage | Stun | Attack | Block | ||
30*10x3*90 (150) | 20x3*30*110 (200) | H | -31 | ||
|
LK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | -6 | ||
|
MK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -6 | ||
|
HK Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 3 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | -6 | ||
|
EX Ryodansatsu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
25 | 3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -2 | ||
|
Critical Arts
Sakkai Fuhazan
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 20 | 58(68) | KD | ||
Damage | Stun | Attack | Block | ||
330 | 0 | H | -25 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Kasatsushu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
46 | 2 | 25 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -10 | ||
|
Kasatsushu (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
80 | 15(16)2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
20*80 (100) | 50*150 (200) | H | -18 | ||
|
Kasatsushu (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 15(16)2 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
20*80 (100) | 50*150 (200) | H | -18 | ||
|
Kasatsushu (charge)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
33 | - | 16(24) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Kasatsushu (cancel)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12(4) | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Fuha Enzan (charge)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 50 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Fuha Enzan (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
18 | 74 | 27 | KD | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
V-Trigger 1
Feng Shui Engine alpha
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Trigger 2
Feng Shui Engine beta
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(8) | 5(3) | 31 | 5(2) | ||
Damage | Stun | Attack | Block | ||
70 | 150 | H | 2(-1) | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Kuboshu
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Kaisenrenkyaku
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17 | 2 | 24 | KD | ||
Damage | Stun | Attack | Block | ||
- | - | H | -2 | ||
|