Street Fighter V/Balrog

From SuperCombo Wiki

Introduction

About Balrog

A disgraced boxing champion, Balrog joined Shadaloo in search of more riches. Disatisfied with his role in the organization, Balrog searches for things to steal as he leaves S.I.N., and finds a young boy (Ed). Convinced he'll be of use to him in the future, Balrog leaves S.I.N. and Shadaloo behind to seek further riches.

Balrog focuses on aggressive play and annoying his opponents. His trademark dash punches can quickly close the distance to punish any opponent attempting to walk forward or whiffing buttons, and once in he can force the opponent to play his game with his great + on block buttons and crush counters. His V-Skill 1 and Critical Art also allows him to easily deal with projectiles, while his V-Skill 2 lets him make his dash punches multi-hitting and safe, making his approach even easier. However Balrog is a fairly straight-forward character; he does not have many setups, his lows aren't very threatening without V-Trigger, and he doesn't have many mixups in general which can make opening up opponents difficult. He is also the only character in the game with no cross up button. If you like simple, aggressive bruisers then Balrog is a great choice.

Strengths Weaknesses
  • High damage: Balrog has generally high base damage that is further strengthened by his v-system and allows him to achieve staggeringly high damage and stun combos
  • Versatile v-system: both his v-skills and v-triggers have very different functions, allowing Balrog to adapt his toolset for different matchups
  • Fireball answers: Balrogs v-skill 1 allows him to contest fireballs very well despite lacking one himself, forcing characters who rely heavily on them such as Guile to fight with normals more
  • Solid mixups: Balrogs v-skill 1 gives him access to a fast overhead whose range can be further extended by cancelling into it from dash straight or dash grand blow, and can additionally be faked to go low. On top of this, his v-trigger 2 gives him access to a command throw with incredibly high damage and stun, giving him further layers to his mixup
  • Midrange control: dash punches give Balrog an incredible amount of control in matchups where the opponent lacks consistent punishes for them, on top of his long reaching normals such as 2MP, 2MK, 5HP, or 5HK
  • Anti-airs: Balrogs 5MP and 2HP are both very consistent anti airs that both give him freedom to reposition afterward, giving him remarkable ability to deter jump happy opponents, as well as 623K allowing him to heavily punish opponents for recklessly neutral jumping to bait dash punches
  • Defense: Balrogs only non-universal defensive option is his 3 frame 5LK or his super, meaning situations where he's forced onto the backfoot can end rather poorly for him
  • Reliant on dash punches: Balrogs normals, while good, don't reach quite as far as some other characters, leaving him reliant on dash punches for poking from afar. Characters with consistent answers to dash punches can often force Balrog to play a more defensive, reactive neutral
  • No crossup: Balrog is the only character who lacks a crossup, giving characters with occasionally unreliable answers to jumps much more consistent ways to prevent him from jumping recklessly

Final Patch

Players to Watch

Balrog
SFV-Balrog Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.8
Backward Walk Speed 3
Forward Dash Speed 17
Backward Dash Speed 24
Forward Dash Distance 131.9
Backward Dash Distance 106.1
Backdash CH Frames 3-10
Jumping
Back Jump Speed 47(4+39+4)
Neutral Jump Speed 47(4+39+4)
Forward Jump Speed 46(3+39+4)
Forward Jump Distance 206.7
Backward Jump Distance 163.8
Throws
Throw Hurtbox 0.35
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Balrog 5LP.png
Startup Active Recovery Hit
4 2 7 5
Damage Stun Attack Block
30 70 H 3
Stand MP
Stand MP
5MP
SFV Balrog 5MP.png
Startup Active Recovery Hit
5 4 13 2
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su vt1 vt2
  • Good vertical anti-air (can hit cross-up)
  • Forces standing on hit
Stand HP
Stand HP
5HP
SFV Balrog 5HP.png
Startup Active Recovery Hit
12 3 18 0
Damage Stun Attack Block
80 150 H -3
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • DUFF!~
Stand LK
Stand LK
5LK
SFV Balrog 5LK.png
Startup Active Recovery Hit
3 2 8 2
Damage Stun Attack Block
30 70 H 1
Stand MK
Stand MK
5MK
SFV Balrog 5MK.png
Startup Active Recovery Hit
6 3 12 5
Damage Stun Attack Block
60 100 H 2
Stand HK
Stand HK
5HK
SFV Balrog 5HK.png
Startup Active Recovery Hit
9 3 18(22) 7
Damage Stun Attack Block
80 150 H 3
  • Cancel options: vt1 vt2
  • 4 extra recovery frames on whiff
Crouch LP
Crouch LP
2LP
SFV Balrog 2LP.png
Startup Active Recovery Hit
4 3 7 4
Damage Stun Attack Block
30 70 H 3
  • Cancel options: ch sp su vt1 vt2
  • Chains into crouch LP
Crouch MP
Crouch MP
2MP
SFV Balrog 2MP.png
Startup Active Recovery Hit
6 3 12 4
Damage Stun Attack Block
60 100 H 2
Crouch HP
Crouch HP
2HP
SFV Balrog 2HP.png
Startup Active Recovery Hit
8 5 22 -1
Damage Stun Attack Block
90 (80) 150 H -5
  • Cancel options: sp su vt1 vt2
  • Forces standing on hit
  • Deals 10 less damage (80) after first active frame
  • Can only Crush Counter on the first active frame
Crouch LK
Crouch LK
2LK
SFV Balrog 2LK.png
Startup Active Recovery Hit
4 3 8 4
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
SFV Balrog 2MK.png
Startup Active Recovery Hit
7 2 17 2
Damage Stun Attack Block
60 100 L -2
Crouch HK
Crouch HK
2HK
SFV Balrog 2HK.png
Startup Active Recovery Hit
8 2 26 KD
Damage Stun Attack Block
100 150 L -14
Jump LP
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Jump MP
Startup Active Recovery Hit
5 3 - -
Damage Stun Attack Block
70 100 M -
Jump HP
Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
90 150 M -
Jump LK
Startup Active Recovery Hit
3 8 - -
Damage Stun Attack Block
40 70 M -
Jump MK
Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
Jump HK
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -

Target Combos

Hard Lead In
Hard Lead In
5MK > 5MP
SFV Balrog 5MK 5MP.png
Startup Active Recovery Hit
6+6 4 20 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -8
  • Cancel options: vs1 vs2 vt1 vt2
  • Cancelable into both V-Skills on Hit/Block (see both MP+MK follow-ups)
  • Launches opponent into a limited juggle state (Juggle Start: +1)
Hard KKB
Hard KKB
5MK > 5MP > MPMK
SFV Balrog 5MK 5MP MPMK.png
Startup Active Recovery Hit
- - 31 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -17
  • Cancel options: -
  • Functions just like V-Skill 1 normally does (but 2F slower at canceling into follow-ups)
OTB
OTB
5MK > 5MP > MPMK (VS2)
Startup Active Recovery Hit
- - 50 KD
Damage Stun Attack Block
60*36 (96) 100*72 (172) H -36
  • Cancel options: -
  • Functions just like V-Skill 2 normally does
Hard Smasher
Hard Smasher
5MK > 5MP > MPMK (VS1) > P
SFV Balrog 5MK 5MP MPMK (VS1) P.png
Startup Active Recovery Hit
6+6+21 2 23 KD
Damage Stun Attack Block
60*36*48 (144) 100*72*96 (268) H -8
  • Cancel options: vt1 vt2
  • Places opponent in juggle state
  • Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
Hard Pressure
Hard Pressure
5MK > 5MP > MPMK (VS1) > K
SFV Balrog 5MK 5MP MPMK (VS1) K.png
Startup Active Recovery Hit
6+6+26 2 22 KD
Damage Stun Attack Block
60*36*48 (144) 100*72*96 (268) M -8
  • Cancel options: vt1 vt2
  • Spikes opponent down to the ground
  • Builds 100 V-Meter (1/3rd V-bar) on hit and 55 V-Meter on block
Under Impact 1
Under Impact 1
5LK > 5MK
SFV Balrog 5LK 5MK.png
Startup Active Recovery Hit
3+6 3 16 1
Damage Stun Attack Block
30*36 (66) 70*63 (133) H -7
  • Cancel options: vt1 vt2
  • Second hit (MK) is cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
Under Impact 2
Under Impact 2
5LK > 5MK > 5HK
SFV Balrog 5LK 5MK 5HK.png
Startup Active Recovery Hit
3+6+8 2 22 KD
Damage Stun Attack Block
30*36*66 (122) 70*63*80 (213) H -8
  • Cancel options: vs2 vt1 vt2
  • Can be canceled into V-Skill 2 (results in oki pressure in corner)
Stomping Combo
Stomping Combo
2MK > 2MK
SFV Balrog 2MK 2MK.png
Startup Active Recovery Hit
7+10 3 20 2
Damage Stun Attack Block
60*36 (96) 100*72 (172) L*L -7
  • Cancel options: vt1 vt2
  • The only actual kick move given to Boxer
  • Cancelable into B3 (V-Trigger 2 Command Grab) on Hit/Block
  • Has a specific V-Trigger cancel version that takes longer to recover than normal (13F recovery) but the first 4 frames of recovery are fully invincible

Throws

Dirty Bomber
Dirty Bomber
Throw
LPLK
SFV Balrog LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 150 - -
Dirty Shot
Dirty Shot
Back Throw
4LPLK
SFV Balrog 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 - -

Special Moves

LP Dash Straight
LP Dash Straight
46LP
Startup Active Recovery Hit
10(12) 4 22 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 6-10
  • Startup frames based on proximity range to target (12fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
MP Dash Straight
MP Dash Straight
46MP
Startup Active Recovery Hit
12(16) 4 20 2
Damage Stun Attack Block
100 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 6-11
  • Startup frames based on proximity range to target (16fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
HP Dash Straight
HP Dash Straight
46HP
Startup Active Recovery Hit
19(25) 4 19 2
Damage Stun Attack Block
110 150 H -4
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 11-18
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
EX Dash Straight
EX Dash Straight
46PP
SFV Balrog 46PP.png
Startup Active Recovery Hit
9(22) 6 29 KD
Damage Stun Attack Block
80*70 (150) 50*150 (200) H 1
  • Cancel options: vs1 vt1 vt2
  • Can be canceled into V-Skill 1 on frame 6 and onward of first punch and during startup of the second punch
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • Takes 40 frames to charge
  • 1.3 on the UNGA scale
LK Dash Grand Blow
LK Dash Grand Blow
46LK
Startup Active Recovery Hit
17 2 26 KD
Damage Stun Attack Block
80 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 5-14 (fastest possible V-Skill cancel of any of Boxer's special moves)
  • Startup frames not based on proximity range to target (unlike most of his other specials)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
MK Dash Grand Blow
MK Dash Grand Blow
46MK
Startup Active Recovery Hit
18(22) 2 26 KD
Damage Stun Attack Block
90 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 8-18
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
HK Dash Grand Blow
HK Dash Grand Blow
46HK
Startup Active Recovery Hit
19(25) 2 26 KD
Damage Stun Attack Block
100 150 L -7
  • Cancel options: vs1 vt1
  • Can be canceled into V-Skill 1 on frames 8-21
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Takes 40 frames to charge
  • Not cancelable into V-Trigger 2 activation
  • Also known as 'Rush Punch to the Legs' by Lee Chung
EX Dash Grand Blow
EX Dash Grand Blow
46KK
SFV Balrog 46KK.png
Startup Active Recovery Hit
11(19) 2 23 KD
Damage Stun Attack Block
140 200 L -2
  • Cancel options: vs1 vt1 vt2
  • Can be canceled into V-Skill 1 on frames 8-16
  • Startup frames based on proximity range to target (19fr startup if not in range yet)
  • Takes 40 frames to charge
  • Also known as 'Rush Punch to the Legs' by Lee Chung
LK Screw Smash
LK Screw Smash
623LK
Startup Active Recovery Hit
10 5 25 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
MK Screw Smash
MK Screw Smash
623MK
Startup Active Recovery Hit
13 5 26 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
HK Screw Smash
HK Screw Smash
623HK
Startup Active Recovery Hit
23 5 25 KD
Damage Stun Attack Block
100 150 H -10
  • Cancel options: su vs2 vt1
  • Cannot hit crouching opponents
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
EX Screw Smash
EX Screw Smash
623KK
SFV Balrog 623KK.png
Startup Active Recovery Hit
12 5 29 KD
Damage Stun Attack Block
160 200 H -17
  • Cancel options: su vs2 vt1
  • 1 hit of armor on frames 3-16
  • Can hit crouching opponents (unlike the non-EX versions of this move)
  • Can cancel into V-Skill 2, Super, V-Trigger 1 rekka follow-ups, and V-Skill 2 V-Trigger 1 rekka follow-ups on hit or block
TAP lvl 1
TAP lvl 1
Hold & Release PP/KK lvl1
Startup Active Recovery Hit
26(30) 2 22 2
Damage Stun Attack Block
100 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 32 frames of charging (0.5 seconds ~)
TAP lvl 2
TAP lvl 2
Hold & Release PP/KK lvl2
Startup Active Recovery Hit
26(30) 2 22 2
Damage Stun Attack Block
120 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 121 frames of charging (2 seconds ~)
TAP lvl 3
TAP lvl 3
Hold & Release PP/KK lvl3
Startup Active Recovery Hit
26(30) 2 22 3
Damage Stun Attack Block
140 150 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile invincible on frames 3-18
  • Requires 241 frames of charging (4 seconds ~)
TAP lvl 4
TAP lvl 4
Hold & Release PP/KK lvl4
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
160 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 481 frames of charging (8 seconds ~)
TAP lvl 5
TAP lvl 5
Hold & Release PP/KK lvl5
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
180 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 961 frames of charging (16 seconds ~)
TAP lvl 6
TAP lvl 6
Hold & Release PP/KK lvl6
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
200 200 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Strike invincible on upper body and full-body Projectile invincible on frames 3-18
  • Requires 1441 frames of charging (24 seconds ~)
TAP lvl 7
TAP lvl 7
Hold & Release PP/KK lvl7
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
230 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 1921 frames of charging (32 seconds ~)
TAP lvl 8
TAP lvl 8
Hold & Release PP/KK lvl8
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
260 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 2401 frames of charging (40 seconds ~)
TAP lvl 9
TAP lvl 9
Hold & Release PP/KK lvl9
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
290 300 H -2
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Projectile and Throw invincible on frames 1-18
  • Strike invincible on upper body on frames 1-18
  • Requires 2881 frames of charging (48 seconds ~)
TAP lvl 10
TAP lvl 10
Hold & Release PP/KK Max
Startup Active Recovery Hit
26(30) 2 22 KD
Damage Stun Attack Block
370 400 H 7
  • Cancel options: vs1 vt1 su
  • Can be canceled into V-Skill 1 on frames 23-27
  • Startup frames based on proximity range to target (30fr startup if not in range yet)
  • Completely invincible on frames 1-18
  • Requires 3360 frames of charging (56 seconds ~)
  • Causes wall bounce and free juggle state on hit
  • Will most certainly Bust you up

Critical Arts

Gigaton Blow
Gigaton Blow
236236P
SFV Balrog 236236P.png
Startup Active Recovery Hit
8 10 60 KD
Damage Stun Attack Block
340 (330) - H -45
  • Cancel options: -
  • Completely invincible on frames 1-10
  • Projectile invincible from frames 11-17
  • Throw invincible from frames 1-13
  • Does 10 less damage (330) after first active frame
  • Does a totally cool rad camera zoom-in if it hits on the first active frame!

Taunts

Taunt
Taunt
5PPPKKK
SFV Balrog 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

KKB
KKB
MPMK (VS1)
SFV Balrog MPMK (VS1).png
Startup Active Recovery Hit
- - 29 -
Damage Stun Attack Block
- - H -
  • Cancel options: sp
  • Projectile invincible on frames 4-22
  • Counter-Hit state on frames 1-15
  • Can be canceled into V-Skill punch follow-ups or TAP; follow-up cancels begin on 12th frame
  • Follow-up cancels begin 2 frames earlier (10th frame) if the VS is canceled into from other moves; essentially increasing startup of the VS follow-ups by 2 frames
KKB > Buffalo Swing
KKB > Buffalo Swing
MPMK (VS1) > P
SFV Balrog MPMK (VS1) P.png
Startup Active Recovery Hit
11+7 2 21 2
Damage Stun Attack Block
50 100 H -4
  • Cancel options: vt1 vt2
  • Projectile invincible from frames 4-17
  • Buils 100 V-Meter (1/3rd V-bar) on hit and 50 V-Meter (1/6th V-bar) on block
KKB > Buffalo Pressure
KKB > Buffalo Pressure
MPMK (VS1) > K
SFV Balrog MPMK (VS1) K.png
Startup Active Recovery Hit
11+17 3 19 5
Damage Stun Attack Block
50 100 M -7
  • Cancel options: vt1 vt2
  • Projectile invincible from frames 4-26
  • Buils 80 V-Meter on hit and 40 V-Meter on block

V-Skill 2

FFB
FFB
MPMK (VS2)
SFV Balrog MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Powers up Boxer's next Dash Punch / V-Trigger 1 Rekkas with increased damage / stun / properties
  • Boxer is NOT in a Counter-Hit state during this power-up
LP Dash Straight (V-Skill 2)
LP Dash Straight (V-Skill 2)
46LP (VS2)
Startup Active Recovery Hit
10(12) 4 22 KD
Damage Stun Attack Block
30x3 (90) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (12fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
MP Dash Straight (V-Skill 2)
MP Dash Straight (V-Skill 2)
46MP (VS2)
Startup Active Recovery Hit
12(16) 4 22 KD
Damage Stun Attack Block
30x2*40 (100) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (16fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
HP Dash Straight (V-Skill 2)
HP Dash Straight (V-Skill 2)
46HP (VS2)
Startup Active Recovery Hit
19(25) 4 22 KD
Damage Stun Attack Block
30x2*50 (110) 30x2*40 (100) H 2
  • Cancel options: su vt1
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (25fr startup if not in range yet)
  • Not cancelable into V-Trigger 2 activation
  • Builds 40/20 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 1*1*1 / 0*0*1 / 1*1*1
EX Dash Straight (V-Skill 2)
EX Dash Straight (V-Skill 2)
46PP (VS2)
SFV Balrog 46PP (VS2).png
Startup Active Recovery Hit
9(22) 6 29 KD
Damage Stun Attack Block
20x2*40*20x2*40 (160) 10x2*40*10x2*40 (120) H 4
  • Cancel options: vt1 vt2
  • Does NOT require any charge time
  • Startup frames based on proximity range to target (22fr startup if not in range yet)
  • First 5 hits do not increase the juggle state (Juggle Increase: +0)
  • Builds 50/25 V-Gauge on Hit/Block
  • Juggle Limit / Increase / Start: 3*4*4*4*5*5 / 0*0*0*0*1 / 1*1*1*1*1

V-Trigger 1

Crazy Rush
Crazy Rush
HPHK (VT1)
SFV Balrog HPHK (VT1).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Allows use of Charging Buffalo and Bursting Buffalo
  • Corner Carry 101
Charging Buffalo (stage 1) (vt)
Charging Buffalo (stage 1) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 17 2
Damage Stun Attack Block
30 100 H -2
  • Cancel options: vs1 su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
Charging Buffalo (stage 2) (vt)
Charging Buffalo (stage 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 16 2
Damage Stun Attack Block
40 100 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
Charging Buffalo (stage 3) (vt)
Charging Buffalo (stage 3) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 15 2
Damage Stun Attack Block
50 100 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 8-24
Final Charging Buffalo (vt)
Final Charging Buffalo (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
17 6 29 KD
Damage Stun Attack Block
90 100 H -13
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
EX Charging Buffalo (stage 1) (vt)
EX Charging Buffalo (stage 1) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -2
  • Cancel options: vs1
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into V-Skill 1 on hit or block on the first hit
  • Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
EX Final Charging Buffalo (vt)
EX Final Charging Buffalo (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -2
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
Charging Buffalo (stage 1) (V-Skill 2) (vt)
Charging Buffalo (stage 1) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 17 KD
Damage Stun Attack Block
60 80 H 0
  • Cancel options: su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • KDA varies based on previous juggle hits; listed advantage is against a grounded opponent
Charging Buffalo (stage 2) (V-Skill 2) (vt)
Charging Buffalo (stage 2) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 16 KD
Damage Stun Attack Block
60 80 H 1
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
Charging Buffalo (stage 3) (V-Skill 2) (vt)
Charging Buffalo (stage 3) (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
12 6 15 KD
Damage Stun Attack Block
70 80 H 2
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
Final Charging Buffalo (V-Skill 2) (vt)
Final Charging Buffalo (V-Skill 2) (vt)
6P after charge attack
SFV Balrog 6P after charge attack.png
Startup Active Recovery Hit
17 6 29 KD
Damage Stun Attack Block
130 190 H 2
  • Cancel options: su
  • Consumes 300 frames of V-Timer (15% V-Timer)
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)
EX Charging Buffalo (stage 1) (V-Skill 2)) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 100 H -1
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
EX Final Charging Buffalo (V-Skill 2) (vt)
EX Final Charging Buffalo (V-Skill 2) (vt)
6PP after charge attack
Startup Active Recovery Hit
11 6 18 KD
Damage Stun Attack Block
70 120 H -1
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)
Bursting Buffalo (stage 1) (vt)
Bursting Buffalo (stage 1) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
40 50 H -2
  • Cancel options: vs1 su
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
Bursting Buffalo (stage 2) (vt)
Bursting Buffalo (stage 2) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
50 50 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
Bursting Buffalo (stage 3) (vt)
Bursting Buffalo (stage 3) (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
14 5 21 2
Damage Stun Attack Block
60 50 H -2
  • Cancel options: vs1 su
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Can be canceled into more V-Trigger rekkas
  • Can be canceled during startup and on hit or block into V-Skill 1 on frames 11-25
Final Bursting Buffalo (vt)
Final Bursting Buffalo (vt)
6K after charge attack
SFV Balrog 6K after charge attack.png
Startup Active Recovery Hit
17 5 38 KD
Damage Stun Attack Block
100 50 H -21
  • Cancel options: -
  • Consumes 300 frames of V-Timer (15% V-Timer)
  • Cannot be canceled into Critical Art (use Final Charging Buffalo instead)
EX Bursting Buffalo (stage 1) (vt)
EX Bursting Buffalo (stage 1) (vt)
6KK after charge attack
Startup Active Recovery Hit
12 5 19 KD
Damage Stun Attack Block
80 70 H -2
  • Cancel options: vs1
  • Consumes 500 frames of V-Timer (25% V-Timer)
  • Can be canceled into V-Skill 1 on hit or block
  • Can only be canceled into EX Charging Buffalo or EX Bursting Buffalo once, for two EX Rekkas total (compared to the usual four non-EX stages possible)
EX Final Bursting Buffalo (vt)
EX Final Bursting Buffalo (vt)
6KK after charge attack
Startup Active Recovery Hit
12 5 19 KD
Damage Stun Attack Block
80 70 H -2
  • Cancel options: -
  • Consumes 500 frames of V-Timer (25% V-Timer)

V-Trigger 2

No Mercy
No Mercy
HPHK (VT2)
SFV Balrog HPHK (VT2).png
Startup Active Recovery Hit
1 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2000 frames (~33 seconds)
  • Gives access to a 350 stun command grab special (B3)
B3
B3
HPHK
SFV Balrog HPHK.png
Startup Active Recovery Hit
7 2 60 KD
Damage Stun Attack Block
200 350 T -
  • Cancel options: -
  • Functions like a Command Grab special (but can also be combo'd into)
  • Spends 600 V-Meter (~30% V-Meter) on activation and extra 400 V-meter (total of 50% V-Meter) if the throw lands successfully

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Buffalo Breaker
Buffalo Breaker
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Buffalo Headbutt
Buffalo Headbutt
6PPP
SFV Balrog 6PPP.png
Startup Active Recovery Hit
17 3 23 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30
  • Airborne on frames 18-31
  • 10 grounded recovery frames


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