Street Fighter V/Sagat/Strategy

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< Street Fighter V‎ | Sagat
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V-System

V-Reversal

A standard 17f strike V-Reversal.

V-Skill 1

Angry Charge powers up Sagat's next Tiger Uppercut, increased its damage and stun. In addition it has a higher juggle potential, allowing for it to end air combos that regular Tiger Uppercut cannot. The effect lasts until his next Tiger Uppercut is used. He gains a tiny amount of V-Gauge on a whiffed Tiger Uppercut, and more on one that hits.

V-Skill 2

Hanuman Charge power's up Sagat's next Tiger Knee, increasing it's damage, stun, safety on block, and juggle potential. It takes the same amount of time as his VS1. Unlike his VS1, this won't power up your anti air, which is an important part of Sagat's gameplan. Instead, Sagat gets better frame advantage when pressuring the opponent and using his knee as a burst option. Every version of his knee is significantly safer, with the only punishable one being medium at -4.

V-Trigger 1

Tiger Charge is a 3 bar V-Trigger that gives Sagat access to his Tiger Cannon special. Tiger Charge (HP+HK) is damaging 5 hit projectile attack that knocks the opponent up on hit, allowing follow up combo depending on the distance. It can be canceled into from any regular Tiger Shot or V-Trigger cancelable move, and is safe on block. Due to the large startup and recovery using it on its own in fireball wars can be difficult, especially against characters such as Guile or another Sagat. Using it takes 50% of the meter, meaning you get 2 maximum per bar.

V-Trigger 2

Tiger Assault is a 2 bar V-Trigger that gives him access to two new special moves: Tiger Spike and Tiger Rush. Tiger Spike (HP+HK) is a long ranged kick that has one hit of armor starting on frame 3, and can guard break at max charge. At level two it knocks the opponent higher, allowing further combo. It can be canceled into by any V-Trigger cancelable normal. Tiger Spike (6HP+HK) is a forward moving knee attack that is -6 on block, however can be canceled into from other normals and cancels into Tiger Spike, leading to significantly more damaging combos. Each special takes 1/3 of the meter, meaning you can get up to 3 individual hits or one combination of them and a follow up.

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