Street Fighter V/Necalli

From SuperCombo Wiki

Introduction

About Necalli

Final Patch

Players to Watch

  • Haitani
  • Machabo
  • Phenom
Necalli
SFV-Necalli Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 900
Ground Movement
Forward Walk Speed 4.7
Backward Walk Speed 3.2
Forward Dash Speed 17
Backward Dash Speed 22
Forward Dash Distance 145.8
Backward Dash Distance 110.5
Backdash CH Frames 3-11
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 214.5
Backward Jump Distance 187.2
Throws
Throw Hurtbox 0.324
Throw Range 0.814
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
Normal Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
30 70 H 1
V-Trigger 1 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
V-Trigger 2 Startup Active Recovery Hit
3 2 9 3
Damage Stun Attack Block
40 70 H 1
Stand MP
Stand MP
5MP
Normal Startup Active Recovery Hit
6 2 14 5
Damage Stun Attack Block
60 100 H 0
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
V-Trigger 1 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
V-Trigger 2 Startup Active Recovery Hit
6 3 13 6
Damage Stun Attack Block
70 100 H 0
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+6), 1 extra active frame (3), 1 less recovery (13), and decreased arm hurtbox during V-Trigger 1/2
Stand HP
Stand HP
5HP
Normal Startup Active Recovery Hit
9 4 19 1
Damage Stun Attack Block
80 150 H -2
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
V-Trigger 1 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
V-Trigger 2 Startup Active Recovery Hit
9 5 18 2
Damage Stun Attack Block
90 150 H -2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+2), 1 extra active frame (5), 1 less recovery (18), and decreased arm hurtbox during V-Trigger 1/2
Stand LK
Stand LK
5LK
Normal Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
V-Trigger 1 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
V-Trigger 2 Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
40 70 H 2
Stand MK
Stand MK
5MK
Normal Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Forces standing state on hit
V-Trigger 1 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su
  • Forces standing state on hit
V-Trigger 2 Startup Active Recovery Hit
5 3 13 6
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su
  • Forces standing state on hit
Stand HK
Stand HK
5HK
Normal Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
V-Trigger 1 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: -
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
V-Trigger 2 Startup Active Recovery Hit
12 4 21 3
Damage Stun Attack Block
90 150 H -4
  • Cancel options: -
  • Necalli stands on one leg and shrinks his leg hurtboxes on frames 7-16
  • 4 active frames and good priority hitbox makes this a decent tool in neutral
Crouch LP
Crouch LP
2LP
Normal Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
20 70 H 1
  • Cancel options: ch sp su vt1 vt2
  • Chains into cr.LP
V-Trigger 1 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
  • Chains into cr.LP
V-Trigger 2 Startup Active Recovery Hit
3 3 7 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
  • Chains into cr.LP
Crouch MP
Crouch MP
2MP
Normal Startup Active Recovery Hit
5 2 13 4
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
V-Trigger 1 Startup Active Recovery Hit
5 2 12 5
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
V-Trigger 2 Startup Active Recovery Hit
5 2 12 5
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • +1 bonus frame advantage on hit (+5) and 1 less recovery (12) during V-Trigger 1/2
Crouch HP
Crouch HP
2HP
Normal Startup Active Recovery Hit
9 3 21 1
Damage Stun Attack Block
80 150 H -4
  • Cancel options: sp su vt1 vt2
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
V-Trigger 1 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: sp su
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
V-Trigger 2 Startup Active Recovery Hit
7 3 21 1
Damage Stun Attack Block
90 150 H -4
  • Cancel options: sp su
  • Faster startup (7f) and slightly farther horizontal reach during V-Trigger 1/2
Crouch LK
Crouch LK
2LK
Normal Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
V-Trigger 1 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
V-Trigger 2 Startup Active Recovery Hit
4 2 9 3
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
Normal Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su vt1 vt2
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
V-Trigger 1 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
V-Trigger 2 Startup Active Recovery Hit
8 3 15 0
Damage Stun Attack Block
50 100 L -4
  • Cancel options: sp su
  • Necalli shifts his hurtboxes far forwarding during startup (suspectible to counter pokes during startup)
Crouch HK
Crouch HK
2HK
Normal Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: vt1 vt2
  • Fast startup and good hitbox priority for a SFV sweep
V-Trigger 1 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: -
  • Fast startup and good hitbox priority for a SFV sweep
V-Trigger 2 Startup Active Recovery Hit
7 4 21 KD
Damage Stun Attack Block
90 150 L -10
  • Cancel options: -
  • Fast startup and good hitbox priority for a SFV sweep
Jump LP
Normal Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
40 70 M -
V-Trigger 1 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
V-Trigger 2 Startup Active Recovery Hit
3 6 - -
Damage Stun Attack Block
50 70 M -
Jump MP
Normal Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
60 100 M -
V-Trigger 1 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
V-Trigger 2 Startup Active Recovery Hit
7 4 - -
Damage Stun Attack Block
70 100 M -
Jump HP
Normal Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
V-Trigger 1 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
V-Trigger 2 Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
100 150 M -
Jump LK
Normal Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
V-Trigger 1 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
V-Trigger 2 Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
Jump MK
Normal Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
60 100 M -
  • Cancel options: -
  • Can cross up
V-Trigger 1 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Can cross up
V-Trigger 2 Startup Active Recovery Hit
6 5 - -
Damage Stun Attack Block
70 100 M -
  • Cancel options: -
  • Can cross up
Jump HK
Normal Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
V-Trigger 1 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -
V-Trigger 2 Startup Active Recovery Hit
7 6 - -
Damage Stun Attack Block
90 150 M -

Command Normals

Opening Dagger
Opening Dagger
3HP
Normal Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
80 100 M -7
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
  • Builds 200 V-Meter on a Counter-Hit (a lot more than regular Crush Counters)
V-Trigger 1 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -7
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
V-Trigger 2 Startup Active Recovery Hit
23 3 24 1
Damage Stun Attack Block
90 150 M -6
  • Cancel options: -
  • Overhead
  • Throw invincible on frames 12-19 (not actually airborne)
  • Can hold down button for a charged version during V-Trigger
Road of the Sun (air)
Road of the Sun (air)
9 > 2HK
Normal Startup Active Recovery Hit
14 12 11 3(9)
Damage Stun Attack Block
80 100 H -2(4)
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
V-Trigger 1 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
V-Trigger 2 Startup Active Recovery Hit
14 12 11 -
Damage Stun Attack Block
80 100 H -
  • Cancel options: -
  • Frame Advantage varies of height and angle
  • On Hit: +3 -> +9
  • On Block: -2 -> +4
Sacrificial Altar
Normal Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
V-Trigger 1 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
V-Trigger 2 Startup Active Recovery Hit
5+11 4 21 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H*H -8
  • Cancel options: vs1 vs2
  • Launches opponent into a free juggle state
  • Can cancel into V-Skill as the follow-up move to this and continue the free juggle state
Sacrificial Altar Follow-Up
Sacrificial Altar Follow-Up
5MK > 5HK > MPMK (VS1)
Normal Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*32 (146) 100*90*40 (230) H -9
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Projectile hitbox
  • Launches opponent into a free juggle state
  • Builds 100/63 V-Gauge on hit / block
V-Trigger 1 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only, **VT1 Attack (Clouded Mirror)
  • Projectile hitbox
  • Launches opponent into a free juggle state
V-Trigger 2 Startup Active Recovery Hit
5+11+20 4 33 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H*H*H -9
  • Cancel options: su
  • Hit Confirm notes: *CA only
  • Projectile hitbox
  • Launches opponent into a free juggle state
Messenger of Chaos
Messenger of Chaos
5MK > 5HK > MPMK (VS2)
Normal Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: vt1 vt2
  • Projectile Hitbox
  • Launches opponent into a limited juggle state
  • Builds 120/75 V-Gauge on Hit/Block
V-Trigger 1 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: -
  • Projectile Hitbox
  • Launches opponent into a limited juggle state
V-Trigger 2 Startup Active Recovery Hit
5+11+24 180 31 KD
Damage Stun Attack Block
60*54*48 (162) 100*90*64 (254) H -5
  • Cancel options: -
  • Projectile Hitbox
  • Launches opponent into a limited juggle state

Throws

Soul Sealer
Soul Sealer
Throw
LPLK
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 120 T KD
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T KD
V-Trigger 2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
Soul Discriminator
Soul Discriminator
Back Throw
4LPLK
Normal Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 120 T KD
V-Trigger 1 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T KD
  • Cancel options: -
  • Can still throw loop with: Dash forward > st./cr.LP > back throw
V-Trigger 2 Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
110 150 T KD
  • Cancel options: -
  • Can still throw loop with: Dash forward > st./cr.LP > back throw

Special Moves

LP The Disc's Guidance
LP The Disc's Guidance
46LP
Normal Startup Active Recovery Hit
18 3 11+14 KD
Damage Stun Attack Block
80 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 16-31
  • Has 1 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 0 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
15 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 15-31
  • Has 2 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 1*0 / 1*1 / 1*1
V-Trigger 2 Startup Active Recovery Hit
15 2(1)3 11+14 KD
Damage Stun Attack Block
20*80 (100) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 15-31
  • Has 2 projectile durability on frames 6-20
  • Juggle Limit / Increase / Start: 1*0 / 1*1 / 1*1
MP The Disc's Guidance
MP The Disc's Guidance
46MP
Normal Startup Active Recovery Hit
21 3 13+13 KD
Damage Stun Attack Block
100 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 17-36
  • Has 1 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
17 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 17-36
  • Has 2 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
V-Trigger 2 Startup Active Recovery Hit
17 2(2)3 13+13 KD
Damage Stun Attack Block
20*100 (120) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 17-36
  • Has 2 projectile durability on frames 6-23
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
HP The Disc's Guidance
HP The Disc's Guidance
46HP
Normal Startup Active Recovery Hit
24 3 12+14 KD
Damage Stun Attack Block
120 150 H -6
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 20-38
  • Has 1 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
21 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 21-38
  • Has 2 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
V-Trigger 2 Startup Active Recovery Hit
21 2(1)3 12+14 KD
Damage Stun Attack Block
20*120 (140) 0*150 (150) H -6
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 21-38
  • Has 2 projectile durability on frames 6-26
  • Juggle Limit / Increase / Start: 0*1 / 1*1 / 1*1
EX The Disc's Guidance
EX The Disc's Guidance
46PP
Normal Startup Active Recovery Hit
17 2(12)2(12)3 11+20 KD
Damage Stun Attack Block
40*40*70 (150) 50*50*100 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge
  • Airborne on frames 43-58
  • Has 1 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 0*1*2 / 1*1*1 / 1*1*1
V-Trigger 1 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 43-58
  • Has 2 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
V-Trigger 2 Startup Active Recovery Hit
17 2(12)2(9)2(1)3 11+20 KD
Damage Stun Attack Block
35*35*20*80 (170) 25*25*0*150 (200) H -13
  • Cancel options: -
  • Takes 30 frames to charge (but can be canceled into without requiring any charge)
  • Airborne on frames 43-58
  • Has 2 projectile durability on frames 5-47
  • Juggle Limit / Increase / Start: 1*1*1*1 / 0*0*0*0 / 1*1*1*1
LP Raging Light
Normal Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
100 150 H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0 / 1 / 4
V-Trigger 1 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
30*90 (120) 40*110 (150) H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0(1) / 1 / 4
  • Juggle Limit increases from 0->1 on last 2 active frames
V-Trigger 2 Startup Active Recovery Hit
3 2(3)2 19+16 KD
Damage Stun Attack Block
30*90 (120) 40*110 (150) H -24
  • Cancel options: -
  • Throw invincible on frames 1-3
  • Airborne on frames 4-28
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0(1) / 1 / 4
  • Juggle Limit increases from 0->1 on last 2 active frames
MP Raging Light
Normal Startup Active Recovery Hit
5 3(3)3 21+16 KD
Damage Stun Attack Block
110 30*120 (150) H -28
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-34
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*4 / 1*10 / 1*10
V-Trigger 1 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
30*30*70 (130) 40*40*70 (150) H -29
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-38
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
V-Trigger 2 Startup Active Recovery Hit
5 3*2(1)3 25+16 KD
Damage Stun Attack Block
30*30*70 (130) 40*40*70 (150) H -29
  • Cancel options: -
  • Lower body invincible on frames 1-7
  • Airborne on frames 6-38
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 3*3*4 / 1*1*1 / 1*1*1
HP Raging Light
Normal Startup Active Recovery Hit
7 2*2(2)3 26+19 KD
Damage Stun Attack Block
30*30*60 (120) 30*30*90 (150) H -33
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-40
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*3 / 1*1*30 / 1*1*1
V-Trigger 1 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
30x3*50 (140) 40x3*30 (150) H -34
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-44
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*2*3 / 1*1*1*30 / 1*1*1*1
V-Trigger 2 Startup Active Recovery Hit
7 2*2*2*2 30+16 KD
Damage Stun Attack Block
30x3*50 (140) 40x3*30 (150) H -34
  • Cancel options: -
  • Strike and projectile invincible on frames 3-8
  • Airborne on frames 8-44
  • Necalli is in counterhit state during move duration
  • Juggle Limit / Increase / Start: 0*2*2*3 / 1*1*1*30 / 1*1*1*1
EX Raging Light
EX Raging Light
623PP
Normal Startup Active Recovery Hit
3 2*3*3*2(1)3 23+19 KD
Damage Stun Attack Block
20x4*70 (150) 20x4*120 (200) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit crossups from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*4*5*6 / 1*1*1*1*30 / 1*1*1*1*1
V-Trigger 1 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit crossups from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 1*1*1*1*1*30 / 1*1*1*1*1*1
V-Trigger 2 Startup Active Recovery Hit
3 2*2*2*2*2(1)3 23+19 KD
Damage Stun Attack Block
20x5*70 (170) 20x5*120 (220) H -38
  • Cancel options: -
  • Fully invincible on frames 1-7
  • Airborne on frames 4-39
  • Can hit crossups from frame 5 (2nd hit) onwards
  • -36 on block against taller characters when stand blocking
  • Necalli is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Juggle Limit / Increase / Start: 3*3*3*4*5*6 / 1*1*1*1*1*30 / 1*1*1*1*1*1
LK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
140 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
V-Trigger 1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
V-Trigger 2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
MK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
150 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
V-Trigger 1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
V-Trigger 2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
170 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
HK Mask of Tlalli
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (Throw)
V-Trigger 1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
V-Trigger 2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
180 200 T -
  • Cancel options: -
  • Denies back-roll option for opponent (like a throw)
EX Mask of Tlalli
EX Mask of Tlalli
63214KK
Normal Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
80 70 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Denies back-roll option for opponent (Throw)
V-Trigger 1 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Cancel options: -
  • Wall bounces opponent into a free juggle state
  • Denies back-roll option for opponent (like a throw)
V-Trigger 2 Startup Active Recovery Hit
8 2 60 KD
Damage Stun Attack Block
100 70 T -
  • Cancel options: -
  • Wall bounces opponent into a limited juggle state
  • Denies back-roll option for opponent (like a throw)
LK Valiant Rebellion
LK Valiant Rebellion
236LK
Normal Startup Active Recovery Hit
14 3 20 2
Damage Stun Attack Block
50 100 H -4
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 1 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 2 Startup Active Recovery Hit
14 4 19 2
Damage Stun Attack Block
70 100 H -3
  • Cancel options: su
  • Force standing state on hit
  • Has 1-hit projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-11 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
MK Valiant Rebellion
MK Valiant Rebellion
236MK
Normal Startup Active Recovery Hit
19 3 20 5
Damage Stun Attack Block
60 100 H -2
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 1 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 2 Startup Active Recovery Hit
19 5 18 5
Damage Stun Attack Block
80 100 H -1
  • Cancel options: su
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-16 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
HK Valiant Rebellion
HK Valiant Rebellion
236HK
Normal Startup Active Recovery Hit
23 3 16 KD
Damage Stun Attack Block
80 150 H 0
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 1 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Can be canceled into Clouded Mirror on hit or block
  • Juggle Limit / Increase / Start: 1 / 1 /1
V-Trigger 2 Startup Active Recovery Hit
23 6 13 KD
Damage Stun Attack Block
100 150 H 2
  • Cancel options: -
  • Force standing state on hit
  • Has 1 projectile durability during active frames
  • Necalli leans back his hurtboxes during startup on frames 5-20 (can be used to avoid some hits / grabs)
  • The extended leg for the stomp is projectile invincible
  • Juggle Limit / Increase / Start: 1 / 1 /1
EX Valiant Rebellion
EX Valiant Rebellion
236KK
Normal Startup Active Recovery Hit
10 2(24)2 21 2
Damage Stun Attack Block
50*70 100*100 H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1
V-Trigger 1 Startup Active Recovery Hit
10 3(23)3 20 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1
V-Trigger 2 Startup Active Recovery Hit
10 3(23)3 23 2
Damage Stun Attack Block
60*80 (140) 100*100 (200) H 2
  • Cancel options: -
  • Has 1 projectile durability per stomp
  • The extended legs during the stomps are projectile invincible
  • Cancelable into V-Trigger 1/2 on the 1st hit only
  • Juggle Limit / Increase / Start: 1*2 / 1 /1

Critical Arts

Ceremony of Honor
Ceremony of Honor
236236P
Startup Active Recovery Hit
7 2 45 KD
Damage Stun Attack Block
330 0 H -25
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Juggle Limit: 10

Taunts

Taunt
Taunt
5PPPKKK
SFV Necalli 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Culminated Power
Normal Startup Active Recovery Hit
25 3 29 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: vt1 vt2
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Builds 100/50 V-Gauge on hit / block
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 1 Startup Active Recovery Hit
20 3 34 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: -
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Cancels into Clouded Mirror (V-Trigger 1 leap attack) on hit or block
  • Juggle Limit / Increase / Start: 2 / 1 / 1
V-Trigger 2 Startup Active Recovery Hit
20 3 34 KD
Damage Stun Attack Block
50 100 H -1
  • Cancel options: -
  • Projectile hitbox
  • Has 3 different variations all differing in range
  • Only hits grounded opponents
  • Cancels into Clouded Mirror (V-Trigger 1 leap attack) on hit or block
  • Juggle Limit / Increase / Start: 2 / 1 / 1

V-Skill 2

Crawling Beast
Crawling Beast
MPMK (VS2)
Normal Startup Active Recovery Hit
24(1) 180(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: vt1 vt2
  • Low profiles most projectiles from frames 7-48
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
  • Builds 150/75 V-Gauge on Hit/Block
V-Trigger 1 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: -
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)
V-Trigger 2 Startup Active Recovery Hit
24(1) 190(3) 31 KD
Damage Stun Attack Block
60 80 H -5
  • Cancel options: -
  • Projectile Hitbox
  • Causes crumple on hit (denies back-roll)
  • Necalli has +11 frame advantage (+26 if canceled into V-Trigger activation) on hit before opponent goes airborne during their crumple animation
  • Projectile lasts for 180 frames (190 frames during V-Trigger 1/2) and moves forward at a slow pace
  • The projectile reacts to the proximity of hurtboxes and then bursts into a bigger hitbox (1F startup / 3F active) on the next frame (it is possible to trigger the burst but still avoid the hit in specific cases)

V-Trigger 1

Torrent of Power
Torrent of Power
HPHK (VT1)
SFV Necalli HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 1000 frames (~17 seconds)
  • Enhances walk speeds by 10%, dash distance by 30%, and overall damage
  • Gives access to a new move (Clouded Mirror)
  • Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
  • Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
  • Activates Rave Mode
  • And this.. is to go EVEN FURTHER BEYOND!
Opening Dagger (Charged)
Opening Dagger (Charged)
3HP (hold)
Startup Active Recovery Hit
38 3 17 7
Damage Stun Attack Block
100 150 M 2
  • Cancel options: -
  • Overhead
  • Throw invincible (not actually airborne) on frames 23-35
  • Slightly more range than normal Overhead version
Clouded Mirror
Clouded Mirror
HPHK
Startup Active Recovery Hit
18 4(21)2(1)2 23 KD
Damage Stun Attack Block
20*20*30 (70) 0*50*50 (100) H -2
  • Cancel options: -
  • First hit hits air only
  • Deals (40+30) damage when the 1st attack whiffs
  • Projectile invincible on frames 16-47 (until the end of active frames)
  • Airborne on frames 17-44 (until after the first hit in air)
  • Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
  • Juggle Limit / Juggle Increase / Start: 1*1*2 / 0*1*0 / 0*1*1
Clouded Mirror (hold)
Clouded Mirror (hold)
HPHK (hold)
Startup Active Recovery Hit
57 1(1)7 24 KD
Damage Stun Attack Block
30*20*50 (100) 0*0*120 (120) H 2
  • Cancel options: -
  • Crumple state on hit (5F follow-up window a grounded combo)
  • Second hit can OTG (but only launches into a limited juggle state if hit OTG)
  • Projectile invincible on frames 25-63 (until the end of active frames)
  • Airborne on frames 31-57 (until after the first hit in air)
  • Can be canceled into from Non-EX Valiant Rebellion, special cancelable normals, and V-Skill 1
  • Has a lot of active frames for some oki potential
Soul Offering
Soul Offering
236236P
Startup Active Recovery Hit
7 2 45 KD
Damage Stun Attack Block
370 0 H -25
  • Cancel options: -
  • Fully invincible on frames 1-8
  • Juggle Limit: 10

V-Trigger 2

Eruption of Power
Eruption of Power
HPHK (VT2)
SFV Necalli HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Lasts until the end of the round
  • Enhances walk speeds by 10%, dash distance by 30%, enhances overall damage
  • Gives access to a new move (Heart of Gold)
  • Necalli no longer requires to charge when canceling into The Disc's Guidance special while in V-Trigger
  • Walking forward or backwards during V-Trigger lowers Necalli's hurtbox to the same height as his crouching hurtbox (but he's still considered as standing)
  • Activates Rave Mode
  • And this.. is to go EVEN FURTHER BEYOND!
Heart of Gold
Heart of Gold
HPHK
Startup Active Recovery Hit
28 50 43 6
Damage Stun Attack Block
5x10 (50) 0x4*70 (70) H 1
  • Cancel options: -
  • 5 hit projectile hitbox (but only nullifies 2-hits of projectiles)
  • Functions similar to Laura's fireballs
  • Only has access to this move after activating V-Trigger 2

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Midnight Howl
Midnight Howl
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

The Calling
The Calling
6PPP
SFV Necalli 6PPP.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30


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