Street Fighter V/Kolin

From SuperCombo Wiki

Introduction

About Kolin

Final Patch

Players to Watch

  • Neon
  • Nephew
  • Poongko
Kolin
SFV-Kolin Portrait.jpg
Vitals
Life Points 1000
Stun Points 1000
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 600
Ground Movement
Forward Walk Speed 4.13
Backward Walk Speed 3.25
Forward Dash Speed 17
Backward Dash Speed 21
Forward Dash Distance 169
Backward Dash Distance 105
Backdash CH Frames 3-16
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 195
Backward Jump Distance 195
Throws
Throw Hurtbox 0.35
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Kolin 5LP.png
Normal
SFV Kolin 5LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp vt1 vt2
  • Chains into st.LP / cr.LP / cr.LK
V-Trigger 2 Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
40 70 H 2
  • Cancel options: ch sp su
  • Chains into st.LP / cr.LP / cr.LK
  • Spends 80 / 40 V-Timer on Hit / Block
Stand MP
Stand MP
5MP
SFV Kolin 5MP.png
Normal
SFV Kolin 5MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
6 3 13 4
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *VT2
V-Trigger 2 Startup Active Recovery Hit
6 3 13 4
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • Spends 100 / 50 V-Timer on Hit / Block
Stand HP
Stand HP
5HP
SFV Kolin 5HP.png
Normal
SFV Kolin 5HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
8 3 19 5
Damage Stun Attack Block
80 150 H -4
  • Cancel options: sp su vt1 vt2
  • The Neutral
V-Trigger 2 Startup Active Recovery Hit
8 3 19 5
Damage Stun Attack Block
90 150 H -4
  • Cancel options: sp su
  • The Neutral
  • Spends 150 / 75 V-Timer on Hit / Block
Stand LK
Stand LK
5LK
SFV Kolin 5LK.png
Startup Active Recovery Hit
5 3 9 1
Damage Stun Attack Block
40 70 H -2
Stand MK
Stand MK
5MK
SFV Kolin 5MK.png
Startup Active Recovery Hit
5 3 14 3
Damage Stun Attack Block
50 100 H -2
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *VT2
Stand HK
Stand HK
5HK
SFV Kolin 5HK.png
Startup Active Recovery Hit
11 3 20 6
Damage Stun Attack Block
80 150 H -2
  • Cancel options: vt1 vt2
  • Has a fixed animation on hit and block, never benefits extra frame advantage when meaty, always +6/-2
  • Can not hit crouching opponents
Crouch LP
Crouch LP
2LP
SFV Kolin 2LP.png
Normal
SFV Kolin 2LP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
20 70 H 1
  • Cancel options: ch sp vt1 vt2
  • Chains into st.LP / cr.LP / cr.LK
V-Trigger 2 Startup Active Recovery Hit
3 2 8 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su
  • Chains into st.LP / cr.LP / cr.LK
  • Spends 80 / 40 V-Timer on Hit / Block
Crouch MP
Crouch MP
2MP
SFV Kolin 2MP.png
Normal
SFV Kolin 2MP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
6 3 13 5
Damage Stun Attack Block
60 100 H 2
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *VT2
V-Trigger 2 Startup Active Recovery Hit
6 3 13 5
Damage Stun Attack Block
70 100 H 2
  • Cancel options: sp su
  • Spends 100 / 50 V-Timer on Hit / Block
Crouch HP
Crouch HP
2HP
SFV Kolin 2HP.png
Normal
SFV Kolin 2HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
7 3 23 0
Damage Stun Attack Block
80 150 H -3
V-Trigger 2 Startup Active Recovery Hit
7 3 23 0
Damage Stun Attack Block
90 150 H -3
  • Cancel options: sp su
  • Spends 150 / 75 V-Timer on Hit / Block
Crouch LK
Crouch LK
2LK
SFV Kolin 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 1
  • Cancel options: ch vt1 vt2
  • Chains into cr.LP and cr.LK
Crouch MK
Crouch MK
2MK
SFV Kolin 2MK.png
Startup Active Recovery Hit
8 3 15 3
Damage Stun Attack Block
50 100 L 1
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only, **VT2
  • Good range for a cr.MK, but can only cancel into Critical Art or V-Trigger
Crouch HK
Crouch HK
2HK
SFV Kolin 2HK.png
Startup Active Recovery Hit
10 2(22)2 24 KD
Damage Stun Attack Block
60*40 (100) 100*50 (150) L -12
  • Cancel options: sp su vt1 vt2
  • Hit Confirm notes: *First hit only
  • 1st hit is cancelable into specials on HIT only
  • 1st hit is cancelable into both V-Triggers on hit or block
  • 1st hit has juggle properties
  • 22 frame gap between 1st and 2nd hit
  • If only 2nd hit connects as a Crush Counter, then player gains 100 V-Gauge instead of 60
  • Hard Knockdown if only 2nd hit connects as a Cruish Counter
Jump LP
Normal Startup Active Recovery Hit
3 5 - 7(9)
Damage Stun Attack Block
40 70 M 4(6)
V-Trigger 2 Startup Active Recovery Hit
3 5 - 7(9)
Damage Stun Attack Block
50 70 M 4(6)
  • Cancel options: -
  • Spends 80 / 40 V-Timer on Hit / Block
Jump MP
Normal Startup Active Recovery Hit
5 6 - 10(12)
Damage Stun Attack Block
70 100 M 7(9)
V-Trigger 2 Startup Active Recovery Hit
5 6 - 10(12)
Damage Stun Attack Block
80 100 M 7(9)
  • Cancel options: -
  • Spends 100 / 50 V-Timer on Hit / Block
Jump HP
Normal Startup Active Recovery Hit
7 4 - 12(15)
Damage Stun Attack Block
90 150 M 9(12)
V-Trigger 2 Startup Active Recovery Hit
7 4 - 12(15)
Damage Stun Attack Block
100 150 M 9(12)
  • Cancel options: -
  • Spends 150 / 75 V-Timer on Hit / Block
Jump LK
Startup Active Recovery Hit
4 5 - 5(9)
Damage Stun Attack Block
40 70 M 2(6)
  • Cancel options: -
  • Cross-up
Jump MK
Startup Active Recovery Hit
6 5 - 9(12)
Damage Stun Attack Block
60 100 M 6(9)
  • Cancel options: -
  • Slightly shrinks vertical hurtbox upon startup
Jump HK
Startup Active Recovery Hit
9 5 - 7(15)
Damage Stun Attack Block
90 150 M 4(12)

Command Normals

Icicle Stamp
Icicle Stamp
2MK (air)
Startup Active Recovery Hit
13 - 43 -
Damage Stun Attack Block
30 70 H -
  • Cancel options: -
  • Kolin is suspect to special counter-hits during the entire duration of her double jump (also any follow-ups done from the double jump) by any medium / heavy / command normal, this special counter-hit state puts Kolin into a free juggle state
  • Shoots out a projectile behind from behind Kolin that has 13fr startup
  • Double Jump can only be activated during neutral or forward jump on frames 14-25
  • Can also be activated during HK or MKHK Vanity Step
  • Not an Overhead
Blizzard Heel
Blizzard Heel
6MK
SFV Kolin 6MK.png
Startup Active Recovery Hit
23 2*3 18 1
Damage Stun Attack Block
20*40 50*50 M*M -7
  • Cancel options: -
  • Gains bonus frame advantage on counter-hit; +3 oH, combos into cr.LP
Sniping Kick
Sniping Kick
4HK
SFV Kolin 4HK.png
Startup Active Recovery Hit
14 3 19 3
Damage Stun Attack Block
90 150 H -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *VT2
  • The Neutral: Part 2
  • Whiffs on crouching opponents at far range

Target Combos

Frost Spike 1st
Frost Spike 1st
5LP > 5MP
Normal Startup Active Recovery Hit
4+6 3 17 0
Damage Stun Attack Block
30*36 (66) 70*54 (124) H*H -6
V-Trigger 2 Startup Active Recovery Hit
4+6 3 17 0
Damage Stun Attack Block
40*45 (85) 70*54 (124) H*H -6
  • Cancel options: -
  • Spends 125 / 62 V-Timer on Hit / Block
Frost Spike 2nd
Frost Spike 2nd
5LP > 5MP > 5HP
SFV Kolin 5LP 5MP 5HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
4+6+8 3 23 1
Damage Stun Attack Block
30*36*48 (114) 70*54*64 (188) H*H*H -9
  • Cancel options: sp su vt1 vt2
  • Cancels into special or super only on hit
  • Can cancel into VT on block or hit
V-Trigger 2 Startup Active Recovery Hit
4+6+8 3 23 1
Damage Stun Attack Block
40*45*56 (141) 70*54*64 (188) H*H*H -9
  • Cancel options: sp su
  • Cancels into V-Trigger 2 but not V-Trigger 1
  • Spends 185/ 92 V-Timer on Hit / Block
White Out 1st
White Out 1st
5MK > 5HP
SFV Kolin 5MK 5HP.png
Normal
SFV Kolin 5MK 5HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
5+8 3 23 -1
Damage Stun Attack Block
50*45 (95) 100*63 (163) H*H -9
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT2
V-Trigger 2 Startup Active Recovery Hit
5+8 3 23 -1
Damage Stun Attack Block
50*54 (104) 100*63 (163) H*H -9
  • Cancel options: -
  • Spends 75 / 37 V-Timer on Hit / Block
White Out 2nd
White Out 2nd
5MK > 5HP > MPMK (VS1)
Normal Startup Active Recovery Hit
5+8+10 3 31 KD
Damage Stun Attack Block
50*45*48 (143) 100*63*80 (243) H*H*H -12
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *VT2
V-Trigger 2 Startup Active Recovery Hit
5+8+10 3 31 KD
Damage Stun Attack Block
50*54*56 (160) 100*63*80 (243) H*H*H -12
White Pressure
White Pressure
5MK > 5HP > MPMK (VS2)
Normal Startup Active Recovery Hit
5+8+19 3 49 KD
Damage Stun Attack Block
50*45*80 (175) 100*63*120 (283) H*H*T -
  • Cancel options: -
  • Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
  • Hard Knockdown (+0)
  • Builds 100 V-Gauge on hit
V-Trigger 2 Startup Active Recovery Hit
5+8+19 3 49 KD
Damage Stun Attack Block
50*54*80 (184) 100*63*120 (283) H*H*H -
  • Cancel options: -
  • Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
  • Hard Knockdown (+0)

Throws

Pressure Ridge
Pressure Ridge
Throw
LPLK
SFV Kolin LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 120 T -
Sublimation
Sublimation
Back Throw
4LPLK
SFV Kolin 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 150 T -

Special Moves

LP Frost Touch
LP Frost Touch
214LP
SFV Kolin 214LP.png
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
200 250 T -
  • Cancel options: -
  • Counters LOW attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
MP Frost Touch
MP Frost Touch
214MP
SFV Kolin 214MP.png
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
180 250 T -
  • Cancel options: -
  • Counters grounded MID and HIGH attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
  • No hurtbox on Kolin's head during active frames
HP Frost Touch
HP Frost Touch
214HP
SFV Kolin 214HP.png
Startup Active Recovery Hit
2 11 34 KD
Damage Stun Attack Block
180 250 T -
  • Cancel options: -
  • Counters AIRBORNE attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
LPMP Frost Touch
LPMP Frost Touch
214LPMP
SFV Kolin 214LPMP.png
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
260 300 T -
  • Cancel options: -
  • Counters LOW attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
LPHP Frost Touch
LPHP Frost Touch
214LPHP
SFV Kolin 214LPHP.png
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
240 300 T -
  • Cancel options: -
  • Counters grounded MID and HIGH attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
  • No hurtbox on Kolin's head during active frames
MPHP Frost Touch
MPHP Frost Touch
214MPHP
SFV Kolin 214MPHP.png
Startup Active Recovery Hit
1 12 29 KD
Damage Stun Attack Block
240 300 T -
  • Cancel options: -
  • Counters AIRBORNE attacks
  • Cannot counter projectiles or supers
  • Causes Hard Knockdown, but cannot OTG with V-Trigger afterwards
  • Rewards counter-hit to opponent during recovery frames
LP Parabellum
LP Parabellum
236LP or mash LP
Startup Active Recovery Hit
9 2(5)2(5)2(5)2 17 2
Damage Stun Attack Block
15x3*25 (70) 25x3*75 (150) H -4
  • Cancel options: su
  • Only first 2 hits are cancelable into Super
MP Parabellum
MP Parabellum
236MP or mash MP
Startup Active Recovery Hit
14 2(5)2(5)2(5)2(5)2 21 4
Damage Stun Attack Block
15x4*20 (80) 25x4*50 (150) H -6
  • Cancel options: su
  • Only first 2 hits are cancelable into Super
HP Parabellum
HP Parabellum
236HP or mash HP
SFV Kolin 236HP or mash HP.png
Startup Active Recovery Hit
18 2(5)2(5)2(5)2(5)2(30)2 31 KD
Damage Stun Attack Block
50x5*50 (100) 25x6 (150) H -9
  • Cancel options: su
  • True blockstring, can not be interrupted
  • Final hit is cancelable to super
EX Parabellum
EX Parabellum
236PP or mash PP
SFV Kolin 236PP or mash PP.png
Startup Active Recovery Hit
9 2(5)2(5)2(5)2(5)2 22 KD
Damage Stun Attack Block
10x4*15x2*30 (100) 150 H -7
  • Cancel options: sp
  • Cancelable on final hit into any versions of Vanity Step or Hailstorm
  • Launches opponent into a limited juggle state
LP Hailstorm
LP Hailstorm
623LP
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 50 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 50 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
MP Hailstorm
MP Hailstorm
623MP
Normal Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 53 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 53 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
HP Hailstorm
HP Hailstorm
623HP
Normal Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 52 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 28 KD
Damage Stun Attack Block
50 100 H -11
  • Cancel options: -
  • Initial hit has a 1-hit projectile hitbox, and knocks down opponent
  • Snowball appears above enemy 52 frames after startup
  • Kolin's extended hand is projectile immune during the initial strike
LP Hailstorm Projectile
LP Hailstorm Projectile
623P
SFV Kolin 623P.png
Normal
SFV Kolin 623P vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
50 33 - 26
Damage Stun Attack Block
50 100 H 23
  • Cancel options: -
  • The snowball appear 50 frames after startup of LP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
V-Trigger 2 Startup Active Recovery Hit
50 33 - 26
Damage Stun Attack Block
60 100 H 23
  • Cancel options: -
  • The snowball appear 50 frames after startup of LP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
MP Hailstorm Projectile
MP Hailstorm Projectile
623MP
Normal Startup Active Recovery Hit
53 33 - 28
Damage Stun Attack Block
50 100 H 25
  • Cancel options: -
  • The snowball appears 53 frames after startup of MP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
V-Trigger 2 Startup Active Recovery Hit
53 33 - 28
Damage Stun Attack Block
60 100 H 25
  • Cancel options: -
  • The snowball appears 53 frames after startup of MP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
HP Hailstorm Projectile
HP Hailstorm Projectile
623HP
Normal Startup Active Recovery Hit
52 43 - 23
Damage Stun Attack Block
50 100 H 20
  • Cancel options: -
  • The snowball appears 52 frames after startup of HP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
V-Trigger 2 Startup Active Recovery Hit
52 43 - 23
Damage Stun Attack Block
60 100 H 20
  • Cancel options: -
  • The snowball appears 52 frames after startup of HP Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
LPMP Hailstorm
LPMP Hailstorm
623LPMP
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
LPHP Hailstorm
LPHP Hailstorm
623LPHP
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
MPHP Hailstorm
MPHP Hailstorm
623MPHP
Normal Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
V-Trigger 2 Startup Active Recovery Hit
12 5 25 KD
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Initial hit has a 2-hit projectile hitbox, and knocks down opponent
  • Two snowballs appear above enemy on frames 35 and 49 respectively, after startup
  • Kolin's extended hand is projectile immune during the initial strike
  • Upper body invulnerable during the initial strike
EX Hailstorm Projectile
EX Hailstorm Projectile
623PP
SFV Kolin 623PP.png
Normal
SFV Kolin 623PP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
35*49 - - 21
Damage Stun Attack Block
50x2 100x2 H 18
  • Cancel options: -
  • The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
V-Trigger 2 Startup Active Recovery Hit
35*49 - - 21
Damage Stun Attack Block
60x2 100x2 H 18
  • Cancel options: -
  • The two snowballs appear on frames 35 and 49 respectively, after startup of EX Hailstorm
  • Different strengths conjure the snowballs at different distances
  • Frame Advantage shown is the Hitstun / Blockstun duration (the amount of frames the opponent is stuck after the initial 8 frames of hitstop play out)
LK Vanity Step
LK Vanity Step
214LK
SFV Kolin 214LK.png
Startup Active Recovery Hit
23 - 20 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 7-14
  • Cancelable into Silver Edge follow-up on frames 23-28
> Silver Edge
> Silver Edge
214LK > P
SFV Kolin 214LK P.png
Startup Active Recovery Hit
23+8 9 23 KD
Damage Stun Attack Block
100 150 H -12
  • Cancel options: su
  • Projectile invincible on frames 1-11
  • KDA varies depending on distance / timing / how meaty
  • Cancelable into Super
MK Vanity Step
MK Vanity Step
214MK
Startup Active Recovery Hit
38 - 8 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 6-14
  • Maintains a crouching hurtbox from frame 15 and onward
  • Cancelable into any follow-up on frame 38
  • Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves
> Cold Low
> Cold Low
214MK > 2LK > 2HK
SFV Kolin 214MK 2LK 2HK.png
Startup Active Recovery Hit
Step + 4 2(11)2(23)2 24 KD
Damage Stun Attack Block
20*54*36 (110) 70*90*45 (205) L*L -12
  • Cancel options: sp su vt1 vt2
  • Minimal overall startup from MK Step; 42F
  • Minimal startup from LKHK Step; 36F
  • Both hits are V-Trigger cancelable (but not the 2nd hit of the cr.HK)
> Brinicle
> Brinicle
214MK > 2LK > 2HP
SFV Kolin 214MK 2LK 2HP.png
Normal
SFV Kolin 214MK 2LK 2HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
Step + 4 2(9)3 21(27) KD
Damage Stun Attack Block
20*81 (101) 70*135 (205) L*H -2
  • Cancel options: sp su vt1 vt2
  • Launches opponent into a free juggle state on hit
  • Minimal overall startup from MK Step; 42F
  • Minimal startup from LKHK Step; 36F
  • 6 extra recovery frames on hit
  • Both hits are V-Trigger cancelable
  • The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB
V-Trigger 2 Startup Active Recovery Hit
Step + 4 2(9)3 21(27) KD
Damage Stun Attack Block
20*90 (110) 70*135 (205) L*H -2
  • Cancel options: sp su
  • Launches opponent into a free juggle state on hit
  • Minimal overall startup from MK Step; 42F
  • Minimal startup from LKHK Step; 36F
  • 6 extra recovery frames on hit
  • Both hits are V-Trigger cancelable
  • The cr.HP is -2 oB in this Target Combo instead of the usual -3 oB
  • Spends 75 / 37 V-Timer on Hit / Block
> Snow Grain
> Snow Grain
214MK > 2MP > 5HP
SFV Kolin 214MK 2MP 5HP.png
Normal
SFV Kolin 214MK 2MP 5HP vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
Step + 6 3(10)3 19 5
Damage Stun Attack Block
60*81 (141) 100*135 (235) H*H -8
  • Cancel options: sp su vt1 vt2
  • Minimal overall startup from MK Step; 44F
  • Minimal startup from LKHK Step; 38F
  • Both hits are V-Trigger cancelable
  • Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP
V-Trigger 2 Startup Active Recovery Hit
Step + 6 3(10)3 19 5
Damage Stun Attack Block
70*90 (160) 100*135 (235) H*H -8
  • Cancel options: sp su
  • Minimal overall startup from MK Step; 44F
  • Minimal startup from LKHK Step; 38F
  • Both hits are V-Trigger cancelable
  • Careful; the frame advantage on the st.HP in this Target Combo is much more negative than normally on st.HP
  • Spends 75 / 37 V-Timer on Hit / Block
HK Vanity Step
HK Vanity Step
214HK
Startup Active Recovery Hit
46 - 21+4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 7-14
  • Airborne on frames 34-67
  • Cancelable into airborne follow-ups on frame 46
  • The airborne follow-up normals have increased Juggle Limit (0 -> 2)
  • 4fr landing recovery frames
  • Travels in the same arc as normal jumps
> White Spear
> White Spear
214HK > 5LK > 5MK
SFV Kolin 214HK 5LK 5MK.png
Startup Active Recovery Hit
Step + 3 5(3)1 4 12
Damage Stun Attack Block
40*63 (103) 70*90 (160) M*M 9
  • Cancel options: -
  • Minimal overall startup from HK Step; 50F
  • Minimal overall startup from MKHK Step; 40F
  • Both hits can crossup
LKMK Vanity Step
LKMK Vanity Step
214LKMK
SFV Kolin 214LKMK.png
Startup Active Recovery Hit
21 - 11 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike invincible on frames 1-16
  • Projectile invincible for entire duration
  • Cancelable into EX Silver Edge follow-up on frames 21-28
> EX Silver Edge
> EX Silver Edge
214LKMK > P
SFV Kolin 214LKMK P.png
Startup Active Recovery Hit
21+5 9 18 KD
Damage Stun Attack Block
160 200 H -9
  • Cancel options: vt1
  • Projectile invincible on frames 1-13
  • KDA varies depending on distance / timing / how meaty
  • Puts opponent into a juggle state
LKHK Vanity Step
LKHK Vanity Step
214LKHK
Startup Active Recovery Hit
32 - 6 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 1-14
  • Fully projectile invincible from frame 1 and up to 45 frames if nothing is input
  • Cancelable into any follow-up on frame 32
  • Kolin gains forward-moving momentum and increased juggle properties on any of her follow-up moves
MKHK Vanity Step
MKHK Vanity Step
214MKHK
Startup Active Recovery Hit
36 - 19+4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Strike and projectile invincible on frames 1-17
  • Fully projectile invincible from frame 1 and up to 54 frames if nothing is input
  • Low profile on frames 18-25
  • Airborne on frames 26-55
  • Cancelable into airborne follow-ups on frame 36
  • The airborne follow-up normals have increased Juggle Limit (0 -> 2)
  • 4 landing recovery frames
  • Travels in a lower arc than normal jumps
  • Holding forward or back slightly changes jumping distance

Critical Arts

Frost Tower
Frost Tower
236236P
Startup Active Recovery Hit
7 3 52 KD
Damage Stun Attack Block
330 0 H -37
  • Cancel options: -
  • Completely invincibile on frames 1-9

Taunts

Taunt
Taunt
5PPPKKK
SFV Kolin 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Inside Slash
Inside Slash
MPMK (VS1) Slash
SFV Kolin MPMK (VS1) Slash.png
Normal
SFV Kolin MPMK (VS1) Slash vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
15 2 23 2
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Counter attack window on frames 8-16, if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack
  • Can counter any strike, even Supers, but cannot counter projectiles
  • Builds 60/30 V-Gauge on Hit/Block
V-Trigger 1 Startup Active Recovery Hit
15 2 21 2
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Counter attack window on frames 8-16, if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack
  • Can counter any strike, even Supers, but cannot counter projectiles
V-Trigger 2 Startup Active Recovery Hit
15 2 21 2
Damage Stun Attack Block
60 100 H -8
  • Cancel options: -
  • Counter attack window on frames 8-16 (4-12 if done from ice skate), if hit by a strike during these frames, performs a counter move that knocks down, instead of the regular slash attack
  • Can counter any strike, even Supers, but cannot counter projectiles
  • Bit further range on the hitbox than normal on this V-Trigger 2 version
  • 2F faster hitstun/blockstun timing than normal version
  • 2F (4F if done from ice skate) faster recovery on whiff than normal version
Inside Slash (counter)
Inside Slash (counter)
MPMK (VS1) Counter
SFV Kolin MPMK (VS1) Counter.png
Normal
SFV Kolin MPMK (VS1) Counter vt2.png
V-Trigger 2
Normal Startup Active Recovery Hit
1 2(20)3 20 KD
Damage Stun Attack Block
70*80 (50*100) 100*100 H -
  • Cancel options: -
  • Look at the non-counter version of this move for regular hit / block advantage framedata
  • Builds 100 V-Gauge on a successful parry and its follow-up attack
  • If Kolin performed the counter during the last 2 frames of her counter window, this attack does a different version that hits for 50*100 damage
  • Follow-up attack is completely invincible until last 2 frames
V-Trigger 2 Startup Active Recovery Hit
1 2(20)3 20 KD
Damage Stun Attack Block
70*80 (60*100) 100*100 H -
  • Cancel options: -
  • Look at the non-counter version of this move for regular hit / block advantage framedata
  • If Kolin performed the counter during the last 2 frames of her armor window, this attack does a different version that hits for 60*100 (10 more damage)

V-Skill 2

Glacier Through
Glacier Through
MPMK (VS2)
SFV Kolin MPMK (VS2).png
Startup Active Recovery Hit
26 3 47 KD
Damage Stun Attack Block
100 150 - -
  • Cancel options: -
  • Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
  • Hard Knockdown (+0)
  • Builds 125 V-Gauge on hit

V-Trigger 1

Diamond Dust
Diamond Dust
HPHK (VT1)
SFV Kolin HPHK (VT1).png
Startup Active Recovery Hit
18 24 13 KD
Damage Stun Attack Block
40x3 (120) 120x3 (360) H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2000 frames (~33 seconds) which allows for a secondary Diamond Dust activation
  • Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
  • Can OTG on Hard Knockdown or Delayed Wake-Up
  • Puts opponent into a juggle state
  • Has a Strike hitbox but also nullifies 3 hits of projectiles
  • Counter-hit state on frames 1-17 of startup
Diamond Dust 2nd
Diamond Dust 2nd
HPHK (VT1 - 2nd hit)
Startup Active Recovery Hit
17 24 19 KD
Damage Stun Attack Block
40x3 (120) 120x3 (360) H 26
  • Cancel options: -
  • Freezes opponent's stun meter on hit and does not wear off unless the opponent gets a clean hit on Kolin
  • Can OTG on Hard Knockdown or Delayed Wake-Up
  • Puts opponent into a juggle state
  • Has a Strike hitbox but also nullifies 3 hits of projectiles
  • Counter hit state on frames 1-20 of startup

V-Trigger 2

Absolute Zero
Absolute Zero
HPHK (VT2)
SFV Kolin HPHK (VT2).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration 2500 frames (~41.6 seconds)
  • Improves Kolin's normal punches (standing / crouching / air / target combos) with more range and 10 more damage
  • Punch normals decrease V-Timer on hit or block
  • Enhances her Hailstorm projectiles (snowballs) size and damage by 10
  • Gives Kolin access to 2 new moves (Frost Edge and Reverse Javelin) while active
  • Gives access to a slide if Kolin holds forward during her dash forward frames which gives her follow-up normals and V-Skill sliding momentum as well as altering her jump arcs used from the slide
Frost Edge
Frost Edge
HPHK
SFV Kolin HPHK.png
Startup Active Recovery Hit
13 9 22 KD
Damage Stun Attack Block
110 150 H -11
  • Cancel options: -
  • Projectile invincible on frames 9-21
  • Can be canceled into from all her normals except Blizzard Heel (Overhead)
  • Cannot hit cross-up
  • Spends 1000 V-Timer (~36% V-Timer)
Reverse Javelin
Reverse Javelin
HPHK (slide)
SFV Kolin HPHK (slide).png
Startup Active Recovery Hit
10+5 9 28 -3
Damage Stun Attack Block
110 100 H -22
  • Cancel options: su
  • Only activates from MK Vanity Step and EX Vanity Step (LK+HK)
  • Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack)
  • Cancelable into follow-up slide attack on hit only
  • Cannot hit cross-up
  • Spends 500 V-Timer (~18% V-Timer)
  • Kolin spends a total of 1200 V-Timer (~43% V-Timer) if you combine the cost of the initial skating + this Reverse Javelin
Reverse Javelin 2nd
Reverse Javelin 2nd
HPHK (follow-up)
SFV Kolin HPHK (follow-up).png
Startup Active Recovery Hit
5 9 58 KD
Damage Stun Attack Block
90 100 H -
  • Cancel options: su
  • Freezes the opponents stun bar (effect remains until Kolin herself gets hit by the enemy)
  • Hard Knockdown (+38 KDA) on hit
  • Projectile invincible on frames 1-13 (frames 11-23 if you count the initial Run slide startup before the attack)
  • Spends 900 V-Timer (~33% V-Timer)
  • Kolin spends a total of 2100 V-Timer (75% V-Timer) if you combine the cost of the initial skating + Reverse Javelin + this follow-up Reverse Javelin
Forward Dash (Slide)
Forward Dash (Slide)
66 (hold)
SFV Kolin 66 (hold).png
Startup Active Recovery Hit
10 - - -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Kolin's forward dash is still 17 frames, but if held forward for at least 7 frames during the dash input she starts ice skating
  • After skating for at least 4 frames (total frame: 10), Kolin can cancel her slide into enhanced versions of her normals / V-Skill / Frost Edge (V-Trigger 2 slide attack) and unique neutral / forward jump arcs on frames 10-39
  • Minimum startup frames of follow-up attacks is 10 + startup of the follow-up (example: Slide > standing LP would be a minimum of 14F startup)
  • Trying to input specials during the skating will simply result in the normal of the button pressed to come out instead
  • If Kolin cancels the slide into either of the two unique jump arcs she can follow-up with air normals that have increased Juggle Limit (0 -> 2)
  • After the first 7 frames of the dash, if not holding forward, Kolin will instead perform stop which takes 11 frames (totaling 17 frames like her regular forward dash duration) during which period Kolin can not block
  • Framedata in the parentheses (X) refers to the version if holding forward and skating for the entire duration (51 total frames)
  • Initiating the slide (holding forward past frame 7 spends 600 V-Timer (25% V-Timer)

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Cold Snap
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Third Eye
Third Eye
6KKK
SFV Kolin 6KKK.png
Startup Active Recovery Hit
- - 33 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-25


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