Introduction
About Ed
Another genetically engineered Bison body that was rescued by Balrog after the collapse of S.I.N., Ed leaves him to form Neo Shadaloo with the purpose of helping those like him.
Strengths | Weaknesses |
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Final Patch
Players to Watch
Ed | |
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Vitals | |
Life Points | 1025 |
Stun Points | 1050 |
V-Gauge Points | |
V-Trigger 1 | 600 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 4.7 |
Backward Walk Speed | 3.4 |
Forward Dash Speed | 16 |
Backward Dash Speed | 23 |
Forward Dash Distance | 165.3 |
Backward Dash Distance | 89.9 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 212.8 |
Backward Jump Distance | 182.4 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
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Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 3 | 16 | 10 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | H | 3 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11(10) | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand HP (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8(4) | 3 | 21 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
3 | 3 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 1 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
14 | 4 | 5+17 | 2 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -4 | ||
|
Crouch LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 5 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | 3 | ||
|
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 2 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 6 | 21 | 1 | ||
Damage | Stun | Attack | Block | ||
80 | 150 | H | -5 | ||
|
Crouch LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
4 | 2 | 8 | 2 | ||
Damage | Stun | Attack | Block | ||
20 | 70 | L | 0 | ||
|
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 2 | 17 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | L | -3 | ||
|
Crouch HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 5 | 24(22) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 150 | L | -10 | ||
|
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 5 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 4 | - | - | ||
Damage | Stun | Attack | Block | ||
70 | 100 | M | - | ||
|
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 4 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit |
---|---|---|---|
3 | 6 | - | - |
Damage | Stun | Attack | Block |
40 | 70 | M | - |
Jump MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
60 | 100 | M | - | ||
|
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
90 | 150 | M | - |
Throws
Psycho Blow
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 150 | T | - |
Cheat & Smash
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
140 | 200 | T | - |
Special Moves
Psycho Knuckle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30 | 12 | 27 | KD (7) | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -2 | ||
|
Psycho Spark
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 8 | 16 | 1 | ||
Damage | Stun | Attack | Block | ||
50 | 80 | H | -2 | ||
|
Psycho Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+13 | - | 26 | 4 | ||
Damage | Stun | Attack | Block | ||
50 | 70 | H | -4 | ||
|
EX Psycho Shot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13+13 | - | 23 | KD | ||
Damage | Stun | Attack | Block | ||
40*60 (100) | 0*150 | H | 8 | ||
|
Psycho Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16 | 5 | 33 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 150 | H | -16 | ||
|
EX Psycho Upper
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(13) | 11 | 32 | KD | ||
Damage | Stun | Attack | Block | ||
80*60 (140) | 150*50 (200) | H | -20 | ||
|
Psycho Flicker
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 2(7)2(9)2 | 22 | 3 | ||
Damage | Stun | Attack | Block | ||
20*20*40 (80) | 50*50*50 (150) | H | -2 | ||
|
Psycho Rising
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 18 | 22+26 | KD | ||
Damage | Stun | Attack | Block | ||
30*20 | 50*50 | H | -38 | ||
|
Psycho Splash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+14 | - | 26 | KD | ||
Damage | Stun | Attack | Block | ||
30*20*63 (113) | 50*50*90 (190) | H | - | ||
|
EX Psycho Splash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23+14 | - | 13 | KD | ||
Damage | Stun | Attack | Block | ||
30*20*72 (122) | 50*50*90 (190) | H | - | ||
|
Critical Arts
Psycho Barrage
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10(13) | 2(6)2(15)2(9)2(24)2(20)2(19)2 | 49 | KD | ||
Damage | Stun | Attack | Block | ||
340 | 0 | H | -21 | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 61 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-System
V-Skill 1
Psycho Snatcher (Ground)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
20 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 200 | H | -2 | ||
|
Psycho Snatcher (Ground) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
35 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
120 | 0 | H | 3 | ||
|
Psycho Snatcher (Air)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 4 | 47 | KD | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | - | ||
|
Psycho Snatcher (Air) (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26 | 6 | 40 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | - | ||
|
V-Skill 2
Psycho Swing
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
22 | 3 | 20 | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Psycho Swing (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
38 | 3 | 19 | KD | ||
Damage | Stun | Attack | Block | ||
80 | 120 | H | -2 | ||
|
Psycho Smash
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 21(23) | KD | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -6 | ||
|
Psycho Smash (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
31 | 5 | 17(19) | KD | ||
Damage | Stun | Attack | Block | ||
90 | 120 | H | 3 | ||
|
V-Trigger 1
Psycho Cannon
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(12) | - | 9 | KD | ||
Damage | Stun | Attack | Block | ||
20x7 (140) | 25x7 (175) | H | ~48 | ||
|
V-Trigger 2
Enhanced Snatcher
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 5(8) | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Ultra Snatcher - Ground
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
26(22) | 8 | 44(56) | 6 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | 3(GB) | ||
|
Ultra Snatcher - Air
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
16(9) | 7 | 38(60) | KD | ||
Damage | Stun | Attack | Block | ||
100(80) | 150 | H | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Psycho Split
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Kill Step
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 31 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
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