General Info
Crouch height: Low
Jump: 4/37/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 31 frames
Recovery roll: 25 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Short Movelist
- f + A
- f + B
- hcf + P
- qcf + P
- qcb + P
- Mash A
- dp + K (Use b / f to change trajectory while falling.)
- qcb + B (Counter.)
- qcb + D (Counter. SC (1).)
- DM qcf hcb + P
- DM qcf qcf + P
- SDM qcf qcf + AC
- HSDM qcb hcf + BD (Counter.)
Notes
- Cancellable normals are:
- Close: A, B, C, D
- Far: A
- Crouch: B, C
- CD is cancellable into specials and DMs
- free cancellable into moves are:
- hcf + P
- qcb + P
- dp + K
- qcb + K
- free cancellable out-of moves are:
- hcf + P
- hcf + P > qcf + P
- mash P
- qcb + D
- Crouch D hits low twice and knockdown on both hits, but the second will never combo with the first (not even on a counterhit).
- C throw is mashable.
Combos
Anywhere
- cr.C >
- dp + D, (Very close.) [28%]
- DM qcf hcb + A [67%] {1 Stock}
- j.C [37%]
- dp + B, (Very close.) [26%]
- j.C [35%]
- DM qcf qcf + A [40%] {1 Stock}
- hcf + A > qcf + P [27%]
- f + A [22%]
- dp + D, (Very close.) [28%]
- cr.B x 1-3 >
- dp + B,
- j.C
- DM qcf qcf + A
- f + A
- dp + B,
- Corner: cr.C > f + A, cr.C > ... {+20%}
- Counterhit & opponent in the air: cr.C > qcb + A {24%}
Max Mode
- Already in Max Mode: A repeatedly (2) >>
- hcf + A >> dp + D,
- DM qcf hcb + A (Corner) {70%} {+0 Stock}
- j.C
- hcf + A >> dp + D,
- cr.C >> BC, run, cr.C > {2 Stocks}
- hcf + A >> dp + D,
- DM qcf hcb + A (Corner) {80%} {+0 Stocks}
- j.C
- SDM qcf qcf + AC {+1 Stock}
- DM qcf qcf + A {+0 Stocks}
- hcf + A >> dp + D,
Attack Strings
- cl.C / (cr.B x 3) > f + A
- Corner: cl.C > f + A, cr.C > f + A
- CD > hcf + A > qcf + A
- cr.B, cr.C > f + A
Strategies
Palo palo palo palo bonito palo...*Chayanne tune*
Billy Kane its one of the ABC Trinity and its focused on poking and low rushing, f + A its an excellent command move...at corner a dp + D with a juggling DM qcf hcb + P finisher its your main 1 stock strategy.
Unfortunately he can be overheaded easily due that his anti air options are risky, his Counter Special (qcb + K) don't have good range and his Dragon Kicks (dp + K) can be punsihed easily, Crouching C its your only good option.