|
Frames
|
Advantage
|
Cancel
|
Block
|
Hitbox
|
Notes
|
Standing Close
|
|
5/2/6
|
+4/+2
|
R,C,S,Su
|
HL
|
|
|
|
5/3(5)9/5
|
-2/-4
|
C,S,Su
|
HL
|
|
|
|
|
5/3/19
|
-2/-4
|
C,S,Su
|
HL
|
|
|
|
8/5*5/26
|
-11/-13
|
|
HL
|
|
|
|
Standing Far
|
|
5/2/6
|
+4/+2
|
R,C,S,Su
|
HL
|
|
|
|
5/3(5)9/5
|
-2/-4
|
C,S,Su
|
HL
|
|
|
|
|
14/6/19
|
-5/-7
|
|
HL
|
|
|
|
8/5/30
|
-15/-17
|
|
HL
|
|
|
+
|
15/8/14
|
KD/0
|
C,S,Su
|
HL
|
|
|
Crouching
|
|
5/2/6
|
+4/+2
|
R,S,Su
|
HL
|
|
|
|
8/5/14
|
-7/-9
|
C,S,Su
|
L
|
|
|
|
6/5+5/29
|
-19/-21
|
C,S,Su
|
HL
|
|
|
|
|
18/8/19
|
KD/-9
|
|
L
|
|
|
Jump
|
|
5/2+3/-
|
-/-
|
|
H
|
|
|
|
|
5/6/-
|
-/-
|
|
H
|
|
|
|
5/6/-
|
-/-
|
|
H
|
|
|
|
8/8/-
|
-/-
|
|
H
|
|
|
+
|
12/4/-
|
KD/-
|
|
HL
|
|
|
Neutral Jump
|
|
5/2+3+3/-
|
-/-
|
|
H
|
|
|
|
|
|
5/6/-
|
-/-
|
|
H
|
|
|
|
5/4/-
|
-/-
|
|
H
|
|
|
|
5/10/-
|
-/-
|
|
H
|
|
|
Hop
|
|
5/8/-
|
-/-
|
|
H
|
|
|
|
5/6/-
|
-/-
|
|
H
|
|
|
|
5/3/-
|
-/-
|
|
H
|
|
|
|
8/4/-
|
-/-
|
|
H
|
|
|
Command Normals
|
f +
|
14/5/49
|
KD/-36
|
|
H
|
|
|
f + 
|
15/4(4)4+4+4/11
|
-3/-5
|
|
HL,H
|
|
|
|
f +  (cancel)
|
15/4(4)4+4+4/11
|
-3/-5
|
S,Su
|
HL
|
|
|
|
Special Moves
|
hcf +
|
26/23/33
|
|
|
HL
|
|
Mugetsu no Raiun - hcf + any button
- It will stun a hit opponent.
- The button used determines the attack's location (A is close, D is furthest away).
|
hcf +
|
30/23/33
|
|
|
HL
|
|
hcf +
|
34/23/33
|
|
|
HL
|
|
hcf +
|
38/23/33
|
|
|
HL
|
|
qcb +
|
14/8/4/16/18
|
|
|
HL
|
|
|
|
Yatanagi no Muchi - qcb + P
- Your main combo ender for standing opponents
- Whifss at crouching opponents
- Good against counters and projectile startups
- A version travels shorts and C version travels long
|
qcb +
|
16/8/4/16/22
|
|
|
HL
|
|
|
|
qcb + 
|
5[全身M] + 7+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3+2+13
|
|
|
HL
|
|
Shajitsu no Odori - qcb + K
- Overhead
- Slow Startup and Recovery, use it only for crouching opponents mind games
- Hits 5 times
|
qcb +
|
9[全身M] + 9+2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2+2+15
|
|
|
HL
|
j.qcf +
|
26/7/11
|
|
|
H
|
|
Raijin no Tsue - qcf + K (in air)
- An excellent slow and powerful overhead
- Pushes back Shermie and its safe block
- Can be used in backdashes
|
j.qcf +
|
32/7/13
|
|
|
H
|
|
DMs
|
qcfx2+
|
( {1 + 28[暗転] + 3}[全身M] + 1, 1+4, 5, 4, 5, 4, 5, 4, 5, 4, 7+27)
|
|
|
HL
|
|
Ankoku Raikou Ken - qcf,qcf + P
- Shermie forms an electric sphere and shocks the opponent doing five hits, comes out quick making easy to combo into from just about anything, links from the majority of her normals, her Kourai command normal, and No Mugetsu Raiun depending on which version you use to hit them, either way you have to be close in order for it to connect.
|
qcfx2+
|
( {1 + 28[暗転] + 7}[全身M] + 1, 1+4, 5, 4, 5, 4, 5, 4, 5, 4, 11+27)
|
|
|
HL
|
qcfx2+
|
( {1 + 28[暗転] + 12}[全身M], 28, 11+25)、(攻撃判定)( {1 + 28[暗転] + 12}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+25)
|
|
|
HL
|
|
|
Shukumei, Gen'ei, Shinshi - qcf,qcf + K
- Shermie jumps forward and torpedoes through the opponent with lightening at her feet.
- B version comes out very quickly making it very easy for it to combo from most of her normals and command normal, the D version has a slower start-up which makes it next to impossible to combo into it
|
qcfx2+
|
( {1 + 28[暗転] + 15}[全身M], 36, 11+28)、(攻撃判定)( {1 + 28[暗転] + 15}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 7, 1, 3, 1, 3, 1, 3, 1, 11+28)
|
|
|
HL
|
SDMs
|
qcfx2+ +
|
( {1 + 28[暗転]}[全身M] + 4, {[1](0, 1+6), [2](4, 1+6), [3](8, 1+6), [4](12, 1+6), [5](16, 1+6), [6](20, 1+6), [7](24, 1+6), [8](28, 1+6)}, 25+27)
|
|
|
HL
|
|
|
Ankoku Raikou Ken - qcf,qcf + AC
|
qcfx2+ +
|
( {1 + 28[暗転] + 11}[全身M] + 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 3, 1, 11+32)
|
|
|
HL
|
|
|
Shukumei, Gen'ei, Shinshi - qcf,qcf + BD
|
HSDM
|
, , b, ,
|
(22, 51+5)、(飛び道具)( 26 )
|
|
|
HL
|
|
Unmei no Ya - B,A,b,A + any button
|
, , b, ,
|
(22, 51+5)、(飛び道具)( 26 )
|
|
|
HL
|
|
, , b, ,
|
(22, 51+5)、(飛び道具)( 26 )
|
|
|
HL
|
|
, , b, ,
|
(22, 51+5)、(飛び道具)( 26 )
|
|
|
HL
|
|