General Info
Crouch height: Low
Jump: 4/40/1
Hop: 4/20/1
Dash: 3/10~∞/3
Backdash: 3/18/3
Wakeup: 25 frames
Recovery roll: 28 frames
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
1. Close C/far C,hcf + A - 28%-33%
2. qcf + K, run hcf + C - 30%
3. Crouch B, rdp + D(2), (S)qcf hcb + K - 55%
4. qcf + B, qcf hcb + D(as early as possible) - 42%
Corner
1. Close C, f + B, qcb + A(air) - 25%
2. Close C, f + A, qcf hcb + B - 55%
3. qcf + K, run rdp + D(2), (S)qcf hcb + K - 60% (works near corner as well)
Maxmode
1. Close D/f + A, BC, f + B, qcb + A, (C)hcf + A(2), (C)qcb + A, (C)hcf + A(2), (C)qcb + A, (C)hcf + A (Corner) - 55%
2. Close D/f + A, BC, run Close D, hcf + C(3), (C)qcb + C, qcfx2+BD - 65% (Corner only; Won't work against: Whip, Ryo*, Takuma*, Terry*, Andy, Joe, Athena* Kensou himself - The HCF + C will whiff -, Chin*, Kyo, Kusanagi, Benimaru*, Mai*, Yuri*, May Lee*, Regular and Orochi Shermie, Regular and Orochi Chris*, Vice, Mary, Kim, Choi, Kula, K9999, Angel*)
* - Works without Close D/f + A, BC
Attack Strings
1. Crouch D/CD, qcb + A
2. Jump CD, qcb + P
Move Properties
-cancellable normals are close A, far A, crouch A, close B, close C, far C(2), crouch C, close D, crouch D, jump A, jump B
-CD is cancellable into specials and DMs
-free cancellable into moves are hcf + A, qcf + K and qcb + P(air)
-free cancellable out-of moves are f + A, hcf + P, qcb + P(air) on the last hit, rdp + K and qcf + K
-f + B is cancellable, f + A is cancellable only if cancelled into
-qcf + K has autoguard
-f + A is an overhead
-rdp + K is supercancellable on the first and second hit