|
Frames
|
Advantage
|
Cancel
|
Block
|
Hitbox
|
Notes
|
Standing Close
|
|
3/5/5
|
+2/0
|
R,C,S,Su
|
HL
|
|
|
|
4/5/7
|
0/-2
|
C,S,Su
|
HL
|
|
|
|
3/3*7/15
|
-2/-4
|
C,S,Su
|
HL
|
|
|
|
|
4/4/22
|
-6/-8
|
C,S,Su
|
HL
|
|
|
Standing Far
|
|
3/4/5
|
+3/+1
|
R,C,S,Su
|
HL
|
|
|
|
7/4/9
|
-1/-3
|
|
HL
|
|
|
|
5/7/16
|
-3/-5
|
|
HL
|
|
|
|
19/4/15
|
+1/-1
|
|
HL
|
|
|
+
|
19/3/21
|
KD/-2
|
C,S,Su
|
HL
|
|
Goes over lows
|
Crouching
|
|
3/4/6
|
+2/0
|
R,C,S,Su
|
HL
|
|
|
|
3/3/8
|
+1/-1
|
R
|
L
|
|
|
|
6/5/19
|
-4/-6
|
C,S,Su
|
HL
|
|
|
|
10/8/22
|
KD/-12
|
C,S,Su
|
L
|
|
|
Jump
|
|
3/7/-
|
-/-
|
|
H
|
|
|
|
2/2+6/-
|
-/-
|
|
H
|
|
|
|
|
4/5/-
|
-/-
|
|
H
|
|
|
|
8/7/-
|
-/-
|
|
H
|
|
|
+
|
13/6/-
|
KD/-
|
|
HL
|
|
|
Neutral Jump
|
|
3/7/-
|
-/-
|
|
H
|
|
|
|
2/8/-
|
-/-
|
|
H
|
|
|
|
3/7/-
|
-/-
|
|
H
|
|
|
|
6/7/-
|
-/-
|
|
H
|
|
|
Hop
|
|
3/7/-
|
-/-
|
|
H
|
|
|
|
2/8/-
|
-/-
|
|
H
|
|
|
|
3/9/-
|
-/-
|
|
H
|
|
|
|
8/7/-
|
-/-
|
|
H
|
|
|
Command Normals
|
df+
|
3/3+3/19
|
-5/-7
|
S,Su
|
HL
|
|
|
|
Special Moves
|
qcf+
|
14/-/32
|
0/-2
|
|
HL
|
|
|
Power Wave - qcf+A
- Terry pounds the ground, sending a ground projectile across the screen
|
qcf+
|
19/10/18
|
KD/-10
|
S,Su,Fi
|
HL
|
|
Round Wave - qcf+C
- Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A
- cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C
- free cancellable into
- supercancellable
|
qcb+
|
13/10/18
|
KD/-10
|
Fi
|
HL
|
|
Burn Knuckle - qcb+P
- Terry dashes quickly across the screen with a high priority attack with his knuckle
- qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner
- free cancellable into
|
qcb+
|
20/19/20
|
KD/-21
|
Fi
|
HL
|
|
qcb+
|
10/3*2/10+11
|
-3/-5
|
Fi
|
HL
|
|
|
Crack Shoot - qcb+K
- Terry does a forward flip kick in the air
- qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents
- qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction
- free cancellable into
|
qcb+
|
9/2+4(5)*2/10+13
|
-5/-7
|
Fi
|
HL
|
|
|
|
dp+
|
6/4+2(21)12/19
|
KD/-40
|
Fi,Fo
|
HL
|
|
|
Power Dunk - dp+K
- Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground
- hard knockdown on the second hit if it hits an opponent in the air
- Upper body invincible: Frame 5-6.
- free cancellable into
- free cancellable out of on the first hit
|
dp+
|
7/4+2(23)14/21
|
KD/-46
|
Fi,Fo
|
HL
|
|
|
_d,u+
|
5/4*1(2)2(2)2(2)1/20+15
|
KD/-33
|
Su,Fo
|
HL
|
|
|
Rising Tackle - _d u+P
- A version: Lower body invincible: complete startup and first active period.
- C version: Upper body invincible: complete startup and first active period.
- supercancellable on the first hit
- free cancellable out of on the first hit
|
_d,u+
|
5/4*1(2)2(2)2(2)2(2)2(2)2/22+17
|
KD/-46
|
Su,Fo
|
HL
|
|
|
DMs
|
qcfx2+
|
6/2(6)3*2*12(17)1+1+7/33
|
KD/-53
|
|
HL
|
|
|
High Angle Geyser - qcfx2+K
- Invincible: A: Frame 1-3, C: Frame 1-6.
|
|
|
qcfx2+
|
11/7(6)3*2*12(17)1+1+7/37
|
KD/-57
|
|
HL
|
|
|
|
|
qcb,db,f+
|
17/1+1+8/43
|
KD/-25
|
|
HL
|
|
|
Power Geyser - qcb,f+P
- Terry powers up and pounds the ground, creating a geyser of flame in front of him
- Invincible: A: Frame 1-14, C: Frame 1-15. Upper body invincible: A: Frame 15-17, C: Frame 16-18
|
qcb,db,f+
|
18/1+1+9/47
|
KD/-29
|
|
HL
|
|
|
SDM
|
qcb,db,f+ +
|
18/1+1+7(3)1+1+7(34)1+1+7/36
|
KD/-60
|
|
HL
|
|
|
Power Geyser - qcb,f+AC
|
|
|
|
|
HSDM
|
qcfx2+ +
|
12/7/30
|
KD/-19
|
|
HL
|
|
Rising Force - qcfx2+AC
- starts up fairly slow but can travel across the screen incredibly fast
- Counts as airborne during active period.
- Invincible: Complete startup.
|