|
|
Damage Values
|
|
Framedata
|
Advantage
|
Stun Duration
|
|
Move Name
|
Block H/L
|
Damage
|
Stun
|
Meter Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
Block
|
Hit
|
Block
|
Hit
|
Notes
|
Close LP
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
2
|
8
|
+1
|
+4
|
10
|
13
|
|
Close MP
|
HL
|
70[60]
|
100
|
40
|
sp/su
|
4
|
2+2
|
15
|
+2
|
+6
|
20
|
24
|
|
Close HP
|
HL
|
100
|
200
|
60
|
sp/su
|
4
|
4
|
15
|
-1
|
+3
|
17
|
21
|
|
Close LK
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
10
|
13
|
|
Close MK
|
HL
|
65
|
100
|
40
|
sp/su
|
4
|
3
|
17
|
-6
|
-3
|
13
|
16
|
|
Close HK
|
HL
|
110
|
200
|
60
|
-
|
9
|
5
|
24
|
-11
|
-7
|
17
|
21
|
|
Far LP
|
HL
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
7
|
+1
|
+4
|
10
|
13
|
|
Far MP
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
4
|
14
|
-4
|
-1
|
13
|
16
|
|
Far HP
|
HL
|
120
|
200
|
60
|
-
|
7
|
2
|
19
|
-3
|
+1
|
17
|
21
|
|
Far LK
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
6
|
+2
|
+5
|
10
|
13
|
|
Far MK
|
HL
|
70
|
100
|
40
|
-
|
7
|
2
|
13
|
-1
|
+2
|
13
|
16
|
|
Far HK
|
HL
|
110
|
200
|
60
|
-
|
8
|
2
|
22
|
-6
|
-2
|
17
|
21
|
|
crouch LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
8
|
+1
|
+4
|
10
|
13
|
|
crouch MP
|
HL
|
65
|
100
|
40
|
sp/su
|
5
|
4
|
10
|
0
|
+3
|
13
|
16
|
|
crouch HP
|
HL
|
90
|
200
|
60
|
-
|
6
|
4
|
12
|
+2
|
+7
|
17
|
22
|
Forces stand
|
crouch LK
|
L
|
25
|
50
|
20
|
ch/sp/su
|
3
|
3
|
9
|
-1
|
+2
|
10
|
13
|
|
crouch MK
|
L
|
65
|
100
|
40
|
sp/su
|
6
|
4
|
12
|
-2
|
+1
|
13
|
16
|
|
crouch HK
|
L
|
95
|
150
|
60
|
-
|
7
|
2
|
24
|
-8
|
-
|
17
|
-
|
untechable knockdown
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
4
|
4
|
-
|
-
|
-
|
8
|
11
|
startup leg projectile invincibility
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
10
|
13
|
startup leg projectile invincibility
|
Jump up HP
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
16
|
20
|
startup leg projectile invincibility
|
Jump up LK
|
H
|
30
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
8
|
11
|
startup leg projectile invincibility
|
Jump up MK
|
H
|
70
|
100
|
40
|
-
|
5
|
7
|
-
|
-
|
-
|
11
|
15
|
startup leg projectile invincibility
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
5
|
3
|
-
|
-
|
-
|
15
|
18
|
startup leg projectile invincibility
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
4
|
5
|
-
|
-
|
-
|
8
|
11
|
startup leg projectile invincibility
|
Jump forward MP
|
H
|
80
|
100
|
40
|
-
|
5
|
3
|
-
|
-
|
-
|
11
|
15
|
startup leg projectile invincibility
|
Jump forward HP
|
H
|
100
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
15
|
18
|
startup leg projectile invincibility
|
Jump forward LK
|
H
|
30
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
8
|
11
|
startup leg projectile invincibility
|
Jump forward MK
|
H
|
70
|
100
|
40
|
-
|
5
|
4
|
-
|
-
|
-
|
11
|
15
|
startup leg projectile invincibility
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
15
|
18
|
startup leg projectile invincibility
|
Focus Attack LVL 1
|
H
|
60
|
100
|
20
|
da
|
(10~17)+11
|
2
|
35
|
-21
|
-21
|
15
|
15
|
armor during charge, launch vs air, 4f~release dash cancellable
|
Focus attack LVL 2
|
H
|
80
|
150
|
40
|
da
|
(18~50)+11
|
2
|
35
|
-15
|
-
|
21
|
-
|
armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
|
Focus attack LVL 3
|
H
|
120
|
200
|
60
|
da
|
51+14
|
2
|
35
|
-
|
-
|
-
|
-
|
1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable
|
Forward Throw
|
0.8
|
140
|
130
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
-
|
-
|
untechable knockdown
|
Back throw
|
0.8
|
135
|
140
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
-
|
-
|
untechable knockdown
|
Air Throw
|
1.0
|
150
|
150
|
40
|
-
|
5
|
2
|
-
|
-
|
-
|
-
|
-
|
untechable knockdown
|
Cannon Spike LK
|
HL
|
100[120]
|
100[150]
|
30/40
|
su
|
5
|
2+19
|
20+12
|
-30
|
-
|
20
|
-
|
1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x)
|
Cannon Spike MK
|
HL
|
100[140]
|
100[180]
|
30/40
|
su
|
5
|
2+24
|
18+12
|
-30
|
-
|
20
|
-
|
1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x)
|
Cannon Spike HK
|
HL
|
100[160]
|
100[200]
|
30/40
|
su
|
5
|
2+29
|
17+12
|
-30
|
-
|
20
|
-
|
1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x)
|
Cannon Spike EX
|
HL
|
150[95]
|
200[100]
|
-250/0
|
su
|
5
|
2+24
|
18+12
|
-30
|
-
|
20
|
-
|
1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x)
|
Spiral Arrow LK
|
L
|
100
|
150
|
30/30
|
-
|
7
|
19
|
4+5
|
-17
|
-
|
20
|
-
|
14~29f airborne, launch
|
Spiral Arrow MK
|
L
|
120
|
150
|
30/30
|
-
|
7
|
19
|
4+5
|
-17
|
-
|
20
|
-
|
14~29f airborne, launch
|
Spiral Arrow HK
|
L
|
80*60
|
100*80
|
30/30*30
|
su
|
7
|
7*12
|
4+5
|
-10
|
-
|
20
|
24*-
|
14~29f airborne, 2nd hit launch
|
Spiral Arrow EX
|
L
|
100*60
|
100*100
|
-250/0
|
su
|
7
|
7*12
|
4+5
|
-10
|
-
|
20
|
24*-
|
2~25f projectile invincible, 14~29f airborne, 2nd hit launch
|
Spin Knuckle LP
|
HL
|
80*80
|
100*100
|
30/20*20
|
su
|
35
|
3*8
|
9
|
+4
|
-
|
20
|
24*-
|
1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch
|
Spin Knuckle MP
|
HL
|
80*80
|
100*100
|
30/20*20
|
su
|
33
|
3*8
|
10
|
+3
|
-
|
20
|
24*-
|
1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch
|
Spin Knuckle HP
|
HL
|
80*80
|
100*100
|
30/20*20
|
su
|
36
|
3*8
|
10
|
+3
|
-
|
20
|
24*-
|
1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch
|
Spin Knuckle EX
|
HL
|
80*80
|
100*100
|
-250/0
|
su
|
33
|
3*8
|
10
|
+3
|
-
|
20
|
24*-
|
1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch
|
Razor's Edge Slicer LP
|
L
|
100
|
150
|
30/30
|
su
|
53+10
|
9
|
13
|
-1
|
-
|
20
|
-
|
7~62f airborne, 31~53f cancellable into grab, launch
|
Razor's Edge Slicer MP
|
L
|
100
|
150
|
30/30
|
su
|
45+10
|
9
|
13
|
-1
|
-
|
20
|
-
|
7~53f airborne, 31~45f cancellable into grab, launch
|
Razor's Edge Slicer HP
|
L
|
100
|
150
|
30/30
|
su
|
39+10
|
9
|
13
|
-1
|
-
|
20
|
-
|
7~48f airborne, 31~39f cancellable into grab, launch
|
Razor's Edge Slicer EX
|
L
|
120
|
200
|
-250/0
|
su
|
43+10
|
9
|
13
|
-1
|
-
|
20
|
-
|
7~52f airborne, 31~43f cancellable into grab, launch
|
Fatal Leg Twister
|
1.0
|
130
|
140
|
0/40
|
-
|
31+1
|
1
|
until ground +5
|
-
|
-
|
-
|
-
|
untechable knockdown
|
Crossed Scissors
|
1.0
|
140
|
150
|
0/40
|
-
|
31+1
|
1
|
until ground +5
|
-
|
-
|
-
|
-
|
untechable knockdown
|
Cannon Strike
|
HL
|
60
|
100
|
10/20
|
-
|
12[17]
|
11[3]
|
until ground +5[5]
|
[+8]
|
[+11]
|
15
|
18
|
recovery after landing, brackets represent instant air cannon strike
|
Cannon Strike EX
|
HL
|
80
|
100
|
-250/0
|
-
|
12[17]
|
11[3]
|
until ground +4[4]
|
[+14]
|
[+18]
|
20
|
24
|
recovery after landing, brackets represent instant air cannon strike
|
Super Combo
|
HL
|
40x6*110
|
0
|
-1000/0
|
-
|
1+5[1+4]
|
6*6*6(3)2*2(2)2(11)8
|
30+21
|
-35
|
-
|
?
|
-
|
1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below
|
Ultra Combo 1
|
HL
|
30x6*210[30x5*330]
|
0
|
0/0
|
-
|
1+9
|
6*6*6(3)2*2(2)2(11)8
|
30+21
|
-35
|
-
|
?
|
-
|
1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation
|
Ultra Combo 2
|
-
|
470
|
0
|
0/0
|
-
|
1+0
|
35
|
61
|
-
|
-
|
-
|
-
|
|
Dash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
18
|
-
|
-
|
-
|
-
|
|
Backdash
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
22
|
-
|
-
|
-
|
-
|
1~6f invincible, 7~17f airborne
|
Move Name
|
Block H/L
|
Damage
|
Stun
|
Meter Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
Block
|
Hit
|
Block
|
Hit
|
Notes
|
|
|
Damage Values
|
|
Framedata
|
Advantage
|
Stun Duration
|
|