MANTIS STYLE
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Block
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Super Meter
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Frames
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Move Name
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HL
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Damage
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Stun
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Gain
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Cancel Ability
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Startup
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Active
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Recovery
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On Guard
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On Hit
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Notes
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LP
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HL
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25
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50
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20
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ch/sp/su
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3
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2
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7
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+3
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+5
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MP
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HL
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55
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100
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40
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sp/su
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4
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5
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8
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+5
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+6
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Far version 80 damage
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HP
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HL
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70*40
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100*100
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40*20
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sp/su
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5
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2*4
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17
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-3
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+1
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Forces stand, 1st hit cancellable
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LK
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HL
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40
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50
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20
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su
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5
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4
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13
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-3
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-2
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Far version 40 damage
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MK
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HL
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60
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100
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40
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sp/su
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5
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3
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17
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-2
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-1
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HK
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HL
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110
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200
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60
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-
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8
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2
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20
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-4
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0
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crouch LP
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HL
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20
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50
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20
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ch/sp/su
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4
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2
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7
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+2
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+5
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crouch MP
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HL
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70
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100
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40
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sp/su
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7
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4
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11
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-1
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+1
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crouch HP
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HL
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100
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200
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60
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-
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7
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4
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19
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-5
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-1
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crouch LK
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L
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30
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50
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20
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ch/sp/su
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4
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2
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8
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+1
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+4
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crouch MK
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L
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70
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100
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40
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sp/su
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7
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3
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14
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-3
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-1
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crouch HK
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L
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85
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100
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60
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-
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8
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3
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22
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-7
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-
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cannot fast recover
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Jump LP
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H
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40
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50
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20
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-
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4
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7
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-
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-
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-
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Jump MP
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H
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70
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100
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40
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-
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5
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5
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-
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-
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-
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Jump HP
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H
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100
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200
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60
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-
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6
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4
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-
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-
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-
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Jump LK
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H
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50
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50
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20
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-
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5
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8
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-
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-
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-
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straight jump 30 damage
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Jump MK
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H
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70
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100
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40
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-
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4
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8
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-
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-
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-
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straight jump 80 damage
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Jump HK
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H
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100
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200
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60
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-
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6
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3
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-
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-
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-
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??? (switch style?)
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-
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-
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-
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-
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-
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-
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-
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5
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-
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-
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Focus Attack LVL 1
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HL
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60
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100
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20
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-
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21
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2
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35
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-21
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-21
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Focus attack LVL 2
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HL
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90
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150
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40
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-
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17+12
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2
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35
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-15
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-
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Focus attack LVL 3
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-
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150
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200
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60
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-
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65
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2
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35
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-
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-
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Forward Throw
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0.9
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130
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100
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40
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-
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3
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2
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20
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-
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-
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Back Throw
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1.0
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120
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100
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40
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-
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3
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2
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20
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-
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-
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Hyakurenkou LP
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HL
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16xn
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20xn
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10/5xN
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su
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5
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3(5)3(5)3(5)3
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17
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+5
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+9
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Armor break
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Hyakurenkou MP
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HL
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16xn
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20xn
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10/5xN
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su
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4
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3(3)3(3)3(3)3
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17
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+5
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+9
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Armor break
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Hyakurenkou HP
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HL
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16xn
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20xn
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10/5xN
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su
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3
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3(3)3(3)3(3)3
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17
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+5
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+9
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Armor break
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Hyakurenkou EX
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HL
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16xn
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20xn
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-250/0
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su
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3
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3(3)3(3)3(3)3
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17
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+5
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+9
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Armor break
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Gekirou LK
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HL
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100*10x4*20
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80*10x5
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20/20*5x5
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-
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5
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15
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14+8
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-35
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-
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1~4f strike invincible
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Gekirou MK
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HL
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100*10x5*40
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80*10x6
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20/20*5x6
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-
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7
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15
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17+8
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-35
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-
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1~4f strike invincible
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Gekirou HK
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HL
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100*10x6*90
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80*10x6*80
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20/20*5x7
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-
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7
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15
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18+8
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-35
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-
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1~4f strike invincible
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Gekirou EX
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HL
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100*10x6*90
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80*10x6*80
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-250/0
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-
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7
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15
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18+8
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-35
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-
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1~4f strike invincible
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Zanei
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HL
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20*280
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0
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-1000/0
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-
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1+6
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16
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66
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-61
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-
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Invincible LP 1~11/MP 1~8/HP 1~5, Armor break
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Ultra Combo 1
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HL
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405
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0
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0/0
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-
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1+10
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11
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59
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-49
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-
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1~10f invincible, Armor break
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Ultra Combo 2
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HL
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23*420
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0
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0/0
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-
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1+8
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2(6)2(6)2(6)2
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33
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-10
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-
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1~8f invincible
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CRANE STYLE
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Block
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Super Meter
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Frames
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Move Name
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HL
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Damage
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Stun
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Gain
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Startup
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Active
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Recovery
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On Guard
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On Hit
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Notes
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LP
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HL
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30
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50
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20
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ch/sp/su
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4
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3
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13
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-4
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-2
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MP
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L
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50*50
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50*50
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20*20
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-
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18
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2*2
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22
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-3
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+1
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HP
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L*HL
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100*100
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100*100
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40*20
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-
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17
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2*4
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19
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-5
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0
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2nd hit forces stand, 1st hit low attack
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LK
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HL
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40
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50
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20
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su
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8
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4
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13
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-3
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-2
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MK
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HL
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100
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100
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40
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-
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7
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4
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22
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-5
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-1
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HK
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HL
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70*50
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100*100
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40*20
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-
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5
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3(9)2
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22
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-6
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-2
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crouch LP
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HL
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40
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50
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20
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su
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4
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2
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9
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0
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+3
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crouch MP
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HL
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70
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100
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40
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sp/su
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5
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4
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13
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-3
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-1
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crouch HP
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HL
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180
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300
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60
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-
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21
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5
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16
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-3
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+1
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crouch LK
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L
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30
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50
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20
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sp/su
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5
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6
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16
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-8
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-
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crouch MK
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L
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80
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100
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40
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su
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8
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3
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21
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-3
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-1
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crouch HK
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HL
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120
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150
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60
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-
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5
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3
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31
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-16
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-12
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Jump LP
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H
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50
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50
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20
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-
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4
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7
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-
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-
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-
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Jump MP
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H
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90
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100
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40
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-
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4
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5
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-
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-
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-
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straight jump 80 damage
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Jump HP
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H
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110
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200
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60
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-
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5
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7
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-
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-
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-
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straight jump 100 damage
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Jump LK
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H
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40
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50
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20
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-
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4
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9
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-
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-
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-
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Jump MK
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H
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70
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100
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40
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-
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4
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8
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-
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-
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-
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straight jump 90 damage
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Jump HK
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H
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100
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200
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60
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-
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6
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3
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-
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-
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-
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??? (switch style?)
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-
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-
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-
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-
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-
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-
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-
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5
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-
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-
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Shakudan(overhead)
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H
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50
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50
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20
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-
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4
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2
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-
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-
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-
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Pursuit property
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Focus Attack LVL 1
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HL
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60
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100
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20
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-
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21
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2
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35
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-21
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-21
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Focus attack LVL 2
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HL
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90
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150
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40
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-
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17+12
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2
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35
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-15
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-
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Focus attack LVL 3
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-
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150
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200
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60
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-
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65
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2
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35
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-
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-
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Forward Throw
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0.9
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130
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100
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60
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-
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3
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2
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20
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-
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Back Throw
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1.0
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120
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100
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40
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-
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3
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2
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20
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-
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-
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Jasen LP
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HL
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20x2*60
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20x2*80
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20/8x2*20
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su
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6
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3(5)1(5)4
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20
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-3
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+1
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1~3 hits cancellable
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Jasen MP
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HL
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20x3*65
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20x3*80
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20/8x3*20
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su
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6
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3(7)3(11)1(5)4
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20
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-3
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+1
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1~3 hits cancellable
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Jasen HP
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HL
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20x4*70
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20x4*80
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20/8x4*20
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su
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6
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3(7)3(12)3(11)1(5)4
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20
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-3
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+1
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1~3 hits cancellable
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Jasen EX
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HL
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20x4*80
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50x5
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-250/0
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su
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6
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3(7)3(12)3(11)1(5)4
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20
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-3
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+1
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1~45f projectile invincible, 1~5 hits cancellable
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Oga
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-
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-
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-
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-
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-
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-
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-
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27
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-
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-
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Oga EX
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-
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-
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-
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-250/0
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-
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-
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-
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27
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-
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-
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Oga Stop
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-
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-
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-
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-
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-
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-
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-
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30
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-
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-
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Oga Close
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H
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100
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150
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30/50
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-
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13
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6
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13
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-8
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-
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Armor break
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Oga Far
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H
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100
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150
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30/50
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-
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12
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7
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13
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-13
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-
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Armor break
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Oga Ceiling
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-
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-
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-
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-
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-
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-
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-
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63
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-
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-
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Oga Ceiling Drop
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H
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100
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150
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30/50
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-
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3
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15
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13
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-
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-
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Armor break
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Oga Super Close
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H
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100
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150
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30/50
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-
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3
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14
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1+12
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-
|
-
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Armor break
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Super Combo
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-
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320
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0
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-1000/0
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-
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1+0
|
19
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16+16
|
-
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-
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Invincible LK 1~12/MK 1~8/HK 1~5, Pursuit property
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Ultra Combo 1
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-
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150*248
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0
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0/0
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-
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1+10
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8
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25+28
|
-
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-
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1~11f invincible, Pursuit property
|
Ultra Combo 2
|
H
|
428
|
0
|
0/0
|
-
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1+9
|
until ground
|
26
|
-
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-
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Block
|
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Super Meter
|
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Frames
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Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|