|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close LP
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+2
|
+5
|
|
Close MP
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
3
|
14
|
-3
|
0
|
|
Close HP
|
HL
|
120[70]
|
200[150]
|
60
|
sp/su
|
5
|
4
|
15
|
-1
|
+4
|
Forces stand
|
Close LK
|
HL
|
30
|
50
|
20
|
ch
|
3
|
3
|
8
|
0
|
+3
|
|
Close MK
|
HL
|
60
|
100
|
40
|
-
|
5
|
2
|
16
|
-4
|
-1
|
|
Close HK
|
HL
|
130
|
200
|
60
|
-
|
6
|
3
|
18
|
-3
|
+1
|
|
Far LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
7
|
+2
|
+5
|
|
Far MP
|
HL
|
80
|
100
|
40
|
sp/su
|
5
|
4
|
14
|
-4
|
-1
|
|
Far HP
|
HL
|
100
|
200
|
60
|
su
|
5
|
3
|
14
|
+1
|
+5
|
|
Far LK
|
HL
|
40
|
50
|
20
|
ch
|
5
|
2
|
9
|
0
|
+3
|
|
Far MK
|
HL
|
70
|
100
|
40
|
-
|
7
|
4
|
12
|
-2
|
+1
|
|
Far HK
|
HL
|
110
|
200
|
60
|
-
|
13
|
5
|
14
|
-1
|
+3
|
|
crouch LP
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
crouch MP
|
HL
|
70
|
100
|
40
|
sp/su
|
4
|
5
|
10
|
-1
|
+2
|
|
crouch HP
|
HL
|
100[70]
|
200[150]
|
60
|
-
|
5
|
4
|
23
|
-9
|
-4
|
Forces stand
|
crouch LK
|
L
|
30
|
50
|
20
|
ch
|
4
|
2
|
9
|
0
|
+3
|
|
crouch MK
|
L
|
70
|
100
|
40
|
-
|
7
|
4
|
14
|
-4
|
-1
|
|
crouch HK
|
L
|
100*110
|
100*100
|
60
|
su
|
6
|
4(20)4
|
17
|
-3
|
-
|
1st hit cancellable, cannot fast recover
|
Jump up LP
|
H
|
50
|
50
|
20
|
-
|
5
|
2
|
-
|
-
|
-
|
|
Jump up MP
|
H
|
80
|
100
|
40
|
-
|
7
|
4
|
-
|
-
|
-
|
|
Jump up HP
|
H
|
100
|
200
|
60
|
-
|
7
|
3
|
-
|
-
|
-
|
|
Jump up LK
|
H
|
40
|
50
|
20
|
-
|
7
|
6
|
-
|
-
|
-
|
|
Jump up MK
|
H
|
80
|
100
|
40
|
-
|
7
|
6
|
-
|
-
|
-
|
|
Jump up HK
|
H
|
100
|
200
|
60
|
-
|
6
|
3
|
-
|
-
|
-
|
|
Jump forward LP
|
H
|
50
|
50
|
20
|
-
|
6
|
6
|
-
|
-
|
-
|
|
Jump forward MP
|
H
|
80
|
100
|
40
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward HP
|
H
|
100
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward LK
|
H
|
30
|
50
|
20
|
-
|
5
|
5
|
-
|
-
|
-
|
|
Jump forward MK
|
H
|
60
|
100
|
40
|
-
|
5
|
6
|
-
|
-
|
-
|
|
Jump forward HK
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
|
|
Overhead F+MP
|
H
|
80
|
100
|
40
|
-
|
15
|
3
|
14
|
-3
|
0
|
|
Target Combo 1
|
H
|
80
|
100
|
40
|
-
|
15
|
3
|
14
|
-3
|
0
|
|
F+HP
|
HL
|
120
|
200
|
60
|
-
|
8
|
3
|
15
|
0
|
+2
|
|
B or F+LK
|
HL
|
50
|
50
|
20
|
-
|
7
|
4
|
15
|
-8
|
-3
|
|
B or F+MK
|
HL
|
60
|
100
|
40
|
-
|
11
|
4
|
14
|
-4
|
+1
|
|
B or F+HK(close)
|
HL
|
120
|
200
|
60
|
-
|
16
|
6
|
12
|
0
|
+4
|
|
DF+HK
|
HL
|
110
|
200
|
60
|
-
|
11
|
2
|
17
|
-1
|
-
|
|
Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
21
|
2
|
35
|
-21
|
-21
|
|
Focus attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
17+12
|
2
|
35
|
-15
|
-
|
|
Focus attack LVL 3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
Forward Throw
|
0.9
|
120
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
Back throw
|
0.9
|
120
|
80
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
|
F+LP+LK (air)
|
1.25
|
150
|
150
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
|
B+LP+LK (air)
|
1.25
|
150
|
150
|
40
|
-
|
3
|
2
|
-
|
-
|
-
|
|
Sonic Boom LP
|
HL
|
50
|
50
|
20/20
|
su
|
9
|
-
|
29 (total duration)
|
+6
|
+10
|
charge 50f
|
Sonic Boom MP
|
HL
|
50
|
50
|
20/20
|
su
|
9
|
-
|
31 (total duration)
|
+4
|
+8
|
charge 50f
|
Sonic Boom HP
|
HL
|
50
|
50
|
20/20
|
su
|
9
|
-
|
33 (total duration)
|
+2
|
+6
|
charge 50f
|
Sonic Boom EX
|
HL
|
50*50
|
50*50
|
-250/0
|
su
|
11
|
-
|
39 (total duration)
|
+1
|
+4
|
Pursuit property, charge 50f
|
Somersault LK
|
HL
|
130[100]
|
200[100]
|
30/40
|
su
|
4
|
11
|
20+23
|
-33
|
-
|
1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f
|
Somersault MK
|
HL
|
140[100]
|
200[100]
|
30/40
|
su
|
4
|
11
|
22+23
|
-35
|
-
|
1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f
|
Somersault HK
|
HL
|
160[100]
|
200[100]
|
30/40
|
su
|
4
|
11
|
24+23
|
-37
|
-
|
1~3f invincible, 4~14f cannot be thrownArmor break, charge 55f
|
Somersault EX
|
HL
|
100*80
|
150*100
|
-250/0
|
su
|
4
|
2*9
|
24+23
|
-35
|
-
|
1~5f invincible, 6~14f cannot be thrown, Armor break, Pursuit property, charge 55f
|
Super Combo LK
|
HL
|
80*40x4*120
|
0
|
-1000/0
|
-
|
1+2
|
1*5*2(9)1*8*2
|
20+23
|
-24
|
-
|
1~8f invincible, 13~21f cannot be thrown, Pursuit property, charge 55f
|
Super Combo MK
|
HL
|
80*40x4*120
|
0
|
-1000/0
|
-
|
1+3
|
1*5*1(14)1*8*2
|
22+23
|
-26
|
-
|
1~9f invincible, 18~26f cannot be thrown, Pursuit property, charge 55f
|
Super Combo HK
|
HL
|
80*40x4*120
|
0
|
-1000/0
|
-
|
1+5
|
1*5*1(19)1*8*2
|
24+23
|
-28
|
-
|
1~11f invincible, 25~33f cannot be thrown, Pursuit property, charge 55f
|
Ultra Combo 1
|
HL
|
90*24x6*66*210
|
0
|
0/0
|
-
|
1+6
|
1*3*1(30)1*1*1*2*1
|
31+66
|
-77
|
-
|
1~10f invincible, Pursuit property, charge 55f
|
Ultra Combo 2
|
|
150*30x4*150
|
0
|
0/0
|
-
|
1+7
|
43
|
64 (total duration)
|
-5
|
-
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|