Street Fighter V/F.A.N.G/Strategy

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V-System

V-Reversal

An escape V-Reversal, Fang waves his arms as he slips behind the opponent. The recovery of this move can be punished if Fang V-Reverals a fast recovering moving.

V-Skill 1

Fang lets out a small poison blob which slowly moves forward. Upon contact, the opponent becomes poisoned, building Fang a small amount of V-Meter as well. The projectile does not have any hitbox associated with it, so it passed through fireballs and attacks without nay interaction. The amount of poison damage sustained fills up your opponent's V-gauge as well and is equivalent to the V-Skill 1 connecting. It is possible to throw multiple V-Skill at your opponent to fill up your V-gauge quickly to benefit from VT0 installation.

V-Skill 2

A counter parry against physical attacks. F.A.N.G will twirl hitting the other player and poisoning them at the same time. Works against meaty crossups on wakeup. However, he is left in a counter hit state if struck after the parry window passes. It assists him in building space and inflicting poison damage status.

V-Trigger 1

Dokunomu is a 2 bar V-Trigger that has Fang release a cloud of poison gas surrounding him. When the opponent gets close, they begin taking the effects of poison. Fang's V-Skill also powers up to become a true 2 hit projectile, causing the opponent to take damage on hit and inflicting hit stun, and can clash with other projectiles as well as poison on contact even on block. Each use takes about 1/3 of the meter, giving access to 3 total and can be cancelled off normals. When canceling into his special moves, Fang also no longer needs to have charge stored to perform them allowing him to move around more.

V-Trigger 2

Koryo Dokuda is a 3 bar V-Trigger causes Fang to roll up his sleeves, greatly powering up some of his special moves. Ryobenda now explodes when it expires and launches higher on hit and Nishikyu creates large puddles when it lands on the ground and has a higher combo potential, greatly increasing Fang's damage output. Each special takes about 1/5 of his V-Gauge, giving him about 5 uses total increasing combo damage output. The enhanced properties of his special attacks offer new mixups and damage output.

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