< Street Fighter V | Urien
Combos
BnB
- MP
- , crMP xx HK Tackle or HP Headbutt; headbutt is better if opponent is standing,
- crLK
- crLP xx HP Headbutt if standing, LK Tackle if not. Note LK tackle leaves at 0 advantage, meaning if opponent has a 3f he gives up his turn in exchange for causing more damage
- crLP
- crLP xx HP Headbutt/LK Tackle
- sLP > MP xx HK Tackle causes knockdown, usually MP will whiff if not right next to opponent at start
- HK (charged)
- crHP xx LP Headbutt, crHP xx HP fireball, HK Tackle The first crHP xx LP Headbutt is used to move forward allowing the 2nd to connect, however range/timing can be finicky. Go straight to crHP xx HP Fireball if not comfortable
- crMP
- crLP xx HP Headbutt or LK Tackle
With Meter
- EX Headbutt
- LK Tackle
- f+MP for reset
- Replace any LK Tackle in BnB with EX Tackle for more damage and a knockdown
Corner
- crHP
- , crHP xx MK Knees, f+MP Great damage and forces reset in corner, can go for MP, throw, or charge HK after if feeling brave
Crush Counter
- HP
- dash crMP, crLP xx HP Headbutt if close
- HK Tackle if further away
- HP (fully charged)
- dash crHP into appropriate follow-up based on distance
V-Trigger Cancels
- VT1: See Aegis Setup's guide under "Other Resources"
- VT2
- crMK xx VT2 if done further out