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Introduction
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In a nutshell
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Moves
Ground Normals
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing (Close) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 6 | -5 | -6 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | +3 | +2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +3 | +2 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +6 G: +5 | |
Forward (MK) | 6 | +2 | +1 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 8 | -5 | -6 | Standing | 6/8+2x3/11+5x3 | Ground | no | ||
Standing (Far) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 8 | +4 | +3 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -1 | -2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +5 | +4 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +8 G: +7 | |
Forward (MK) | 6 | +2 | +1 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 20 | -5 | -6 | Standing | 6/10+4/15+9 | Ground | no | ||
Crouching | Jab (LP) | 4 | +8 | +7 | Crouching | 0/3/6 | Ground | yes | Consecutive links H: +11F G: +10F |
Strong (MP) | 6 | +2 | +1 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -2 | -3 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 4 | +6 | +5 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +9F G: +8F | |
Forward (MK) | 4 | -2 | -3 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 14 | ? | -20 | Crouching | 6/15/24 | Crouching | no | ||
Dashing Normals
<a name="attack1-dash">Dashing Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Dashing (Close) | Jab (LP) | 4 | +7 | +6 | Standing | 0/3/6 | Ground | no | |
Strong (MP) | 5 | -4 | -5 | Standing | 3/9/15 | Ground | no | ||
Fierce (HP) | 8 | +4 | +3 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +4 | +3 | Standing | 0/3/6 | Ground | no | ||
Forward (MK) | 5 | +3 | +2 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 7 | -4 | -5 | Standing | 6/8+2x3/11+5x3 | Ground | no | ||
Dashing (Far) | Jab (LP) | 4 | +7 | +6 | Standing | 0/3/6 | Ground | no | |
Strong (MP) | 7 | +5 | +4 | Standing | 3/9/15 | Ground | no | ||
Fierce (HP) | 8 | 0 | -1 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | no | ||
Forward (MK) | 5 | +3 | +2 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 19 | -4 | -5 | Standing | 6/10+4/15+9 | Ground | no | ||
Jumping Attacks
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical / Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | yes | |||
Strong (MP) | 6 | Air | 3/9/15 | Standing | yes | ||||
Fierce (HP) | 7 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 6 | Air | 0/3/6 | Standing | yes | ||||
Forward (MK) | 6 | Air | 3/9/15 | Standing | yes | ||||
Roundhouse (HK) | 9 | Air | 6/15/24 | Standing | no | ||||
Throws and Other Stuff
<a name="throw">Normal Throw</a> | |||||||
Innocent Hug <img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | -2 | Standing | 9 | Left or Right | ||
<a name="throw-air">Air Throw</a> | |||||||
Childish Drop (Air Only) <img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | Air | 9 | Left or Right | |||
<a name="pursuit">Pursuit</a> | |||||
Pursuit (Knockdown Only) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) |
Remark |
Normal | 34 | Air | 6/24 | ||
ES | 34 | Air | 0/0 | ||
<a name="other">Special Skills</a> | ||
High jump<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/8(1).gif" border="0" > |
After Pos | Remark |
Air | Super Jump. |
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
Soul Flash<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 13 | +2 | -8 | Standing | 12/16/21 | All | Knocks down on air hit. | |
middle | 13 | +2 | -8 | Standing | 12/16/21 | All | ||
high | 13 | +2 | -8 | Standing | 12/16/21 | All | ||
ES | 20 | +9 | -1 | Standing | 0/0/0 | All | ||
Air Soul Flash (Air) <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 12 | Standing | 12/16/21 | All | Knocks down on air hit. Landing time: 1F |
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middle | 12 | Standing | 12/16/21 | All | ||||
high | 12 | Standing | 12/16/21 | All | ||||
ES | 19 | Standing | 0/0/0 | All | ||||
Shining Blade(GC)<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | -19 | Standing | 22/26/31 | All | Invincible frames: Normal: 7F, ES: 10FLanding time: 4F |
|
middle | 7 | Knockdown | -21 | Standing | 22/26/31 | All | ||
high | 7 | Knockdown | -25 | Standing | 22/26/31 | All | ||
ES | 5 | Knockdown | -36 | Standing | 0/0/0 | All | ||
Merry Turn<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 4 | Knockdown | -19 | Crouching | 18/21/24 | All | Landing time: 10F | |
middle | 5 | Knockdown | -25 | Crouching | 18/21/24 | All | ||
high | 6 | Knockdown | -30 | Crouching | 18/21/24 | All | ||
ES | 6 | Knockdown | -20 | Crouching | 0/0/0 | All | ||
Mystic Arrow<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge growth (Air/this) |
Guard Direction | Remark |
low | 38 | Knockdown | - | Standing | 12/18 | Throw | Can Juggle After ES version | |
middle | 38 | Knockdown | - | Standing | 12/18 | Throw | ||
high | 38 | Knockdown | - | Standing | 12/18 | Throw | ||
ES | 38 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves
<a name="ex">EX Super Moves</a> | |||||||
Splendor Love<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 16 | Knockdown | -61 | Crouching | All | Landing time: 10F | |
Luminous Illusion(Air)Jab (LP), Jab (LP), <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" >, Short (LK), Fierce (HP) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 4 | Knockdown | -23 | Air | All | ||
Gloomy Puppet Show<img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6a.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
2 | 25 | Knockdown | -32 | Standing | All | ||
Dark Force
<a name="df">Dark Force</a> | |||||
Mindless Doll(Mimicry Doll)Jab (LP) + Short (LK) or Strong (MP) + Forward (MK) |
Startup | Invincibility | Ending | After Pos | Contents |
58 | 60 | 28 | Standing | Creates an image which executes all her movements a short moment after. | |
Mindless Doll(Mirror Doll)Fierce (HP) + Roundhouse (HK) |
Startup | Invincibility | Ending | After Pos | Contents |
58 | 60 | 28 | Standing | Creates a mirror image. | |
No pushback from moves while in this mode. |
Combos & Patterns
- c.lp c.lk illusion: her easiest illusion combo is this. c.lp x 2 fast enough so that only 1 comes out on contact (2 fast ones will whiff if it doesn't contact, use this to see if you're doing it right) then go from down to downforward, lk~hp. after a few tries it's easy to get down.
- c.lk c.mp c.mk c.hp illusion: this is her most damaging corner illusion combo. the execution may be hard at first but it's easy once you get it down and are used to it. the only tips i have are just press lp lp as quick as you can like a chain from the hp and then f lk hp right after you did TWO lp's. i think this is where most people mess it up is press- ing forward after just one lp.
- c.lk s.mk: there's no confirming this one, so just go for it. same thing as the c.hp ending chain combo, except the timing for the combo is a little tighter, dont' go for this until you mastered the 2nd combo. this is her best mid screen illusion combo though. c.lk c.hp is an alternative but it isn't reliable since the illusion whiffs sometimes at a far distance.
- c.lk c.mp c.mk c.hk: her combo without meter. if you're too far for a sweep use her c.hp instead.
- dash hp xx illusion: it can meaty good and combo into illusion for big damage. close or far version both work well.
- jump in hp xx illusion: it can tick for mixups or it can actually combo if the opponent was standing and got hit.
- dash close lp, c.lp c.lk illusion: use the first combo listed but with a dash lp before of it. make sure you get the close version of dash lp so you can get the frame advantage to link the combo. note on jedah, anakaris, and their type of crouching, that close s.lp hits them on crouch, but the far version won't.
- dash close lp, c.lk c.mp c.mk c.hp illusion: this is for if you hit with the dash lp with the opponent's back near the corner.
- jump in strings: empty; lp mk; hp hk (on tall characters); hp; mk hp. they all vary in timing for the opponent to block so mix it up.
~basic groundchain->DI variations~ -s/cr.lk, s/cr.mk, DI a.-s/cr.lk, s/cr.mk, cr.sp, DI b.- s/cr.lk, s/cr.mp, s/cr.mk, DI c.- s/cr.lk, s/cr.mp, s/cr.mk, cr.sp, DI d.- s.mp, cr.sp, DI
- Note-refer to morrigan for DI junk
-d.lp, c.lp?groundchain->DI.
-d.lk, +c.lk, +c.mkXXsoulflash/merryturn/DI
-d.mp, +c.mkXXmerry turn(spinny wings)/soulflash
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat.
-DF-ES soulflash, /\, j.hp, [groundcombo->DI]/[ES uppercut, nakedsuper]
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat/lilith.
Strategy
Description Here
Rushdown
Description Here