Offensive Options
Normals/Command Normals
The most basic offensive option. Each character has normal attacks which can be performed by hitting a button (,,,,,).
Command normal are almost as easy as normals, but require a simple motion input (6 for example, or 3))
Throwing
Throws are performed by pressing the direction forward or back and punch or kick (6 or 4 or ). Only Medium and Heavy punches or kicks may perform normal throws. The direction you input will determine which way the opponent will go.
All characters have a command throw which is done with a motion input.
Special Moves
Special moves are done by performing a motion input and pressing a button (e.g.).
ES Moves
Similar to EX moves in other Street Fighter. These moves are more powerful than standard special moves (more damage/faster/etc.) but require at least 1 bar of special meter. ES moves are performed by doing the motion of the special move normally, except with two buttons of whatever type it requires. (i.e. Morrigan's Soul Flash, , can be used in an ES form by doing )
EX Moves
EX moves are the "Supers" of Vampire Savior. Unlike other Capcom games, the Supers of Vampire Savior are merely unique special moves. They have no invincibility and may not necessarily have high priority. These moves also require at least 1 bar of special meter. Normal EX moves are performed with their own motions, and two punches or Kicks. Command input (Or Sequential input) EX moves require their own combinations of directions and attack inputs.
Pursuits
Upon knocking down your opponent, you have the option to add an extra hit to your opponent with a pursuit. Pursuits deal strictly white damage.
To perform a pursuit, simultaneously press up and a punch or kick (8, or 8). Pursuits can be ES'd, by performing the command with two punches or kicks (8 or 8).