Darkstalkers 3/Controls

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Attack Notation


Attacks are represented with the following notation:

Term
Definition
Lp.png LP/JP
Jab/Light Punch
Mp.png MP/SP
Strong/Medium Punch
Hp.png HP/FP
Fierce/Heavy Punch
P.pngP.png PP
Two punch buttons pressed simultaneously.
P.png P.png P.png PPP
Three punch buttons pressed simultaneously.
Lk.png LK/SK
Short/Light Kick
Mk.png MK/FK
Forward/Medium Kick
Hk.png HK/RK
Roundhouse/Heavy Kick
K.pngK.png KK
Two kick buttons pressed simultaneously.
K.pngK.pngK.png KKK
Three kick buttons pressed simultaneously.


The terms are interchangeable, but in most cases, what's stated above will hold true.

Controller Motion Terminology


There are a couple ways to communicate motion inputs, standard notation and numberpad notation. It's useful to understand both methods.
"Forward" and "Backward" refer to the direction your character is facing.
Numberpad inputs as shown here assumes you are standing on the Player 1 side (left side).
When you're on the Player 2 side (the right side), simply reverse directions to get the same input. (Performing a 236 on the left becomes 214 on the right)

Term/Notation
Definition
QCF (236)
Qcf.png Quarter circle forward
QCB (214)
Qcb.png Quarter circle back
HCF (41236)
Hcf.png Half circle forward
HCB (63214)
Hcb.png Half circle back
DP (623)
Dp.png Dragon-punch type motion. Forward, down, down/forward
RDP (421)
Rdp.png Reverse dragon-punch type motion. Back, down, down/back
360 (632147896)
360.png Full circle starting forward and going clockwise.

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General
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Controls
HUD
Movement
Offense
Defense
Combos
Advanced
Glossary
Game Data
Characters
Anakaris
B.B. Hood
Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
Raptor
Rikuo
Sasquatch
Talbain
Victor