Attack Notation
Attacks are represented with the following notation:
Term
Definition
LP/JP
Jab/Light Punch
MP/SP
Strong/Medium Punch
HP/FP
Fierce/Heavy Punch
PP
Two punch buttons pressed simultaneously.
PPP
Three punch buttons pressed simultaneously.
LK/SK
Short/Light Kick
MK/FK
Forward/Medium Kick
HK/RK
Roundhouse/Heavy Kick
KK
Two kick buttons pressed simultaneously.
KKK
Three kick buttons pressed simultaneously.
The terms are interchangeable, but in most cases, what's stated above will hold true.
Controller Motion Terminology
There are a couple ways to communicate motion inputs, standard notation and numberpad notation. It's useful to understand both methods.
"Forward" and "Backward" refer to the direction your character is facing.
Numberpad inputs as shown here assumes you are standing on the Player 1 side (left side).
When you're on the Player 2 side (the right side), simply reverse directions to get the same input. (Performing a 236 on the left becomes 214 on the right)
Term/Notation
Definition
QCF (236)
Quarter circle forward
QCB (214)
Quarter circle back
HCF (41236)
Half circle forward
HCB (63214)
Half circle back
DP (623)
Dragon-punch type motion. Forward, down, down/forward
RDP (421)
Reverse dragon-punch type motion. Back, down, down/back
360 (632147896)
Full circle starting forward and going clockwise.