Combos & Patterns
- c.lp c.lk illusion: her easiest illusion combo is this. c.lp x 2 fast enough so that only 1 comes out on contact (2 fast ones will whiff if it doesn't contact, use this to see if you're doing it right) then go from down to downforward, lk~hp. after a few tries it's easy to get down.
- c.lk c.mp c.mk c.hp illusion: this is her most damaging corner illusion combo. the execution may be hard at first but it's easy once you get it down and are used to it. the only tips i have are just press lp lp as quick as you can like a chain from the hp and then f lk hp right after you did TWO lp's. i think this is where most people mess it up is press- ing forward after just one lp.
- c.lk s.mk: there's no confirming this one, so just go for it. same thing as the c.hp ending chain combo, except the timing for the combo is a little tighter, dont' go for this until you mastered the 2nd combo. this is her best mid screen illusion combo though. c.lk c.hp is an alternative but it isn't reliable since the illusion whiffs sometimes at a far distance.
- c.lk c.mp c.mk c.hk: her combo without meter. if you're too far for a sweep use her c.hp instead.
- dash hp xx illusion: it can meaty good and combo into illusion for big damage. close or far version both work well.
- jump in hp xx illusion: it can tick for mixups or it can actually combo if the opponent was standing and got hit.
- dash close lp, c.lp c.lk illusion: use the first combo listed but with a dash lp before of it. make sure you get the close version of dash lp so you can get the frame advantage to link the combo. note on jedah, anakaris, and their type of crouching, that close s.lp hits them on crouch, but the far version won't.
- dash close lp, c.lk c.mp c.mk c.hp illusion: this is for if you hit with the dash lp with the opponent's back near the corner.
- jump in strings: empty; lp mk; hp hk (on tall characters); hp; mk hp. they all vary in timing for the opponent to block so mix it up.
~basic groundchain->DI variations~ -s/cr.lk, s/cr.mk, DI a.-s/cr.lk, s/cr.mk, cr.sp, DI b.- s/cr.lk, s/cr.mp, s/cr.mk, DI c.- s/cr.lk, s/cr.mp, s/cr.mk, cr.sp, DI d.- s.mp, cr.sp, DI
- Note-refer to morrigan for DI junk
-d.lp, c.lp?groundchain->DI.
-d.lk, +c.lk, +c.mkXXsoulflash/merryturn/DI
-d.mp, +c.mkXXmerry turn(spinny wings)/soulflash
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat.
-DF-ES soulflash, /\, j.hp, [groundcombo->DI]/[ES uppercut, nakedsuper]
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat/lilith.