The King of Fighters 2002/Notation

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< The King of Fighters 2002
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Notation and Terms

Input

u = 8 = up
d = 2 = down
f = 6 = forward
b = 4 = backwards
uf = 9 = upforwards
ub = 7 = upback
df = 3 = down forward
db = 1 = down back

qcf = quarter circle forward (d, df, f = 236 motion)
qcb = quarter circle back (d, db, b = 214 motion)
hcf = half circle forward (b, db, d, df, f = 41236 motion)
hcb = half ci rcle back (f, df, d, db, b = 63214 motion)

A = LP
B = LK
C = HP
D = HK

cr. = crouching
cl. = standing close
st. = standing (far) attack
j. = jump
sj. / hj. = super jump / hyper jump
h. = hop
hh. = hyper-hop

XY = X + Y
(X) - means to charge. Thus, (X) Y means charge X, then Y _X - means to charge. Thus, _X Y means charge X, then Y

Abbreviations

  • BC = max mode (actually the max mode command...)
  • DM = desperation move
  • SDM = super desperation
  • HSDM = hidden super desperation move
  • SC = Super cancel
  • FCI = free cancellable in
  • FCO = free cancellable out of
  • OTG = "On The Ground". A move that may hit a knocked down opponent.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Andy
Angel
Athena
Benimaru
Billy Kane
Blue Mary
Chang
Chin
Choi
Chris
Clark
Daimon
Iori
Joe
K'
K9999
Kensou
Kim
Kula
Kyo
Leona
Mai
Mature
Maxima
May Lee
Ralf
Ramon
Robert
Ryo
Seth
Shermie
Takuma
Terry
Vanessa
Vice
Whip
Yamazaki
Yashiro
Yuri
Secret/Orochi Characters
Kusanagi
Orochi Chris
Orochi Shermie
Orochi Yashiro