General Info
Crouch height: Low
Stand | Crouch | Jump | Grab | Run |
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Colors
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Movelist
Combos
Anywhere
1. Crouch C, f+A/(hcf+A, qcf+A)/(dp+B, Jump C) - 20%/25%/33%
2. Crouch BBB, f+A/(dp+B, Jump C) - 20%/35%
Corner
1. Close/Crouch C, dp+D, qcf hcb+A - 65%
2. Close C, f+A, Crouch C, f+A/(hcf+A, qcf+A) - 45%/50%
Maxmode
1. Close C, BC, run Crouch C, hcf+A, dp+D, qcf hcb+A - 80% (Corner)
2. Close A (repeatedly)(2), hcf+A, dp+D, qcf hcb+A - 70% (Corner)
Counterhit
1. Crouch C(counterhit), qcb+A - 24%
Attack Strings
1. Close C/Crouch BBB, f+A
2. Close C, f+A, Crouch C, f+A (Corner)
3. CD, hcf+A, qcf+A
4. Crouch B, Crouch C, f+A
Move Properties
- cancellable normals are close A, far A, close B, crouch B, close C, crouch C, close D
- CD is cancellable into specials and DMs
- free cancellable into moves are hcf+P, qcb+P, dp+K and qcb+K
- free cancellable out-of moves are hcf+P qcf+P on both hits, mash P and qcb+D
- Crouch D hits low twice
- qcb+D counter is supercancellable on the first hit