Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Damage Values | Framedata | Advantage | Stun Duration | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Block H/L | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recovery | Block | Hit | Block | Hit | Notes |
Close LP | HL | 25 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 | |
Close MP | HL | 70[60] | 100 | 40 | sp/su | 4 | 2+2 | 15 | +2 | +6 | 20 | 24 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 4 | 4 | 15 | -1 | +3 | 17 | 21 | |
Close LK | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | 10 | 13 | |
Close MK | HL | 65 | 100 | 40 | sp/su | 4 | 3 | 17 | -6 | -3 | 13 | 16 | |
Close HK | HL | 110 | 200 | 60 | - | 9 | 5 | 24 | -11 | -7 | 17 | 21 | |
Far LP | HL | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 7 | +1 | +4 | 10 | 13 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 14 | -4 | -1 | 13 | 16 | |
Far HP | HL | 120 | 200 | 60 | - | 7 | 2 | 19 | -3 | +1 | 17 | 21 | |
Far LK | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 2 | 13 | -1 | +2 | 13 | 16 | |
Far HK | HL | 110 | 200 | 60 | - | 8 | 2 | 22 | -6 | -2 | 17 | 21 | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 8 | +1 | +4 | 10 | 13 | |
crouch MP | HL | 65 | 100 | 40 | sp/su | 5 | 4 | 10 | 0 | +3 | 13 | 16 | |
crouch HP | HL | 90 | 200 | 60 | - | 6 | 4 | 12 | +2 | +7 | 17 | 22 | Forces stand |
crouch LK | L | 25 | 50 | 20 | ch/sp/su | 3 | 3 | 9 | -1 | +2 | 10 | 13 | |
crouch MK | L | 65 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 | |
crouch HK | L | 95 | 150 | 60 | - | 7 | 2 | 24 | -8 | - | 17 | - | untechable knockdown |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | 10 | 13 | startup leg projectile invincibility |
Jump up HP | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 16 | 20 | startup leg projectile invincibility |
Jump up LK | H | 30 | 50 | 20 | - | 5 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MK | H | 70 | 100 | 40 | - | 5 | 7 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump up HK | H | 100 | 200 | 60 | - | 5 | 3 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MK | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Focus Attack LVL 1 | H | 60 | 100 | 20 | da | (10~17)+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable |
Focus attack LVL 2 | H | 80 | 150 | 40 | da | (18~50)+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable |
Focus attack LVL 3 | H | 120 | 200 | 60 | da | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable |
Forward Throw | 0.8 | 140 | 130 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown |
Back throw | 0.8 | 135 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown |
Air Throw | 1.0 | 150 | 150 | 40 | - | 5 | 2 | - | - | - | - | - | untechable knockdown |
Cannon Spike LK | HL | 100[120] | 100[150] | 30/40 | su | 5 | 2+19 | 20+12 | -30 | - | 20 | - | 1~4f invincible, 5f unthrowable + upper body invincible, 7~45f airborne, launch, grounded part juggles(1x) |
Cannon Spike MK | HL | 100[140] | 100[180] | 30/40 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~5f invincible, 7~48f airborne, launch, grounded part juggles(1x) |
Cannon Spike HK | HL | 100[160] | 100[200] | 30/40 | su | 5 | 2+29 | 17+12 | -30 | - | 20 | - | 1~5f invincible, 7~52f airborne, launch, grounded part juggles(1x) |
Cannon Spike EX | HL | 150[95] | 200[100] | -250/0 | su | 5 | 2+24 | 18+12 | -30 | - | 20 | - | 1~6f invincible, 7~48f airborne, launch, airborne part juggles(1x) |
Spiral Arrow LK | L | 100 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch |
Spiral Arrow MK | L | 120 | 150 | 30/30 | - | 7 | 19 | 4+5 | -17 | - | 20 | - | 14~29f airborne, launch |
Spiral Arrow HK | L | 80*60 | 100*80 | 30/30*30 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 14~29f airborne, 2nd hit launch |
Spiral Arrow EX | L | 100*60 | 100*100 | -250/0 | su | 7 | 7*12 | 4+5 | -10 | - | 20 | 24*- | 2~25f projectile invincible, 14~29f airborne, 2nd hit launch |
Spin Knuckle LP | HL | 80*80 | 100*100 | 30/20*20 | su | 35 | 3*8 | 9 | +4 | - | 20 | 24*- | 1f strike invincible, 2~25f mid-body invincibility + lower body projectile invincibility, 6~25f airborne, Armor break, 1st hit launch vs air, 2nd hit launch |
Spin Knuckle MP | HL | 80*80 | 100*100 | 30/20*20 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~24f mid-body invincibility + lower body projectile invincibility, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch |
Spin Knuckle HP | HL | 80*80 | 100*100 | 30/20*20 | su | 36 | 3*8 | 10 | +3 | - | 20 | 24*- | 1f strike invincible, 2~27f mid-body invincibility + lower body projectile invincibility, 6~27f airborne, Armor break, 1st hit launch vs air, 2nd hit launch |
Spin Knuckle EX | HL | 80*80 | 100*100 | -250/0 | su | 33 | 3*8 | 10 | +3 | - | 20 | 24*- | 1~25f strike invincible, 6~24f airborne, Armor break, 1st hit launch vs air, 2nd hit launch |
Razor's Edge Slicer LP | L | 100 | 150 | 30/30 | su | 53+10 | 9 | 13 | -1 | - | 20 | - | 7~62f airborne, 31~53f cancellable into grab, launch |
Razor's Edge Slicer MP | L | 100 | 150 | 30/30 | su | 45+10 | 9 | 13 | -1 | - | 20 | - | 7~53f airborne, 31~45f cancellable into grab, launch |
Razor's Edge Slicer HP | L | 100 | 150 | 30/30 | su | 39+10 | 9 | 13 | -1 | - | 20 | - | 7~48f airborne, 31~39f cancellable into grab, launch |
Razor's Edge Slicer EX | L | 120 | 200 | -250/0 | su | 43+10 | 9 | 13 | -1 | - | 20 | - | 7~52f airborne, 31~43f cancellable into grab, launch |
Fatal Leg Twister | 1.0 | 130 | 140 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown |
Crossed Scissors | 1.0 | 140 | 150 | 0/40 | - | 31+1 | 1 | until ground +5 | - | - | - | - | untechable knockdown |
Cannon Strike | HL | 60 | 100 | 10/20 | - | 12[17] | 11[3] | until ground +5[5] | [+8] | [+11] | 15 | 18 | recovery after landing, brackets represent instant air cannon strike |
Cannon Strike EX | HL | 80 | 100 | -250/0 | - | 12[17] | 11[3] | until ground +4[4] | [+14] | [+18] | 20 | 24 | recovery after landing, brackets represent instant air cannon strike |
Super Combo | HL | 40x6*110 | 0 | -1000/0 | - | 1+5[1+4] | 6*6*6(3)2*2(2)2(11)8 | 30+21 | -35 | - | ? | - | 1~6f invincible, 7~26f 46~83f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), see notes below |
Ultra Combo 1 | HL | 30x6*210[30x5*330] | 0 | 0/0 | - | 1+9 | 6*6*6(3)2*2(2)2(11)8 | 30+21 | -35 | - | ? | - | 1~10f invincible, 11~34f 50~87f airborne, juggle, 1st~6th hit launch vs air (untechable), 7th hit launch (untechable), 5th hit vs ground triggers full animation |
Ultra Combo 2 | - | 470 | 0 | 0/0 | - | 1+0 | 35 | 61 | - | - | - | - | |
Dash | - | - | - | - | - | - | - | 18 | - | - | - | - | |
Backdash | - | - | - | - | - | - | - | 22 | - | - | - | - | 1~6f invincible, 7~17f airborne |
Move Name | Block H/L | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recovery | Block | Hit | Block | Hit | Notes |
Damage Values | Framedata | Advantage | Stun Duration |
Notes:
- Depending on the opponent's animation, Cammy's Super is sometimes registered as hitting a frame earlier than it appears on-screen. For example:
- It cannot punish Akuma f+MP on block (-5f), but can punish Makoto MP/HP Oroshi on block (also -5f).
- It cannot link (no cancelling) after a far standing LK (+5f), but can link after a counterhit LP (also +5f) from the same distance.
- It can appear to counterhit moves out of their first active frame, which normally does not happen.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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