Introduction
Move Analysis
Normal Moves
Crouching Normals
Crouch HP is a very slow but very long range poke. Even if your opponent blocks, you build about as much meter as whiffing three LP Snake Strikes, so it can be useful to gain some advantage against a zoning opponent. It is quite unsafe on block and vulnerable to focus absorb dashes, so use it carefully!
Far Normals
Far HK is a slow medium-range poke with several special characteristics. For example, it can combo into either Ultra (though under limited circumstances for U2). It can step over some low pokes and punish harder than Far LK, but with more risk. It can combo into EX Snake Strike for full or near-full hits on some characters anywhere, or on most characters if it catches them out of the air or hits them into the corner. It can combo into Crouch HK for an untechable knockdown.
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +2 | +5 | |
Close MP | HL | 80 | 100 | 40 | sp/su | 5 | 2 | 10 | +2 | +5 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 6 | 2 | 23 | -7 | -2 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 4 | 2 | 6 | +3 | +6 | |
Close MK | HL | 30*50 | 50*50 | 40*20 | sp/su | 7 | 2(4)3 | 11 | 0 | +3 | 1st hit cancellable |
Close HK | HL | 110 | 200 | 60 | su | 8 | 2 | 21 | -5 | 0 | Forces stand |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 5 | 2 | 5 | +4 | +7 | |
Far MP | HL | 90 | 100 | 40 | - | 7 | 2 | 12 | 0 | +3 | |
Far HP | HL | 120 | 200 | 60 | - | 9 | 3 | 16 | -1 | +3 | |
Far LK | HL | 40 | 50 | 20 | - | 6 | 2 | 7 | +2 | +5 | |
Far MK | HL | 70 | 100 | 40 | - | 10 | 1 | 17 | -4 | -1 | |
Far HK | HL | 90 | 150 | 60 | - | 17 | 2 | 14 | +2 | - | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | |
crouch MP | HL | 80 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | |
crouch HP | HL | 100 | 200 | 60 | - | 14 | 2 | 30 | -14 | -10 | |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
crouch MK | L | 70 | 100 | 40 | sp/su | 6 | 1 | 16 | -3 | 0 | |
crouch HK | L | 110 | 200 | 60 | - | 12 | 2 | 22 | -6 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 6 | 5 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 4 | 6 | - | - | - | |
Jump up HK | H | 110 | 200 | 60 | - | 6 | 4 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 50*40 | 50*100 | 60*20 | - | 7 | 3(4)3 | - | - | - | |
F+MK | L | 60 | 50 | 40 | - | 21 | 2 | 16 | -4 | -1 | |
DF+MK | HL | 50 | 50 | 40 | - | 21 | 2 | 12 | 0 | +3 | |
F+HP | HL | 100 | 150 | 60 | - | 19 | 5 | 18 | -5 | - | |
DF+MK(air) | HL | 70 | 100 | 40 | - | 11 | Until ground | - | +7 | - | Pursuit property |
Target Combo 1 | HL | 70 | 100 | 30 | - | 8 | 2 | 21 | -5 | - | |
Focus Attack LVL 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 160 | 200 | 60 | - | 58 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 150 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | - | |
Messiah Kick LK | HL | 80 | 100 | 20/30 | - | 24 | 2 | 8+20 | -9 | -5 | |
Messiah Kick MK | HL | 80 | 100 | 20/30 | - | 26 | 2 | 11+20 | -12 | -8 | |
Messiah Kick HK | HL | 80 | 100 | 20/30 | - | 35 | 2 | 5+20 | -6 | -2 | |
Messiah Kick EX | HL | 20x5 | 10x4*50 | -250/0 | - | 11 | 3(1)2(1)2(1)2(8)2 | 6+27 | -14 | -10 | 1~16f invincible |
Messiah Kick LK followup | HL | 60 | 100 | 20/30 | su | 12 | 4 | 14+21 | -18 | - | 1~11f invincible, Pursuit property |
Messiah Kick MK followup | L | 80 | 100 | 20/30 | - | 19 | 2 | 19 | 0 | - | Low attack, cannot fast recover |
Messiah Kick HK followup | H | 90 | 150 | 20/30 | - | 26 | 5 | 17 | -1 | - | Mid attack, cannot fast recover |
Tornado Galaxy LP | HL | 40*50 | 50*50 | 20/10*20 | su | 10 | 8(6)2 | 20 | -1 | - | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy MP | HL | 50*20*40 | 50x3 | 20/10*10*20 | su | 14 | 10*11(5)2 | 20 | -1 | - | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy HP | HL | 50*20*50 | 50x3 | 20/10*10*20 | su | 15 | 10*11(5)2 | 20 | -1 | - | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy EX | HL | 0*130 | 0*100 | -250/0 | su | 11 | 19(3)1 | 22 | -2 | - | (translate), 2nd hit pursuit property, armor break |
Jatotsu Nature LP | HL | 40x5 | 40 | 20/16 | - | 8 | 1x5 | 1+17 | +2 | +6 | Pursuit property |
Jatotsu Nature MP | HL | 40x7 | 40 | 20/16 | - | 7 | 1*1*2*1x3*2 | 2+17 | 0 | +2 | Pursuit property |
Jatotsu Nature HP | HL | 40x7 | 40 | 20/16 | - | 6 | 1x3*2*1x3 | 4+17 | -1 | +1 | Pursuit property |
Jatotsu Nature EX | HL | 30*7 | 30 | -250/0 | - | 7 | 1*2*1*2*1x3 | 15+17 | - | - | 1~10f invincible, Pursuit property |
Super Combo LP | HL | 100*80*150 | 0 | -1000/0 | - | 1+6 | 1(14)1 | 29 | -9 | - | 1~6f invincible, Pursuit property, 2nd hit armor break |
Super Combo MP | HL | 100*80*150 | 0 | -1000/0 | - | 1+13 | 2(14)1 | 29 | -9 | - | |
Super Combo HP | HL | 100*80*150 | 0 | -1000/0 | - | 1+15 | 3(14)1 | 29 | -9 | - | 1~2f invincible, Pursuit property, 2nd hit armor break |
Ultra Combo 1 | HL | 30*30*38x7*134 | 0 | 0/0 | - | 1+8 | 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 | 32 | -13 | - | 1~9f invincible, Pursuit property, 9th hit armor breaks |
Ultra Combo 2 | HL | 47*403 | 0 | 0/0 | - | 1+10 | 88 | 87 | -74 | - | 1~13f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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