Gen (SSFIV)

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Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

MANTIS STYLE
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
LP HL 25 50 20 ch/sp/su 3 2 7 +3 +5
MP HL 55 100 40 sp/su 4 5 8 +5 +6 Far version 80 damage
HP HL 70*40 100*100 40*20 sp/su 5 2*4 17 -3 +1 Forces stand, 1st hit cancellable
LK HL 40 50 20 su 5 4 13 -3 -2 Far version 40 damage
MK HL 60 100 40 sp/su 5 3 17 -2 -1
HK HL 110 200 60 - 8 2 20 -4 0
crouch LP HL 20 50 20 ch/sp/su 4 2 7 +2 +5
crouch MP HL 70 100 40 sp/su 7 4 11 -1 +1
crouch HP HL 100 200 60 - 7 4 19 -5 -1
crouch LK L 30 50 20 ch/sp/su 4 2 8 +1 +4 Low attack
crouch MK L 70 100 40 sp/su 7 3 14 -3 -1 Low attack
crouch HK L 85 100 60 - 8 3 22 -7 D Low attack, cannot fast recover
Jump LP H 40 50 20 - 4 7 - - -
Jump MP H 70 100 40 - 5 5 - - -
Jump HP H 100 200 60 - 6 4 - - -
Jump LK H 50 50 20 - 5 8 - - - Mid attack, straight jump 30 damage
Jump MK H 70 100 40 - 4 8 - - - Mid attack, straight jump 80 damage
Jump HK H 100 200 60 - 6 3 - - -
??? (switch style?) - - - - - - - 5 - -
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 D
Focus attack LVL 3 - 150 200 60 - 65 2 35 D D
Forward Throw 0.9 130 100 40 - 3 2 20 - D Throw range 0.95
Back Throw 1.0 120 100 40 - 3 2 20 - D Throw range 1.05
Hyakurenkou LP HL 16xn 20xn 10/5xN su 5 3(5)3(5)3(5)3 17 +5 +9 Armor break, (translate)
Hyakurenkou MP HL 16xn 20xn 10/5xN su 4 3(3)3(3)3(3)3 17 +5 +9 Armor break, (translate)
Hyakurenkou HP HL 16xn 20xn 10/5xN su 3 3(3)3(3)3(3)3 17 +5 +9 Armor break, (translate)
Hyakurenkou EX HL 16xn 20xn -250/0 su 3 3(3)3(3)3(3)3 17 +5 +9 Armor break, (translate)
Gekirou LK HL 100*10x4*20 80*10x5 20/20*5x5 - 5 15 14+8 -35 D 1~4f strike invincible, (translate)
Gekirou MK HL 100*10x5*40 80*10x6 20/20*5x6 - 7 15 17+8 -35 D 1~4f strike invincible, (translate)
Gekirou HK HL 100*10x6*90 80*10x6*80 20/20*5x7 - 7 15 18+8 -35 D 1~4f strike invincible, (translate)
Gekirou EX HL 100*10x6*90 80*10x6*80 -250/0 - 7 15 18+8 -35 D 1~4f strike invincible
Zanei HL 20*280 0 -1000/0 - 1+6 16 66 -61 D Invincible LP 1~11/MP 1~8/HP 1~5, Armor break, (translate)
Ultra Combo 1 HL 405 0 0/0 - 1+10 11 59 -49 D 1~10f invincible, Armor break
Ultra Combo 2 HL 23*420 0 0/0 - 1+8 2(6)2(6)2(6)2 33 -10 - 1~8f invincible
CRANE STYLE
Block Super Meter Frames
Move Name HL Damage Stun Gain Startup Active Recovery On Guard On Hit Notes
LP HL 30 50 20 ch/sp/su 4 3 13 -4 -2
MP L 50*50 50*50 20*20 - 18 2*2 22 -3 +1 Mid attack
HP L*HL 100*100 100*100 40*20 - 17 2*4 19 -5 0 2nd hit forces stand, 1st hit low attack
LK HL 40 50 20 su 8 4 13 -3 -2
MK HL 100 100 40 - 7 4 22 -5 -1
HK HL 70*50 100*100 40*20 - 5 3(9)2 22 -6 -2
crouch LP HL 40 50 20 su 4 2 9 0 +3
crouch MP HL 70 100 40 sp/su 5 4 13 -3 -1
crouch HP HL 180 300 60 - 21 5 16 -3 +1
crouch LK L 30 50 20 sp/su 5 6 16 -8 D Low attack, (translate)
crouch MK L 80 100 40 su 8 3 21 -3 -1 Low attack, (translate)
crouch HK HL 120 150 60 - 5 3 31 -16 -12
Jump LP H 50 50 20 - 4 7 - - -
Jump MP H 90 100 40 - 4 5 - - - straight jump 80 damage
Jump HP H 110 200 60 - 5 7 - - - straight jump 100 damage
Jump LK H 40 50 20 - 4 9 - - -
Jump MK H 70 100 40 - 4 8 - - - straight jump 90 damage
Jump HK H 100 200 60 - 6 3 - - -
??? (switch style?) - - - - - - - 5 - -
Shakudan(overhead) H 50 50 20 - 4 2 - - - Pursuit property
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21
Focus attack LVL 2 HL 90 150 40 - 17+12 2 35 -15 D
Focus attack LVL 3 - 150 200 60 - 65 2 35 D D
Forward Throw 0.9 130 100 60 - 3 2 20 -
Back Throw 1.0 120 100 40 - 3 2 20 - D Throw range 1.05
Jasen LP HL 20x2*60 20x2*80 20/8x2*20 su 6 3(5)1(5)4 20 -3 +1 1~3 hits cancellable
Jasen MP HL 20x3*65 20x3*80 20/8x3*20 su 6 3(7)3(11)1(5)4 20 -3 +1 1~3 hits cancellable
Jasen HP HL 20x4*70 20x4*80 20/8x4*20 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1 1~3 hits cancellable
Jasen EX HL 20x4*80 50x5 -250/0 su 6 3(7)3(12)3(11)1(5)4 20 -3 +1 1~45f projectile invincible, 1~5 hits cancellable
Oga - - - - - - - 27 - -
Oga EX - - - -250/0 - - - 27 - - (translate)
Oga Stop - - - - - - - 30 - -
Oga Close H 100 150 30/50 - 13 6 13 -8 D (translate), Armor break
Oga Far H 100 150 30/50 - 12 7 13 -13 D (translate), Armor break
Oga Ceiling - - - - - - - 63 - -
Oga Ceiling Drop H 100 150 30/50 - 3 15 13 - D (translate), Armor break
Oga Super Close H 100 150 30/50 - 3 14 1+12 - D (translate), Armor break
Super Combo - 320 0 -1000/0 - 1+0 19 16+16 - D Invincible LK 1~12/MK 1~8/HK 1~5, Pursuit property
Ultra Combo 1 - 150*248 0 0/0 - 1+10 8 25+28 - D 1~11f invincible, Pursuit property
Ultra Combo 2 H 428 0 0/0 - 1+9 until ground 26 - - block high