Introduction
About Rashid
Final Patch
Players to Watch
- Gachikun
- JB
- John Takeuchi
- Oil King
Rashid | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.04 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 15 (41 if held) |
Backward Dash Speed | 24 |
Forward Dash Distance | 1.3033 (3.8877 if held) |
Backward Dash Distance | 1.097 |
Backdash CH Frames | 3-18 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 2.052 |
Throws | |
Throw Hurtbox | 0.402 |
Throw Range | 0.852 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Stand MP
Stand HP
Stand LK
Stand MK
Stand HK
Crouch LP
Crouch MP
Crouch HP
Crouch LK
Crouch MK
Crouch HK
Jump LP
Jump MP
Jump HP
Jump LK
Jump MK
Jump HK
Command Normals
Flap Spin
Beak Assault
Throws
Riding Glider
Rising Sun
Special Moves
Spinning Mixer (run)
Spinning Mixer (lvl 2) (run)
Spinning Mixer (lvl 3) (run)
Spinning Mixer (run) (wind)
Eagle Spike (run)
Eagle Spike (run) (wind)
Wall Jump
LP Spinning Mixer
LP Spinning Mixer (lvl 2)
LP Spinning Mixer (lvl 3)
MP Spinning Mixer
MP Spinning Mixer (lvl 2)
MP Spinning Mixer (lvl 3)
HP Spinning Mixer
HP Spinning Mixer (lvl 2)
HP Spinning Mixer (lvl 3)
Spinning Mixer (wind)
EX Spinning Mixer
EX Spinning Mixer (lvl 2)
EX Spinning Mixer (lvl 3)
EX Spinning Mixer (wind)
LK Eagle Spike
MK Eagle Spike
HK Eagle Spike
Eagle Spike (wind)
EX Eagle Spike
EX Eagle Spike (wind)
LK Airborne Eagle Spike
MK Airborne Eagle Spike
HK Airborne Eagle Spike
EX Airborne Eagle Spike
EX Airborne Eagle Spike (wind)
LK Whirlwind Shot
MK Whirlwind Shot
HK Whirlwind Shot
EX Whirlwind Shot
Forward Dash (run)
Critical Art
Altair
Taunts
Taunt
V-System
V-Skill 1
Front Flip
LK Airborne Eagle Spike (V-Skill 1)
MK Airborne Eagle Spike (V-Skill 1)
HK Airborne Eagle Spike (V-Skill 1)
EX Airborne Eagle Spike (V-Skill 1)
Rolling Assault
Nail Assault
V-Skill 2
Wing Stroke
Wing Spike
EX Wing Spike
Wing Stroke (Airborne)
LK Wing Spike (Airborne)
MK Wing Spike (Airborne)
HK Wing Spike (Airborne)
EX Wing Spike (Airborne)
V-Trigger 1
Ysaar
V-Trigger 2
Easifa
Haboob
V-Shift
V-Shift
V-Shift Break
Eagle Slash
V-Reversal
Sliding Roll