Introduction
About Zangief
A Russian Wrestler, The Red Cyclone travels the world to honor Mother Russia and prove he's the greatest wrestler in the world.
Zangief is a grappler in its purest sense. His goal is simple: get in, command grab, and win. His sluggish mobility and lack of tools to get around fireballs do make this somewhat of a difficulty, but nevertheless, when he gets in, you better start praying. His infamous SPD is what his whole kit is centered around. The fear that this single move can put into the opponent is exponential, and is the core of his entire game plan. To be played effectively, Zangief requires lots of smart conditioning, making your opponents escape one option so you can punish with another option (ie. delay tech gets beaten by SPD). He also requires a strong understanding and ability to pick up on opponent's habits, so you can make more correct reads and guesses to further deliver devastating damage to your opponent. If you think you've got what it takes to have the patience and ability to pick up on habits, then give Zangief a shot.
Final Patch
Players to Watch
- Itazan
- Stupendous
Zangief | |
---|---|
Vitals | |
Life Points | 1075 |
Stun Points | 1100 |
V-Gauge Points | |
V-Trigger 1 | 900 |
V-Trigger 2 | 900 |
Ground Movement | |
Forward Walk Speed | 0.0305 |
Backward Walk Speed | 0.0235 |
Forward Dash Speed | 25 |
Backward Dash Speed | 25 |
Forward Dash Distance | 1.355 |
Backward Dash Distance | 1.065 |
Backdash CH Frames | 3-16 |
Jumping | |
Back Jump Speed | 49 (5+39+5) |
Neutral Jump Speed | 49 (5+39+5) |
Forward Jump Speed | 49 (5+39+5) |
Forward Jump Distance | 1.56 |
Backward Jump Distance | 1.56 |
Throws | |
Throw Hurtbox | 0.4 |
Throw Range | 0.9 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
Stand LP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 4 | 7 | 5 | ||
Damage | Stun | Attack | Block | ||
40 | 70 | H | 3 | ||
|
Stand MP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 3 | 15 | 4 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | 2 | ||
|
Stand HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
13 | 5 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 0(-4) | ||
|
Stand HP (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 5 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | 0(-4) | ||
|
Stand LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
5 | 2 | 15 | -1 | ||
Damage | Stun | Attack | Block | ||
30 | 70 | H | -3 | ||
|
Stand MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
10 | 3 | 17 | 2 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Stand HK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
11 | 4 | 22 | 2 | ||
Damage | Stun | Attack | Block | ||
90 | 150 | H | -2 | ||
|
Crouch LP
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 9 | 3 |
Damage | Stun | Attack | Block |
40 | 70 | H | 3 |
Crouch MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 3 | 12 | 5 |
Damage | Stun | Attack | Block |
60 | 100 | H | 3 |
Crouch HP
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 6 | 20 | 2 | ||
Damage | Stun | Attack | Block | ||
100 | 150 | H | -4 | ||
|
Crouch LK
Startup | Active | Recovery | Hit |
---|---|---|---|
4 | 2 | 8 | 4 |
Damage | Stun | Attack | Block |
30 | 70 | L | 2 |
Crouch MK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 2 | 16 | 2 | ||
Damage | Stun | Attack | Block | ||
60 | 100 | L | -4 | ||
|
Crouch HK
Startup | Active | Recovery | Hit |
---|---|---|---|
10 | 3 | 26 | KD |
Damage | Stun | Attack | Block |
100 | 150 | L | -10 |
Jump LP
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 5 | - | - |
Damage | Stun | Attack | Block |
50 | 70 | M | - |
Jump MP
Startup | Active | Recovery | Hit |
---|---|---|---|
6 | 4 | - | - |
Damage | Stun | Attack | Block |
80 | 100 | M | - |
Jump HP
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 6 | - | - |
Damage | Stun | Attack | Block |
100 | 150 | M | - |
Jump LK
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
6 | 5 | - | - | ||
Damage | Stun | Attack | Block | ||
50 | 70 | M | - | ||
|
Jump MK
Startup | Active | Recovery | Hit |
---|---|---|---|
7 | 3 | - | - |
Damage | Stun | Attack | Block |
70 | 100 | M | - |
Jump HK
Startup | Active | Recovery | Hit |
---|---|---|---|
9 | 5 | - | - |
Damage | Stun | Attack | Block |
100 | 150 | M | - |
Command Normals
Stand HP (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
37 | 5 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
130 | 200 | H | 2(3) | ||
|
Knee Hammer
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4 | 5+10 | 3 | ||
Damage | Stun | Attack | Block | ||
70 | 100 | H | -3 | ||
|
Head Butt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 4 | 14 | 7 | ||
Damage | Stun | Attack | Block | ||
100 | 200 | H | 2 | ||
|
Flying Body Press
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
7 | 7 | - | - | ||
Damage | Stun | Attack | Block | ||
100 | 150 | M | - | ||
|
Flying Headbutt
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
8 | 5 | - | 18(19) | ||
Damage | Stun | Attack | Block | ||
120 | 200 | M | 13(14) | ||
|
Throws
Atomic Drop
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | - |
Captured
Startup | Active | Recovery | Hit |
---|---|---|---|
5 | 3 | 17 | KD |
Damage | Stun | Attack | Block |
130 | 170 | T | - |
Special Moves
Double Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 6(5)4(8)3 | 36 | KD | ||
Damage | Stun | Attack | Block | ||
130(100) | 200 | H | -38 | ||
|
LP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
200 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
330(280) | 350(300) | T | - | |||
|
MP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
210 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
340(290) | 350(300) | T | - | |||
|
HP Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
220 | 250 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
350(300) | 350(300) | T | - | |||
|
EX Screw Pile Driver
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
220 | 300 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
5 | 2 | 60 | KD | |||
Damage | Stun | Attack | Block | |||
350(300) | 400(300) | T | - | |||
|
LK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
17(0) | 40(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
170 | 250 | T | - | ||
|
MK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
23(0) | 38(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
200 | 250 | T | - | ||
|
HK Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
30(0) | 37(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
220 | 250 | T | - | ||
|
EX Siberian Express
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
15(0) | 46(2) | 52 | KD | ||
Damage | Stun | Attack | Block | ||
230 | 250 | T | - | ||
|
LP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*130 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
310(240) | 350(300) | T | - | |||
|
MP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*150 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
330(250) | 350(300) | T | - | |||
|
HP Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*170 | 100*150 | T | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
350(260) | 350(300) | T | - | |||
|
EX Borscht Dynamite
Normal | Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|---|
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
50*150 | 100*150 | H | - | |||
| ||||||
V-Trigger 2 | Startup | Active | Recovery | Hit | ||
3 | 4 | 12 | KD | |||
Damage | Stun | Attack | Block | |||
330(270) | 350(300) | H | - | |||
|
Tundra Storm
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
2 | 12 | 22 | KD | ||
Damage | Stun | Attack | Block | ||
220 | 300 | T | - | ||
|
Critical Arts
Bolshoi Russian Suplex
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1+0 | 2 | 65 | KD | ||
Damage | Stun | Attack | Block | ||
50*50*300 | 0 | T | - | ||
|
Taunts
Taunt
Startup | Active | Recovery | Hit |
---|---|---|---|
- | - | 61 | - |
Damage | Stun | Attack | Block |
- | - | - | - |
V-System
V-Skill 1
Iron Muscle (tap)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 15 | 10 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
Iron Muscle (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1(58) | 49(5) | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Iron Muscle (release)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9(30) | 5 | 15 | 2 | ||
Damage | Stun | Attack | Block | ||
50 | 100 | H | -2 | ||
|
Iron Muscle (backdash)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
- | - | 25 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Skill 2
Super Russian Kick
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
33(31) | 7 | 17(22) | 3 | ||
Damage | Stun | Attack | Block | ||
80 | 100 | H | -4 | ||
|
Super Russian Kick (hold)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
98(95) | 7 | 21(23) | KD | ||
Damage | Stun | Attack | Block | ||
100 | 120 | H | 11(GB) | ||
|
V-Trigger 1
Cyclone Lariat
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
19 | 19 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -6 | ||
|
Cyclone Lariat (lvl 1)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 19 | 16 | 3 | ||
Damage | Stun | Attack | Block | ||
- | - | H | -6 | ||
|
Cyclone Lariat (lvl 2)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | - | - | KD | ||
Damage | Stun | Attack | Block | ||
20x4*60 (140) | 20x4*70 (150) | H | -3 | ||
|
Cyclone Lariat (lvl 3)
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
9 | 3(5)3(9)3(6)3(7)2(4)3(5)2(4)3(5)2 | 26 | KD | ||
Damage | Stun | Attack | Block | ||
20x9 (180) | 20x8*40 (200) | H | -3 | ||
|
V-Trigger 2
Cossack Muscle
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | - | 4 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift
V-Shift
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
1 | 9 | 22 | - | ||
Damage | Stun | Attack | Block | ||
- | - | - | - | ||
|
V-Shift Break
Colossal Boot
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
? | 3 | ? | KD | ||
Damage | Stun | Attack | Block | ||
60 | 0 | H | -2 | ||
|
V-Reversal
Muscle Explosion
Startup | Active | Recovery | Hit | ||
---|---|---|---|---|---|
12 | 2 | 24 | 3 | ||
Damage | Stun | Attack | Block | ||
40 | 0 | H | -2 | ||
|