Street Fighter V/R.Mika

From SuperCombo Wiki

Introduction

About R. Mika

Hailing from Japan, Rainbow Mika is a trained professional women's wrestler, already on her path to stardom.

To put it simply. Mika is annoying. She loves harassing the opponent with her great normals, a command grab that loops into itself, and great mobility. Mika has a vast variety of tools to keep the opponent on their toes and make sure they aren't falling asleep. Although her damage output isn't remarkable, this is more than made up for by the fact that her moveset is designed to annoy your opponent with fast and long ranged normals. If you like frustrating your opponent, testing their patience, and overcoming their mentality, then Mika might be just for you.

Final Patch

Players to Watch

  • Fuudo
  • Luffy
  • Nuckledu
R.Mika
SFV-R.Mika Portrait.jpg
Vitals
Life Points 950
Stun Points 1000
V-Gauge Points
V-Trigger 1 600
V-Trigger 2 900
Ground Movement
Forward Walk Speed 4.2
Backward Walk Speed 3
Forward Dash Speed 18
Backward Dash Speed 24
Forward Dash Distance 134.2
Backward Dash Distance 120
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 212.8
Backward Jump Distance 182.4
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV R.Mika 5LP.png
Startup Active Recovery Hit
4 2 7 4
Damage Stun Attack Block
30 70 H 2
Stand MP
Stand MP
5MP
SFV R.Mika 5MP.png
Startup Active Recovery Hit
5 2 11 8
Damage Stun Attack Block
60 100 H -2
Stand HP
Stand HP
5HP
SFV R.Mika 5HP.png
Startup Active Recovery Hit
7 3 18 2
Damage Stun Attack Block
90 150 H -6
  • Cancel options: su sp vt1 vt2
  • Crouch sized hurtboxes on startup frames 2-6 (can dodge some high hitting attacks if timed properly)
  • Last active frame has decent anti-air hitboxes
Stand LK
Stand LK
5LK
SFV R.Mika 5LK.png
Startup Active Recovery Hit
4 3 8 2
Damage Stun Attack Block
30 70 H 1
Stand MK
Stand MK
5MK
SFV R.Mika 5MK.png
Startup Active Recovery Hit
8 4 15 2
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Crushes lows and throw invincible on frames 8-17
  • Not actually airborne
  • Can move forward on frames 4-17
Stand HK
Stand HK
5HK
SFV R.Mika 5HK.png
Startup Active Recovery Hit
13(12) 2 20 2
Damage Stun Attack Block
90 150 H -4
  • Cancel options: vt1 vt2
  • Airborne on frames 6-11
  • Crushes lows on frames 3-17
  • Can have 1F faster start-up (12F) if buffered into during the 5F buffer window of SFV (and having already released the HK buttonn before the move starts)
Stand HK (hold)
Stand HK (hold)
5HK (hold)
SFV R.Mika 5HK (hold).png
Startup Active Recovery Hit
35 2 20 4
Damage Stun Attack Block
100 150 H 2
  • Cancel options: vt1 vt2
  • Airborne on frames 23-40
  • Lower Body Projectile invincible on frames 26-40
Crouch LP
Crouch LP
2LP
SFV R.Mika 2LP.png
Startup Active Recovery Hit
3 2 6 3
Damage Stun Attack Block
20 70 H 1
Crouch MP
Crouch MP
2MP
SFV R.Mika 2MP.png
Startup Active Recovery Hit
7 4 16 1
Damage Stun Attack Block
60 100 H -1
  • Cancel options: vt1 vt2
  • Cannot hit crouching opponents
Crouch HP
Crouch HP
2HP
SFV R.Mika 2HP.png
Startup Active Recovery Hit
11 6 17 -2
Damage Stun Attack Block
80 150 H -6
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • +3 oH / -1 oB on last active frame
Crouch LK
Crouch LK
2LK
SFV R.Mika 2LK.png
Startup Active Recovery Hit
4 2 8 3
Damage Stun Attack Block
20 70 L 1
Crouch MK
Crouch MK
2MK
SFV R.Mika 2MK.png
Startup Active Recovery Hit
7 4 14 3
Damage Stun Attack Block
60 100 H -2
  • Cancel options: vt1 vt2
  • Slight low profile on frames 3-18
  • Not a low attack like most cr.MK are
Crouch HK
Crouch HK
2HK
SFV R.Mika 2HK.png
Startup Active Recovery Hit
12 8 21 KD
Damage Stun Attack Block
90 150 L -12
  • Cancel options: vt1 vt2
  • Low profile on frames 9-28
  • -5 oB on last active frame
  • KDA varies depending on how meaty the slide lands
  • VT2 initial activation KDA: +89/40/45 (release) or +85/36/41 (hold)
  • VT2 2nd activation KDA: +50/1/6 (release) or +38/-11/-6 (hold)
Jump LP
Jump LP
j.LP
SFV R.Mika j.LP.png
Startup Active Recovery Hit
3 5 - 6~9
Damage Stun Attack Block
40 70 M 3~6
Jump MP
Jump MP
j.MP
SFV R.Mika j.MP.png
Startup Active Recovery Hit
7 5 - 12
Damage Stun Attack Block
60 100 M 9
  • Cancel options: -
  • Puts airborne opponents into a free juggle state
  • Juggle Limit / Increase / Start: 0 / 1 / 0
Jump HP
Jump HP
j.HP
SFV R.Mika j.HP.png
Startup Active Recovery Hit
8 5 - 9~15
Damage Stun Attack Block
90 150 M 6~12
Jump LK
Jump LK
j.LK
SFV R.Mika j.LK.png
Startup Active Recovery Hit
4 8 - 5~9
Damage Stun Attack Block
40 70 M 2~6
  • Cancel options: -
  • Can cross-up
Jump MK
Jump MK
j.MK
SFV R.Mika j.MK.png
Startup Active Recovery Hit
6 5 - 11~12
Damage Stun Attack Block
70 100 M 8~9
Jump HK
Jump HK
j.HK
SFV R.Mika j.HK.png
Startup Active Recovery Hit
7 7 - 12~15
Damage Stun Attack Block
90 150 M 9~12

Command Normals

Divebomb
Divebomb
9 > 2MP
SFV R.Mika 9 2MP.png
Startup Active Recovery Hit
16 7 27 KD
Damage Stun Attack Block
70 100 M -9(-10)
  • Cancel options: -
  • Can cross-up
  • Only possible during a forward jump
  • Considered standing during entire landing recovery
Lady Mika
Lady Mika
6HP
SFV R.Mika 6HP.png
Startup Active Recovery Hit
10 3 12 KD
Damage Stun Attack Block
80 150 H 3
  • Cancel options: su sp vs1 vs2 vt1 vt2
  • Hit Confirm notes: *V-Skill 1, **HP Peach only
  • Launches opponent into a limited juggle state on hit (free juggle state on Crush Counter)
  • Cancelable into Specials / Super / V-Trigger / V-Skill
  • Juggle Limit / Increase / Start: 0 / 2 / 1
Passion Press
Passion Press
4 or 6MP
SFV R.Mika 4 or 6MP.png
Startup Active Recovery Hit
8 2 20 0
Damage Stun Attack Block
50 100 H -8
  • Cancel options: -
  • Clap!
Passion Rope Throw Forward
Passion Rope Throw Forward
4 or 6MP > MP
SFV R.Mika 4 or 6MP MP.png
Startup Active Recovery Hit
2 2 50 KD
Damage Stun Attack Block
50*27 100*0 H -40
  • Cancel options: -
  • Ropes the opponent into a stumble in-front of R.Mika
  • Opponent bounces off the wall if it stumbles into a corner
  • The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded)
  • KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce
Passion Rope Throw Backward
Passion Rope Throw Backward
4 or 6MP > 4MP
SFV R.Mika 4 or 6MP 4MP.png
Startup Active Recovery Hit
2 2 38 KD
Damage Stun Attack Block
50*27 100*0 H -28
  • Cancel options: -
  • Ropes the opponent into a stumble behind R.Mika
  • Opponent bounces off the wall if it stumbles into a corner
  • The wall bounce puts the opponent into an airborne free juggle state (even though it looks like they're grounded)
  • KDA varies wildly depending on how far / close to a corner the opponent is and whether or not they wall bounce

Target Combos

Shooting Star Combo
Shooting Star Combo
j.MP > j.HP
SFV R.Mika j.MP j.HP.png
Startup Active Recovery Hit
7+8 5 - KD
Damage Stun Attack Block
60*54 100*90 M*M -
  • Cancel options: -
  • KDA varies depending on height on opponent when TC is used, the higher up when knocked down, the better amount of KDA R.Mika has
Stomp Chomp
Stomp Chomp
LK > MP
SFV R.Mika LK MP.png
Startup Active Recovery Hit
4+4 2 14 1
Damage Stun Attack Block
30*45 70*90 H*H -5
  • Cancel options: su sp vt1 vt2
  • Combos into HP Shooting Peach (HP Shooting Peach is 4F faster startup if canceled into from his Target Combo)

Throws

Daydream Headlock
Daydream Headlock
Throw
LPLK
SFV R.Mika LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T KD
Sell Down
Sell Down
Back Throw
4LPLK
SFV R.Mika 4LPLK.png
Startup Active Recovery Hit
5 2 18 KD
Damage Stun Attack Block
140 200 T KD

Special Moves

LP Shooting Peach
LP Shooting Peach
236LP
SFV R.Mika 236LP.png
Startup Active Recovery Hit
10 6 9+16 KD
Damage Stun Attack Block
80 150 H -7
  • Cancel options: -
  • Airborne on frames 8-24
  • 16 grounded recovery frames
  • Crouch state on frames 2-7
  • Juggle Limit / Increase / Start: 0 / 1 /1
MP Shooting Peach
MP Shooting Peach
236MP
Startup Active Recovery Hit
13 10 4+19 KD
Damage Stun Attack Block
90 150 H -10
  • Cancel options: -
  • Airborne on frames 10-26
  • 19 grounded recovery frames
  • Crouch state on frames 3-10
  • Juggle Limit / Increase / Start: 0 / 1 / 5
HP Shooting Peach
HP Shooting Peach
236HP
Startup Active Recovery Hit
20(16) 13 2+15 KD
Damage Stun Attack Block
100 150 H -12
  • Cancel options: -
  • Airborne on frames 15-34
  • Lower body projectile invincible in-air on frames 19-30
  • 15 grounded recovery frames
  • Crouch state on frames 3-13
  • 4F faster startup if canceled into from her LK>MP Target Combo
  • Gains increased juggle limit (0 -> 5) when canceled into from f+HP (Lady Mika)
  • Juggle Limit / Increase / Start: 0(5) / 1 / 5
EX Shooting Peach
EX Shooting Peach
236PP
SFV R.Mika 236PP.png
Startup Active Recovery Hit
5 5(13)5 18(23) KD
Damage Stun Attack Block
40*40*50 20*20*160 H*H*H -15
  • Cancel options: -
  • 1 hit of armor on frames 3-9
  • Great hit confirm tool with decent range
  • Has an extra 3rd hit follow-up that only comes out on hit
  • Framedata listed refers to the whiffed version (has 5 extra recovery frames on block)
  • Juggle Limit / Increase / Start: 7*8*9 / 1*1*3 / 1*1*0
LK Wingless Airplane
LK Wingless Airplane
236LK
SFV R.Mika 236LK.png
Startup Active Recovery Hit
5 5 23+20 KD
Damage Stun Attack Block
130 200 T -
  • Cancel options: -
  • Cannot grab grounded opponents or crossups
  • Airborne on frame 4
  • 20 landing recovery frames
  • Crouch state on frames 1-3
  • Juggle Limit: 1
MK Wingless Airplane
MK Wingless Airplane
236MK
Startup Active Recovery Hit
7 8 20+20 KD
Damage Stun Attack Block
130 200 T -
  • Cancel options: -
  • Cannot grab grounded opponents or crossups
  • Airborne on frame 6
  • 20 landing recovery frames
  • Crouch state on frames 1-3
  • Juggle Limit: 1
HK Wingless Airplane
HK Wingless Airplane
236HK
Startup Active Recovery Hit
10 11 17+20 KD
Damage Stun Attack Block
130 200 T -
  • Cancel options: -
  • Cannot grab grounded opponents or crossups
  • Airborne on frame 9
  • 20 landing recovery frames
  • Crouch state on frames 1-3
  • Juggle Limit: 1
EX Wingless Airplane
EX Wingless Airplane
236KK
SFV R.Mika 236KK.png
Startup Active Recovery Hit
5 11 17+20 KD
Damage Stun Attack Block
160 200 T -
  • Cancel options: -
  • Invincible to airbone attacks frames 1-4
  • Fully invincible on frames 5-15
  • Cannot grab grounded opponents or crossups
  • Airborne on frame 4
  • 20 landing recovery frames
  • Crouch state on frames 1-3
  • Juggle Limit: 7
LP Rainbow Typhoon
LP Rainbow Typhoon
63214LP
SFV R.Mika 63214LP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
180(130) 200 T KD
  • Cancel options: -
  • Switches sides with opponent on-screen
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (130) if combod into from a normal
MP Rainbow Typhoon
MP Rainbow Typhoon
63214MP
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
190(140) 200 T KD
  • Cancel options: -
  • Switches sides with opponent on-screen
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (140) if combod into from a normal
HP Rainbow Typhoon
HP Rainbow Typhoon
63214HP
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
200 200 T KD
  • Cancel options: -
  • Switches sides with opponent on-screen
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (150) if combod into from a normal
EX Rainbow Typhoon
EX Rainbow Typhoon
63214PP
SFV R.Mika 63214PP.png
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
240 250 T KD
  • Cancel options: -
  • Hard Knockdown
  • Switches sides with opponent on-screen
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (190) if combod into from a normal
LK Brimstone
LK Brimstone
63214LK
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
120 150 T KD
  • Cancel options: -
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 30 less damage (90) if combod into from a normal
MK Brimstone
MK Brimstone
63214MK
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
130 150 T KD
  • Cancel options: -
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (100) if combod into from a normal
HK Brimstone
HK Brimstone
63214HK
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
140 150 T KD
  • Cancel options: -
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (110) if combod into from a normal
EX Brimstone
EX Brimstone
63214KK
Startup Active Recovery Hit
5 2 60 KD
Damage Stun Attack Block
180 200 T KD
  • Cancel options: -
  • Hard Knockdown
  • Can be canceled into from normals if empowered by V-Skill 1 Mic or V-Skill 2 Parry Attack
  • Deals 50 less damage (140) if combod into from a normal

Critical Arts

Peach Assault
Peach Assault
214214P
Startup Active Recovery Hit
3 2 51 KD
Damage Stun Attack Block
360 0 T -
  • Cancel options: -
  • Fully invincible on frames 1-4
  • Has more range if used while Mika is in the corner due to her not being able to move as far back during the start of the super cutscene
  • Kreygasm

Taunts

Taunt
Taunt
5PPPKKK
SFV R.Mika 5PPPKKK.png
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Heated Mic Performance lvl 1
Heated Mic Performance lvl 1
MPMK (VS1)
SFV R.Mika MPMK (VS1).png
Startup Active Recovery Hit
75 25(29) 15 11
Damage Stun Attack Block
40 100 H 4
  • Cancel options: -
  • 1 hit of armor active from frame 5
  • 1-hit projectile hitbox on the mic she throws
  • Powers up damage of the next command grab, airplane, throw or super by 20%
  • After using VS1, you can cancel the next normal on hit or block into Brimstone or Rainbow Typhoon
  • Hold the mic longer to increase the bonus damage even more (up to a maximum 800% damage boost)
  • Can hold forward during the mic throw to throw the mic further forward (the mic also bounces a bit higher up and gets 4 extra active frames)
  • Active frames shown refers to active frames of the mic throw
  • Mika loses the V-Skill buff when any of the moves it affects are performed, whether they whiff or not
  • Builds 50 V-Gauge at the start of the mic performance and then builds more and more V-Gauge over time (up to the entire v-gauge if held for max mic performance)
  • Counter-Hit state until the mic is thrown and active
  • Juggle Limit / Increase / Start: 6 / 1 / 1
Heated Mic Performance max
Heated Mic Performance max
MPMK (VS1) (hold)
SFV R.Mika MPMK (VS1) (hold).png
Startup Active Recovery Hit
1095 - 0 -
Damage Stun Attack Block
- - H -
  • Cancel options: -
  • 1 hit of armor active from frame 5
  • Builds 100% V-Gauge if she does the entire mic performance
  • RKO mode activated

V-Skill 2

Pumped Up!
Pumped Up!
MPMK (VS2)
SFV R.Mika MPMK (VS2).png
Startup Active Recovery Hit
3 10 39 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Parry window on frames 3-12
  • Cannot parry Low hits / Projectiles / EX Specials / V-Reversals / Nadeshiko
  • Counter-Hit state for the entire duration
  • Builds 20 V-Gauge on a successful parry and another 80 on the follow-up counter (100 V-Gauge total)
Pumped Up! (attack)
Pumped Up! (attack)
MPMK (VS2) (counter)
SFV R.Mika MPMK (VS2) (counter).png
Startup Active Recovery Hit
5 2 17(52) KD
Damage Stun Attack Block
90 150 H 4
  • Cancel options: vt2
  • Powers up damage of the next command grab, airplane, throw or super by 20%
  • Usually 53 recovery frames (on hit) but if the follow-up whiffs or is blocked (somehow) it has only 17 recovery frames

V-Trigger 1

Nadeshiko (Above)
Nadeshiko (Above)
HPHK (VT1)
SFV R.Mika HPHK (VT1).png
Startup Active Recovery Hit
26 8 7(11) 33
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
  • Nadeshiko's belly flop has 8 active frames during her descent
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Nadeshiko's belly flop can OTG grounded opponents
  • Juggle Limit / Increase / Start: 10 / 1 / 1
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
Nadeshiko (Above) (hold)
Nadeshiko (Above) (hold)
HPHK (VT1 hold)
Startup Active Recovery Hit
121 8 10 33
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 10 recovery frames after calling for Nadeshiko
  • Nadeshiko's belly flop has 8 active frames during her descent
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Nadeshiko's belly flop can OTG grounded opponents
  • Juggle Limit / Increase / Start: 10 / 1 / 1
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
Nadeshiko (Front)
Nadeshiko (Front)
4HPHK (VT1)
SFV R.Mika 4HPHK (VT1).png
Startup Active Recovery Hit
36 4 7 KD
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
  • Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Juggle Limit / Increase / Start: 10 / 1 / 0
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
Nadeshiko (Front) (hold)
Nadeshiko (Front) (hold)
4HPHK (VT1 hold)
Startup Active Recovery Hit
117 4 10 KD
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 10 recovery frames after calling for Nadeshiko
  • Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Juggle Limit / Increase / Start: 10 / 1 / 0
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
Nadeshiko (Behind)
Nadeshiko (Behind)
6HPHK (can hold)
Startup Active Recovery Hit
36 4 7 KD
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 7 recovery frames after calling for Nadeshiko (11F if canceled into)
  • Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Juggle Limit / Increase / Start: 10 / 1 / 0
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state
Nadeshiko (Behind) (hold)
Nadeshiko (Behind) (hold)
6HPHK (hold)
Startup Active Recovery Hit
117 4 10 KD
Damage Stun Attack Block
100 100 H 32
  • Cancel options: -
  • 2 bar V-Trigger
  • R.Mika has 10 recovery frames after calling for Nadeshiko
  • Nadeshiko's drop kick has 4 active frames and hits at a fixed distance depending on opponents position when V-trigger was activated
  • Frame advantage shown is Nadeshiko's hitstun / blockstun when she connects with the opponent
  • Juggle Limit / Increase / Start: 10 / 1 / 0
  • Free Juggle state (0 Juggle Start) if this is the first hit that starts the knockdown state

V-Trigger 2

Steel Chair
Steel Chair
HPHK (VT2)
SFV R.Mika HPHK (VT2).png
Startup Active Recovery Hit
64 - 7 -
Damage Stun Attack Block
20x3 (60) 50x3 (150) H -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles)
  • Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack)
  • Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer)
Fightin' Dirty
Fightin' Dirty
HPHK (VT2 hold)
SFV R.Mika HPHK (VT2 hold).png
Startup Active Recovery Hit
- - 11 -
Damage Stun Attack Block
100*60 100*100 H -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack
  • This version is less advantageous when V-Trigger canceled into (-4 less)
  • Calls Nadeshiko in for help
  • Can call for Nadeshiko one more time before V-Timer ends (doing so depletes the rest of the V-Timer)
Steel Chair (secondary)
Steel Chair (secondary)
HPHK
Startup Active Recovery Hit
104 - 46 -
Damage Stun Attack Block
20x3 (60) 50x3 (150) H -
  • Cancel options: -
  • This version is faster and has Nadeshko run in to throw her chair across the screen (the chair throw can nullify 1 hit of projectiles)
  • Calls Nadeshiko in for help (can be held down for a different version of Nadeshiko's attack)
  • This second activation spends the rest of the V-Timer
Fightin' Dirty (secondary)
Fightin' Dirty (secondary)
HPHK (hold)
Startup Active Recovery Hit
- - 58 -
Damage Stun Attack Block
100*60 100*100 H -
  • Cancel options: -
  • This version is slower and has Nadeshiko run in about 80% screen length and start swinging her chair twice to attack
  • Calls Nadeshiko in for help
  • This second activation spends the rest of the V-Timer

V-Shift

V-Shift
V-Shift
MKHP
SFV R.Mika MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Gutsy Lariat
Gutsy Lariat
MKHP
SFV R.Mika MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Peach Gator
Peach Gator
6KKK
SFV R.Mika 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-30
  • Denies opponent their back-roll option on wake-up


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