Street Fighter V/Sagat

From SuperCombo Wiki

Introduction

About Sagat

Battling the Satsui No Hado, Sagat seeks to purge it from himself in a similar path as his rival, Ryu.

Sagat is still the relentless zoner he always has been. However, with fireballs being much weaker in SFV compared to past games, Sagat has to work a little harder to get his job done. Luckily, he still dominates in the aspect of zoning, despite it being somewhat weaker in this entry. His classic game of fireball/anti air is still very much prominent, and made even scarier with his Angry Scar VS1. Sagat is no slouch when it comes to going in, either. He has some exceptional buttons to use to stab at the opponent, and can unload lethal damage from some basic combos. Due to a substantial amount of great pokes, zoning, and anti airs, Sagat is all about controlling space and keeping your opponent away. Give Sagat a shot if you like keeping the opponent at a distance and punishing them severely for any tiny mistakes.

Strengths Weaknesses
  • Great anti airs normals and a great dp
  • Fireballs are fast and can actually effectively zone
  • Great Range on many buttons, and kara-cancelling allows him to control more space with his dp\knee
  • Has one of the best -4 punishes in the game on standing opponents with 1 bar. Requires many characters to play much more carefully against him.
  • Notably high damage with super meter or v-meter available
  • Annoyingly good corner-keep game, as well as solid corner carry with his zoning tools.
  • Slow walk speed and only ok dashes, meaning he can't rush in
  • V-shift baiting is especially effective against him due to the nature of his special moves
  • Very big hurtbox, normals stretch it a lot, making whiff punishing easy
  • Somewhat slow buttons startup-wise
  • Gains V-meter more slowly, while giving a lot back
  • Relies heavily on fireballs in a game littered with fireball invincible moves
  • Combos and damage somewhat reliant on having a standing opponent
  • Usually has to decide between damage and oki midscreen, with oki often being tied to meter

Unique Mechanic

Sagat is able to kara cancel his 6MK and 6HK command normals into any of his special moves. Kara canceling a move increases the startup of a move in exchange for moving forward. 6HK is the faster version and travels shorter than 6MK. Some of his more advanced combos require this; however kara canceling his Tiger Uppercut in particular is useful for anti-airing opponents who are just outside of range to normally hit. It can also be used to move forward and throw fireballs for spacing, or increase the range of a Tiger Knee.

Final Patch

Players to Watch

  • Bonchan
  • Ryan Hart
 -YouTube: https://www.youtube.com/user/ProdigalSonComesHome
  • Zaferino
 -Twitch: https://www.twitch.tv/zaferino1
  • TotalSagat
 -YouTube: https://www.youtube.com/channel/UC1jpv-Iqp6hIptIra1BlXuw
Sagat
SFV-Sagat Portrait.jpg
Vitals
Life Points 1025
Stun Points 1050
V-Gauge Points
V-Trigger 1 900
V-Trigger 2 600
Ground Movement
Forward Walk Speed 3.65
Backward Walk Speed 2.77
Forward Dash Speed 20
Backward Dash Speed 24
Forward Dash Distance 125.4
Backward Dash Distance 111.5
Backdash CH Frames 3-10
Jumping
Back Jump Speed 47 (4+39+4)
Neutral Jump Speed 47 (4+39+4)
Forward Jump Speed 46 (3+39+4)
Forward Jump Distance 179.4
Backward Jump Distance 171.6
Throws
Throw Hurtbox 0.25
Throw Range 0.85
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

Stand LP
Stand LP
5LP
SFV Sagat 5LP.png
Startup Active Recovery Hit
4 3 10 5
Damage Stun Attack Block
30 70 H 4
  • Cancel options: sp su vt1 vt2
  • Cannot hit crouching unless up close
Stand MP
Stand MP
5MP
SFV Sagat 5MP.png
Startup Active Recovery Hit
6 2 15 7
Damage Stun Attack Block
60 100 H 3
  • Cancel options: vt1 vt2
  • Good frametrap and combo tool
Stand HP
Stand HP
5HP
SFV Sagat 5HP.png
Startup Active Recovery Hit
13 3 20(18) 4
Damage Stun Attack Block
90 150 H -2
  • Cancel options: su vt1 vt2
  • Hit Confirm notes: *CA only
  • Decent range and no hurtbox extension during startup frames makes this a pretty solid poke tool and a V-Trigger buffer tool
  • 2 less recovery frames on whiff (18 instead of 20)
Stand LK
Stand LK
5LK
SFV Sagat 5LK.png
Startup Active Recovery Hit
5 3 10 2
Damage Stun Attack Block
40 70 H 1
  • Cancel options: sp su vt1 vt2
  • Very good range for a cancelable st.LK
  • Still in range to combo after max range counter-hit f+MK (Step Low Kick)
Stand MK
Stand MK
5MK
SFV Sagat 5MK.png
Startup Active Recovery Hit
11 3 16 2
Damage Stun Attack Block
70 100 H -2
  • Cancel options: vt1 vt2
  • Good range and no hurtbox extension during startup frames makes this a pretty solid poke tool and V-Trigger buffer tool
Stand HK
Stand HK
5HK
SFV Sagat 5HK.png
Startup Active Recovery Hit
8 1*3 17(21) 8
Damage Stun Attack Block
20*70 (80) 30*120 H -1(-3)
  • Cancel options: vt1 vt2
  • Hit Confirm notes: **VT Specials Only
  • Invincible on head and shoulders (smaller hurtbox / no hurtbox on the head or shoulders) on frames 4-11
  • 1st hit forces stand on hit (does not force stand on block)
  • 1st hit causes a free juggle state if it hits airborne (but is usually followed up with the 2nd hit which then air resets them)
  • Only the 2nd hit has Crush Counter properties (does not work if 1st hit is a Counter-Hit)
  • If only second hit connects, damage is slightly less than hitting with both hits
  • 1st hit VT cancel gives more advantage than 2nd hit cancel
  • Only 2nd hit can cancel into Tiger Cannon, Tiger Spike and Tiger Rush
  • 2nd hit whiffs on crouching (resulting in -3 on crouch block instead of only -1)
  • Very strong anti-air hitbox on 2nd hit (frames 9-11)
  • 4 extra recovery frames on whiff (21 instead of 17)
Crouch LP
Crouch LP
2LP
SFV Sagat 2LP.png
Startup Active Recovery Hit
4 2 11 3
Damage Stun Attack Block
30 70 H 1
  • Cancel options: ch sp su vt1 vt2
  • Chains into cr.LP
Crouch MP
Crouch MP
2MP
SFV Sagat 2MP.png
Startup Active Recovery Hit
7 3 15(14) 3
Damage Stun Attack Block
65 100 H 1
  • Cancel options: sp su vt1 vt2
  • Upper half of the hitbox cannot hit airborne opponents (don't try to anti-air with this)
  • 1 less recovery frames on whiff (14 instead of 15)
  • Solid range for a cancelable cr.MP
Crouch HP
Crouch HP
2HP
SFV Sagat 2HP.png
Startup Active Recovery Hit
10 4 18 2
Damage Stun Attack Block
90 150 H -1
  • Cancel options: vt1 vt2
  • Decent poke tool and conversions if it Crush Counters
Crouch LK
Crouch LK
2LK
SFV Sagat 2LK.png
Startup Active Recovery Hit
5 3 9 3
Damage Stun Attack Block
30 70 L 2
  • Cancel options: ch vt1 vt2
  • Chains into cr.LP
Crouch MK
Crouch MK
2MK
SFV Sagat 2MK.png
Startup Active Recovery Hit
9 3 16 1
Damage Stun Attack Block
60 100 L -4
  • Cancel options: sp su vt1 vt2
  • Combos into HK Grand Tiger Shot (Low) even at max range
  • Minimal hurtbox extension before active frames (not as much hurtbox extensions as most other cr.MK on startup)
Crouch HK
Crouch HK
2HK
SFV Sagat 2HK.png
Startup Active Recovery Hit
12 2 27 KD
Damage Stun Attack Block
100 150 L -14
Jump LP
Startup Active Recovery Hit
5 4 - -
Damage Stun Attack Block
40 70 M -
Jump MP
Startup Active Recovery Hit
5 2(1)2 - KD
Damage Stun Attack Block
30*30 40*40 M -
  • Cancel options: -
  • Both hits put opponent into a limited juggle state
  • Juggle Limit / Increase / Start: 1*5/2*2/1*1
Jump HP
Startup Active Recovery Hit
9 4 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Good air-to-air hitboxes
Jump LK
Startup Active Recovery Hit
4 6 - -
Damage Stun Attack Block
40 70 M -
  • Cancel options: -
  • Cross-up
Jump MK
Startup Active Recovery Hit
6 6 - -
Damage Stun Attack Block
60 100 M -
Jump HK
Startup Active Recovery Hit
12 5 - -
Damage Stun Attack Block
90 150 M -
  • Cancel options: -
  • Sagat's go-to horizontal jump-in button

Command Normals

Tiger Heavy Elbow
Tiger Heavy Elbow
6HP
SFV Sagat 6HP.png
Startup Active Recovery Hit
24 2 21 1
Damage Stun Attack Block
80 150 H -7
  • Cancel options: -
  • Can combo if it hits meaty (2nd active frame) and counter-hits resulting in +4 advantage
  • Causes a spiked knockdown on airborne opponents
  • Juggle Limit: 10
Step High Kick
Step High Kick
6HK
SFV Sagat 6HK.png
Startup Active Recovery Hit
16 3 23 5
Damage Stun Attack Block
90 150 H 3
  • Cancel options: vt1 vt2
  • Hit Confirm notes: *19f on hit, 17f on block
  • Invincible on head and shoulders (smaller hurtbox / no hurtbox on the head and shoulders) on frames 3-18
  • Cannot hit crouching
  • Cannot hit standing with the further reaching hitbox (on Sagat's foot) but the hitbox from his shin and up can hit standing
  • Kara cancelable on frame 9-11 (accepts buffers on frames 1-11)
  • Effectively adds 9 frames of startup to moves if kara-canceling into them as fast as possible
  • Juggle Limit / Increase / Start: 0/1/1 (No Juggle Increase / Start on counter-hit because of Crush Counter)
Step Low Kick
Step Low Kick
6MK
SFV Sagat 6MK.png
Startup Active Recovery Hit
19 2 23 3
Damage Stun Attack Block
70 100 L -2
  • Cancel options: -
  • Kara cancelable on frame 18 (accepts buffers on frames 2-18)
  • Effectively adds 18 frames of startup to moves if kara-canceling into them from this move (for comparison the f+HH kara only adds 9 frames of start-up)

Throws

Tiger Hang
Tiger Hang
Throw
LPLK
SFV Sagat LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 150 T -
  • Cancel options: -
  • Can follow-up this throw up with a meaty High Tiger Shot for +3 block advantage if opponent does a quick-rise
Tiger Swing
Tiger Swing
Back Throw
4LPLK
SFV Sagat 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
130 200 T -
  • Cancel options: -
  • Can follow-up this throw with a meaty EX Tiger Knee Crush for a +3 block advantage that leaves Sagat in throw range (but it's only in range if the opponent is crouch blocking on wake-up)

Special Moves

LP Tiger Shot
LP Tiger Shot
236LP
Startup Active Recovery Hit
13 - 27 2
Damage Stun Attack Block
70 100 H 1
  • Cancel options: su vt1
  • 1 hit projectile
  • Projectile speed: 0.58
  • Cannot hit crouching
  • No hurtbox extensions whatsoever during startup frames
  • Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34
  • Startup if used after f+HK kara: 22~24
  • Startup if used after f+MK kara: 31
  • Juggle Limit / Increase / Start: 1/1/1
MP Tiger Shot
MP Tiger Shot
236MP
Startup Active Recovery Hit
13 - 27 2
Damage Stun Attack Block
70 100 H 1
  • Cancel options: su vt1
  • 1 hit projectile
  • Projectile speed: 0.70
  • Cannot hit crouching
  • No hurtbox extensions whatsoever during startup frames
  • Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34
  • Juggle Limit / Increase / Start: 1/1/1
  • Startup if used after f+MK kara: 31
  • Startup if used after f+HK kara: 22~24
HP Tiger Shot
HP Tiger Shot
236HP
Startup Active Recovery Hit
13 - 27 2
Damage Stun Attack Block
70 100 H 1
  • Cancel options: su vt1
  • 1 hit projectile
  • Projectile speed: 1.05
  • Cannot hit crouching
  • No hurtbox extensions whatsoever during startup frames
  • Projectile invincible on extended arm hurtbox on frames 13-22 (whole body hurtbox leans further forward as well on frames 13-34
  • Startup if used after f+HK kara: 22~24
  • Startup if used after f+MK kara: 31
  • Juggle Limit / Increase / Start: 1/1/1
EX Tiger Shot
EX Tiger Shot
236PP
SFV Sagat 236PP.png
Startup Active Recovery Hit
11 - 27 KD
Damage Stun Attack Block
50*50 75*75 H 6
  • Cancel options: vt1 vt2
  • 2 hit projectile
  • Projectile speed: 1.10
  • Cannot hit crouching
  • Launches opponent into a limited juggle state on hit
  • No hurtbox extensions whatsoever during startup frames
  • Projectile invincible on extended arm hurtbox on frames 11-20 (whole body hurtbox leans further forward as well on frames 11-31
  • Startup if used after f+HK kara: 20~22
  • Startup if used after f+MK kara: 29
  • Juggle Limit / Increase / Start: 0*1 / 0*3 / 0*3
  • Does not increase the juggle state at all if only the first hit of the EX Tiger Shot lands on an airborne opponent (which means it's free juggle if the juggle count is still at 0 like after a Crush Counter stand HK -> EX Tiger Shot (1st hit only)
LK Grand Tiger Shot
LK Grand Tiger Shot
236LK
Startup Active Recovery Hit
13 - 31 0
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su vt1
  • 1-hit projectile
  • Projectile speed: 0.615
  • No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move)
  • Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames)
  • Projectile invincible on head on frames 1-29
  • Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out)
  • Startup if used after f+HK kara: 22~24
  • Startup if used after f+MK kara: 31
  • Juggle Limit / Increase / Start: 1/1/1
MK Grand Tiger Shot
MK Grand Tiger Shot
236MK
Startup Active Recovery Hit
13 - 31 0
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su vt1
  • 1-hit projectile
  • Projectile speed: 0.675
  • No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move)
  • Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames)
  • Projectile invincible on head on frames 1-29
  • Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out)
  • Startup if used after f+HK kara: 22~24
  • Startup if used after f+MK kara: 31
  • Juggle Limit / Increase / Start: 1/1/1
HK Grand Tiger Shot
HK Grand Tiger Shot
236HK
Startup Active Recovery Hit
13 - 31 0
Damage Stun Attack Block
60 100 H -4
  • Cancel options: su vt1
  • 1-hit projectile
  • Projectile speed: 0.92
  • No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move)
  • Projectile invincible on all extended limb hurtboxes on frames 13-44 (for the entire recovery frames)
  • Projectile invincible on head on frames 1-29
  • Sagat is considered in a standing state on frames 13-44 (so can get hit by High Tiger Shots on frames 30-44 after the Projectile invincibility on his head on frames 1-29 runs out)
  • Startup if used after f+HK kara: 22~24
  • Startup if used after f+MK kara: 31
  • Juggle Limit / Increase / Start: 1/1/1
EX Grand Tiger Shot
EX Grand Tiger Shot
236KK
SFV Sagat 236KK.png
Startup Active Recovery Hit
11 - 31 KD
Damage Stun Attack Block
40*40 75*75 H -2
  • Cancel options: vt1 vt2
  • 2 hit projectile
  • Projectile Speed: 1.10
  • Launches opponent into a limited juggle state on hit
  • No hurtbox extensions whatsoever during startup frames (very favorable hurtboxes for a fireball move)
  • Projectile invincible on all extended limb hurtboxes on frames 11-42 (for the entire recovery frames)
  • Projectile invincible on head on frames 1-37
  • Sagat is considered in a standing state on frames 11-42 (so can get hit by High Tiger Shots on frames 38-42 after the Projectile invincibility on his head on frames 1-37 runs out)
  • Startup if used after f+HK kara: 20~22
  • Startup if used after f+MK kara: 29
  • Juggle Limit / Increase / Start: 3*3 / 0*4 / 0*4
  • Does not increase the juggle state at all if only the first hit of the EX Tiger Shot lands on an airborne opponent (which means it's free juggle if the juggle count is still at 0 like after a Crush Counter stand HK -> EX Tiger Shot (1st hit only))
LP Tiger Uppercut
LP Tiger Uppercut
623LP
SFV Sagat 623LP.png
Startup Active Recovery Hit
4(3) 9 31+17 KD
Damage Stun Attack Block
130(110) 150(120) H -39
  • Cancel options: su
  • Invincible to airborne strikes on frames 1-12
  • Airborne on frames 6-43
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames
  • Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move)
  • The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 12~14
  • Startup if used after f+MK kara: 21
  • Juggle Limit: 2
MP Tiger Uppercut
MP Tiger Uppercut
623MP
SFV Sagat 623MP.png
Startup Active Recovery Hit
6(5) 9 31+17 KD
Damage Stun Attack Block
130(110) 150(120) H -39
  • Cancel options: su
  • Strike and Projectile invincible on frames 3-7
  • Airborne on frames 8-45
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames
  • Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move)
  • The DP itself is 1F faster start-up (5F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 14~16
  • Startup if used after f+MK kara: 23
  • Juggle Limit: 2 (3 with V-Skill 1 version)
HP Tiger Uppercut
HP Tiger Uppercut
623HP
SFV Sagat 623HP.png
Startup Active Recovery Hit
8(7) 9 32+16 KD
Damage Stun Attack Block
130(110) 150(120) H -39
  • Cancel options: su
  • Throw invincible on frames 1-9
  • Invincible to airborne strikes on frames 1-16
  • Airborne on frames 10-48
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames
  • Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move)
  • The DP itself is 1F faster start-up (7F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 16~18
  • Startup if used after f+MK kara: 25
  • Juggle Limit: 2 (3 with V-Skill 1 version)
EX Tiger Uppercut
EX Tiger Uppercut
623PP
SFV Sagat 623PP.png
Startup Active Recovery Hit
4(3) 2*2*1*1*1*2 32+20 KD
Damage Stun Attack Block
60*20x5 (160) 90*11 H -38(-39)
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Airborne on frames 7-44
  • Cannot hit crossups
  • Sagat is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • Has increased damage / stun / KDA / knockback / hitstop / Juggle Limit on the V-Skill 1 version (see more details on the V-Skill 1 version of this move)
  • -39 against crouching opponents
  • The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 12~14
  • Startup if used after f+MK kara: 21
  • Juggle Limit: 20
LK Tiger Knee Crush
LK Tiger Knee Crush
623LK
Startup Active Recovery Hit
12(7) 7 8+12(8+15) KD
Damage Stun Attack Block
80 150 H -5(1)
  • Cancel options: -
  • Airborne on frames 11-26
  • Can corpse hop
  • Cannot hit cross-up
  • 3 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (7F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 16~18
  • Startup if used after f+MK kara: 25
  • Juggle Limit / Increase / Start: 3 / 3 / 3
MK Tiger Knee Crush
MK Tiger Knee Crush
623MK
Startup Active Recovery Hit
14(9) 9 9+9(9+11) KD
Damage Stun Attack Block
90 150 H -7(1)
  • Cancel options: -
  • Airborne on frames 13-31
  • Can corpse hop
  • Cannot hit cross-up
  • 2 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 18~20
  • Startup if used after f+MK kara: 27
  • Juggle Limit / Increase / Start: 3 / 3 / 3
HK Tiger Knee Crush
HK Tiger Knee Crush
623HK
Startup Active Recovery Hit
20(15) 11 7+10(7+14) KD
Damage Stun Attack Block
100 150 H -7(3)
  • Cancel options: -
  • Airborne on frames 19-37
  • Can corpse hop
  • Cannot hit cross-up
  • 4 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (15F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 24~26
  • Startup if used after f+MK kara: 33
  • Juggle Limit / Increase / Start: 3 / 3 / 3
EX Tiger Knee Crush
EX Tiger Knee Crush
623KK
SFV Sagat 623KK.png
Startup Active Recovery Hit
14(9) 9 7+11 KD
Damage Stun Attack Block
40*20x2*80 (160) 200 H -5(3)
  • Cancel options: -
  • Airborne on frames 13-29
  • Cannot hit cross-up
  • Active / Recovery frames shown refers to the version that plays out on whiff (transitions into a follow-up move on hit)
  • Framedata advantage on block with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 18~20
  • Startup if used after f+MK kara: 27
  • Juggle Limit / Increase / Start: 10 / 1 / 5

Critical Arts

Tiger Rampage
Tiger Rampage
236236P
Startup Active Recovery Hit
1+6 6 61 KD
Damage Stun Attack Block
340 0 H -42
  • Cancel options: -
  • Fully invincible on frames 1-12
  • Hard Knockdown
  • Deals 60 chip damage by itself on block
  • Juggle Limit: 10

Taunts

Taunt
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -

V-System

V-Skill 1

Angry Charge
Angry Charge
MPMK (VS1)
SFV Sagat MPMK (VS1).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Powers up Sagat's next Tiger Uppercut (any version of them) with increased knockback distance / hitfreeze (more hitfreeze helps with confirms and blowing through projectiles on screen) / damage (+20~30 damage) / stun (+30) / juggle potential (+1 Juggle Limit)
  • The powered up Tiger Uppercuts builds 100/60 V-Gauge on hit/block (20 on whiff)
  • Duration of 55 frames total
LP Tiger Uppercut (V-Skill 2)
LP Tiger Uppercut (V-Skill 2)
623LP
SFV Sagat 623LP.png
Startup Active Recovery Hit
4(3) 9 31+12 KD
Damage Stun Attack Block
160(140) 180(150) H -34
  • Cancel options: su
  • Invincible to airborne strikes on frames 1-12
  • Airborne on frames 6-43
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (140) and 30 less stun (150) after the first 2 active frames
  • This V-Skill 1 version deals 30 more damage and stun than a regular LP DP
  • This V-Skill 1 version has increased knockback distance as well as +10 extra KDA
  • This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen
  • This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular LP DP
  • The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 12~14
  • Startup if used after f+MK kara: 21
  • Juggle Limit: 2 (3 with V-Skill 1 version)
  • Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge)

V-Skill 2

Hanuman Charge
Hanuman Charge
MPMK (VS2)
SFV Sagat MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Powers up Sagat's next Tiger Knee (any version of them) with better advantage on block and increased juggles (only non-EX versions of them; Juggle Increase 3 -> 0)
  • The powered up Tiger Knees build 40 / 20 V-Gauge on Hit / Block (20 on whiff)
MP Tiger Uppercut (V-Skill 2)
MP Tiger Uppercut (V-Skill 2)
623MP
SFV Sagat 623MP.png
Startup Active Recovery Hit
6(5) 9 31+12 KD
Damage Stun Attack Block
160(140) 180(150) H -34
  • Cancel options: su
  • Strike and Projectile invincible on frames 3-7
  • Airborne on frames 8-45
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames
  • This V-Skill 1 version deals 30 more damage and stun than a regular MP DP
  • This V-Skill 1 version has increased knockback distance as well as +10 extra KDA
  • This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen
  • This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular MP DP
  • The DP itself is 1F faster start-up (5F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 14~16
  • Startup if used after f+MK kara: 23
  • Juggle Limit: 2 (3 with V-Skill 1 version)
  • Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge)
HP Tiger Uppercut (V-Skill 2)
HP Tiger Uppercut (V-Skill 2)
623HP
SFV Sagat 623HP.png
Startup Active Recovery Hit
8(7) 9 32+11 KD
Damage Stun Attack Block
160(140) 180(150) H -34
  • Cancel options: su
  • Throw invincible on frames 1-9
  • Invincible to airborne strikes on frames 1-16
  • Airborne on frames 10-48
  • Sagat is in a counter-hit state for the entire duration
  • Cannot hit crossups
  • Deals 20 less damage (110) and 30 less stun (120) after the first 2 active frames
  • This V-Skill 1 version deals 30 more damage and stun than a regular HP DP
  • This V-Skill 1 version has increased knockback distance as well as +10 extra KDA
  • This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen
  • This V-Skill 1 version is less negative on block (-34 instead of -39) than a regular HP DP
  • Less negative on block (-34 instead of -39) on the V-Skill 1 version
  • The DP itself is 1F faster start-up (7F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 16~18
  • Startup if used after f+MK kara: 25
  • Juggle Limit: 2 (3 with V-Skill 1 version)
  • Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge)
EX Tiger Uppercut (V-Skill 2)
EX Tiger Uppercut (V-Skill 2)
623PP
SFV Sagat 623PP.png
Startup Active Recovery Hit
4(3) 2*2*1*1*1*2 32+20 KD
Damage Stun Attack Block
80*20x5 (180) 100*130 H -38(-39)
  • Cancel options: -
  • Fully invincible on frames 1-10
  • Airborne on frames 7-44
  • Cannot hit crossups
  • Sagat is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
  • This V-Skill 1 version deals 30 more damage and stun than a regular EX DP
  • This V-Skill 1 version has increased knockback distance as well as +13 extra KDA (has 9 less landing recovery frames on hit only for better oki)
  • This V-Skill 1 version has increased hitfreeze which helps with confirms and blowing through projectiles on screen
  • The DP itself is 1F faster start-up (3F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 12~14
  • Startup if used after f+MK kara: 21
  • Juggle Limit: 20
  • Builds 80/40 V-Gauge on Hit / Block and an extra 20 V-Gauge on use (1 V-Bar = 300 Gauge)
LK Tiger Knee Crush (V-Skill 2)
LK Tiger Knee Crush (V-Skill 2)
623LK
Startup Active Recovery Hit
12(7) 7 8+11(8+15) KD
Damage Stun Attack Block
80 150 H 0(6)
  • Cancel options: -
  • Airborne on frames 11-26
  • Can corpse hop
  • Cannot hit cross-up
  • 4 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (7F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 16~18
  • Startup if used after f+MK kara: 25
  • Juggle Limit / Increase / Start: 4 / 0 / 3
  • V-Skill 2 version has no knee hurtbox (way stronger hitbox priority)
MK Tiger Knee Crush (V-Skill 2)
MK Tiger Knee Crush (V-Skill 2)
623MK
Startup Active Recovery Hit
14(9) 9 9+7(9+11) KD
Damage Stun Attack Block
90 150 H -2(6)
  • Cancel options: -
  • Airborne on frames 13-31
  • Can corpse hop
  • Cannot hit cross-up
  • 4 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 18~20
  • Startup if used after f+MK kara: 27
  • Juggle Limit / Increase / Start: 4 / 0 / 3
  • V-Skill 2 version has no knee hurtbox (way stronger hitbox priority)
HK Tiger Knee Crush (V-Skill 2)
HK Tiger Knee Crush (V-Skill 2)
623HK
Startup Active Recovery Hit
20(15) 11 7+8(7+14) KD
Damage Stun Attack Block
100 150 H -2(8)
  • Cancel options: -
  • Airborne on frames 19-37
  • Can corpse hop
  • Cannot hit cross-up
  • 6 extra landing recovery frames on whiff (as shown in the parentheses data)
  • Block and knockdown advantage with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (15F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 24~26
  • Startup if used after f+MK kara: 33
  • Juggle Limit / Increase / Start: 4 / 0 / 3
  • V-Skill 2 version has no knee hurtbox (way stronger hitbox priority)
EX Tiger Knee Crush (V-Skill 2)
EX Tiger Knee Crush (V-Skill 2)
623KK
SFV Sagat 623KK.png
Startup Active Recovery Hit
14(9) 9 7+9 KD
Damage Stun Attack Block
40*20x2*80 (160) 200 H 0(8)
  • Cancel options: -
  • Airborne on frames 13-29
  • Cannot hit cross-up
  • Active / Recovery frames shown refers to the version that plays out on whiff (transitions into a follow-up move on hit)
  • Framedata advantage on block with the parentheses format; x(y) - refers to worst(x) to best(y) frame advantage possible depending on how late into active frames it connects
  • The Knee Crush itself is 5F faster start-up (9F) when kara-canceled into from f+HK / f+MK
  • Startup if used after f+HK kara: 18~20
  • Startup if used after f+MK kara: 27
  • Juggle Limit / Increase / Start: 10 / 1 / 5
  • V-Skill 2 version has no knee hurtbox (way stronger hitbox priority)

V-Trigger 1

Tiger Charge
Tiger Charge
HPHK (VT1)
SFV Sagat HPHK (VT1).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 3 bar V-Trigger
  • Duration of 3000 frames (50 seconds)
  • Gives Sagat access to a powerful 5-hit projectile called Tiger Cannon that can be canceled into from any V-Trigger cancelable normals
Tiger Cannon
Tiger Cannon
HPHK
SFV Sagat HPHK.png
Startup Active Recovery Hit
17 - 32 KD
Damage Stun Attack Block
20x4*40 (120) 30x5 (150) H 10
  • Cancel options: -
  • 5-hit projectile
  • Projectile speed: 1.20
  • Can be thrown even if there is another projectile thrown by Sagat still on screen
  • Projectile invincible on any extended limb hurtboxes on frames 1-35
  • Uses 50% V-Meter
  • Launches the opponent on hit into a limited juggle state
  • Juggle Limit / Increase / Start: 3 / 2 / 2

V-Trigger 2

Tiger Assault
Tiger Assault
HPHK (VT2)
SFV Sagat HPHK (VT2).png
Startup Active Recovery Hit
1 - 4 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • 2 bar V-Trigger
  • Duration of 2400 frames (40 seconds)
  • Gives Sagat access to Tiger Spike and Tiger Rush that can be canceled into from any V-Trigger cancelable normals
Tiger Spike (level 1)
Tiger Spike (level 1)
HPHK (lvl 1)
SFV Sagat HPHK (lvl 1).png
Startup Active Recovery Hit
9+11(12+11) 2 29 KD
Damage Stun Attack Block
100 150 H -8
  • Cancel options: su
  • 1 hit of armor on frames 3-9 (up to frame 12 if delay the hold for this level 1 version as late as possible)
  • Level 1 startup ranges from 20-23 frames depending on how early / late you let go of the HP+HK buttons
  • Launches the opponent on hit into a limited juggle state
  • Cancelable into from Tiger Rush and any V-Trigger cancelable normals
  • Juggle Limit / Increase / Start: 1/2/1
Tiger Spike (level 2)
Tiger Spike (level 2)
HPHK (lvl 2)
Startup Active Recovery Hit
13+11(39+11) 2 20 KD
Damage Stun Attack Block
100 150 H -6
  • Cancel options: su
  • 1 hit of armor on frames 3-13 (up frame 39 if you delay the hold for this level 2 version as late as possible)
  • Level 2 startup ranges from 24-50 depending on how early / late you let go of the HP+HK buttons
  • Launches the opponent on hit into a limited juggle state
  • Cancelable into from Tiger Rush and any V-Trigger cancelable normals
  • Juggle Limit / Increase / Start: 5/1/1 (much better juggle properties than the level 1 / level 3 versions)
Tiger Spike (level 3)
Tiger Spike (level 3)
HPHK (lvl 3)
Startup Active Recovery Hit
50 2 19 KD
Damage Stun Attack Block
140 200 H 25(GB)
  • Cancel options: su
  • 1 hit of armor on frames 3-49
  • Causes guard break on block with +25 frame advantage and applies 40% scaling (follow-up hit starts at 60% damage scaling)
  • Launches the opponent on hit into a limited juggle state
  • Cancelable into from Tiger Rush and any V-Trigger cancelable normals
  • Juggle Limit / Increase / Start: 1/1/1
Tiger Rush
Tiger Rush
6HPHK
SFV Sagat 6HPHK.png
Startup Active Recovery Hit
13 5 19 KD
Damage Stun Attack Block
40*40 150 H -6
  • Cancel options: su
  • Launches the opponent on hit into a limited juggle state
  • Cancelable into Tiger Spike (HP+HK) and Super on hit only
  • Cancelable into from any V-Trigger cancelable normals
  • Juggle Limit / Increase / Start: 0/1/1

V-Shift

V-Shift
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
  • Cancel options: -
  • Shifts back 1.21 range
  • Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
  • Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
  • Throw invincible on frames 1-16 on an empty / raw V-Shift
  • Counter-Hit state on frames 10-31 on an empty / raw V-Shift
  • Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
  • Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
  • If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit

V-Shift Break

Tiger Tornado
Tiger Tornado
MKHP
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Cancel options: -
  • Fully invincible during startup and active frames

V-Reversal

Tiger Revenge
Tiger Revenge
6KKK
SFV Sagat 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
60 - H -2
  • Cancel options: -
  • Strike and Projectile invincible on frames 1-32


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