Ryu's best friend and fellow Shotokan Fighter. Moves are very similar to Ryu's and in some games identical.
Games
- Street Fighter
- Street Fighter Alpha
- Street Fighter Alpha 2 (Strategy)
- Street Fighter Alpha 3 (Strategy)
- Street Fighter II
- Street Fighter II Champion Edition
- Street Fighter II Hyper Fighting (Strategy)
- Street Fighter II Turbo
- Super Street Fighter II
- Super Street Fighter II Turbo (Strategy)
- Street Fighter III: New Generation
- Street Fighter III: Second Impact
- Street Fighter III: 3rd Strike (Strategy)
- Street Fighter EX
- Street Fighter EX 2
- Street Fighter EX 3
- Capcom Vs. SNK 2 (Strategy)
- X-Men Vs. Street Fighter
- Marvel Vs. Capcom
- Marvel Vs. Capcom 2 (Strategy)
Move List
Standing Normal Punches
"Left Handed Jab"
LP while Standing (all games); LP while Standing Close (SFA1, SFA2)
(Identical to Ryu's )
A quick jab forwards with his left (near) hand.
"Right Handed Punch"
MP while Standing (SF2,SFA3,SF3), HP while Standing (SF2);HP (SFA1,SFA2)
(Identical to Ryu's )
A powerfull punch straight forwards with his right (far) hand.
"Left Hook"
HP while Standing Close (SFA3), HP while Standing (SF3)
(Identical to Ryu's )
Ken hooks his left hand across his opponent's chest.
"High Elbow"
LP while Standing Close (all games)
(Identical to Ryu's )
Ken quickly hits his opponent on the head with his left elbow.
"Straight Elbow"
MP while Standing Close (SF2)
(Identical to Ryu's )
Ken thrusts his right elbow into his opponent's chest.
"Gut Punch"
MP while Standing Close (SFA,SF3)
(Identical to Ryu's )
Ken punches his opponent in the gut with his right hand.
"Standing Uppercut"
HP while Standing Close (SF2); MP (SFA1,SFA2)
(Identical to Ryu's )
Ken performs a standing uppercut with his left arm.
Standing Normal Kicks
"Low Roundhouse"
LK (SFA,SF3)
(Identical to Ryu's )
A quick, weak low roundhouse kick targeting his opponent's mid-leg area with the front of his foot.
"High Kick"
MK while Standing (SF2,SFA); LK while Standing (SF2); MK while Standing (SFA)
(Identical to Ryu's )
Ken leans back and kicks with his left foot at head-level.
"Reverse Roundhouse"
HK while Standing (all games); HK while Standing Close (SFA1-2, SF3)
(Identical to Ryu's )
Ken performs a reverse roundhouse kick targetting his opponent's chin with his heel.
"High Roundhouse"
HK (SF3);
Ken performs a high roundhouse kick targeting his opponent's waist.
"Knee Jab"
LK while Standing Close (SF2)
(Identical to Ryu's )
Ken kicks forwards with his right leg, bending his knee slightly so that it bumps into his opponent.
"Knee Thrust"
MK while Standing Close (SF2)
(Identical to Ryu's )
Ken thrusts his knee high into his opponent's gut.
"Axe Kick"
HK while Standing Close (SF2,SFA3); MK (SFA1-2, SF3)
(Identical to Ryu's )
Ken sends his foot straight up into the air and then it comes back down on his opponent.
Crouching Normals
"Crouching Jab"
D+LP (all games), D+MP (SF3)
(Identical to Ryu's )
Like Ken's "Left Handed Jab" except he is crouching.
"Crouching Punch"
D+MP (SF2, SFA)
(Identical to Ryu's )
Like Ken's "Right Handed Punch" except he is crouching.
"Rising Uppercut"
D+HP (all games)
(Identical to Ryu's )
Ken rises from a crouching position while performing an uppercut with his right hand.
"Quick Low Kick"
D+LK (all games)
(Identical to Ryu's )
With his right knee planted on the ground, his left leg does a quick short low kick.
"Long Low Kick"
D+MK (SF2, SFA), D+LK (SF3)
(Identical to Ryu's )
While crouching, Ken drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.
"Right Low Kick"
D+MK (SF3)
(Identical to Ryu's )
Ken braces himself with his right arm, has his left knee bent forwards, and slides his right foot far forwards.
"Drop Sweep"
D+HK (all games)
(Identical to Ryu's )
While crouching, Ken extends his right foot and twists about his left foot, often times tripping his opponent.
Normal Air Punches
"Air Jab"
LP while in air (all games)
(Identical to Ryu's )
Ken jabs with is (near) left hand diagonally downwards.
"Air Elbow"
U+LP (SF3)
(Identical to Ryu's )
Ken brings down his left elbow on his opponent's head.
"Air Punch"
U+MP (SF2,SF3); JD+MP (SF2-SSF2T); U+HP(SF2); JD+HP (SF2, SF3)
(Identical to Ryu's )
Ken punches with his right (far) hand diagonally downwards.
"Raised Air Punch"
JD+MP (SSF2T,SF3)
(Identical to Ryu's )
Ken raises his left fist into any opponents who happens to be in front of and above him while jumping (in SF3, his legs are bent at an odd angle and his feet are touching each other).
"Forwards Air Punch"
U+HP (SF3)
(Identical to Ryu's )
Ken punches straight forwards (presumably against an oppenent jumping at him) while jumping or descending vertically in the air.
Normal Air Kicks
"Air High Kick"
U + LK (SF2); U + MK (SF2)
(Identical to Ryu's )
Ken kicks his right leg high up to head level while in the air.
"Air Forwards Kick"
U + HK (SF2), U + MK (SF2)
(Identical to Ryu's )
Ken kicks his right leg straight forwards while in the air. His bent right arm also punches upwards.
"Air Fowards High Kick"
U + HK (SF2)
(Identical to Ryu's )
While in the air, Ken twists his body about and sends his right foot diagonally upwards and forwards.
"Jump Knee"
JD + LK (SF2, SF3), J + LK (SF3)
(Identical to Ryu's )
While in the air, Ken bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.
"Parallel Jump Kick"
JD + MK (SF2, SF3); JD + HK (SF2, SF3)
(Identical to Ryu's )
While in the air, Ken kicks his left leg diagonally and downwards. His left hand also punches parallel to his kick.
Throws
Seoi Nage
Punch Throw (all games)
(Identical to Ryu's )
Ken grapples his opponent and tosses him over his shoulder.
Tomoe Nage
Kick Throw (all games)
(Identical to Ryu's )
Ken grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
Special Normals
Special Moves
Hadouken (Fireball)
QCF+P (all games)
Ken gathers Chi into an energy ball and releases that energy towards an opponent. In later games, his Hadouken was weakened while his Shoryuken strengthened. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the hadouken travels across the screen. The Hadouken is about half the size of a Ken and is released at chest-level. Ken does not have a large variety of alternate versions of this move as Ryu does.
Shoryuken (Dragon Punch)
DP+P (all games), DP+2P (SF3TS-EX)
Ken's specialty attack. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Ken's would later do). Ken was eventually given a stronger version of this move, which moves forwards more than Ryu's. The fierce version of this move in later games moves with fire and will knock down and enflame a struck opponent.
Tatsumaki Senpukyaku (Hurricane Kick)
QCB+K
The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Ken leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Ken travels horizontally forwards across the screen. In Street Fighter II Turbo and most games since, this move can be performed in the air. In the Marvel vs Capcom Series, Ken will also move upwards while moving forwards across ths screen (while Ryu's does not).