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[[Image:Mkx-hud-small.png]] | [[Image:Mkx-hud-small.png]] | ||
The elements of the Heads-Up Display (HUD) explained from the screenshot above: | |||
# Life meter | # Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition. | ||
# Timer | # Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round. | ||
# Stamina meter | # Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for [[Mortal Kombat X/Movement-Canceling#Running|running]], [[Mortal Kombat X/Movement-Canceling#Dashing|backdashes]], [[Mortal Kombat X/Offense#Stage Moves/Interactables|stage moves/interactables]], and [[Mortal Kombat X/Defense#Breakers|breakers]]. | ||
# Round | # Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half). | ||
# Variation and character name | # Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing. | ||
# X-ray meter | # X-ray meter: A resource meter that is split into 3 stocks. | ||
== Basic Controls == | == Basic Controls == | ||
[[Category: Mortal Kombat X]] | [[Category: Mortal Kombat X]] |
Revision as of 00:23, 27 February 2015
HUD
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
- Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
- Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
- Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for running, backdashes, stage moves/interactables, and breakers.
- Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
- Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing.
- X-ray meter: A resource meter that is split into 3 stocks.