Mortal Kombat X/Basics: Difference between revisions

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[[Image:Mkx-hud-small.png]]
[[Image:Mkx-hud-small.png]]


From the screenshot above:
The elements of the Heads-Up Display (HUD) explained from the screenshot above:
# Life meter
# Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
# Timer
# Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
# Stamina meter
# Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for [[Mortal Kombat X/Movement-Canceling#Running|running]], [[Mortal Kombat X/Movement-Canceling#Dashing|backdashes]], [[Mortal Kombat X/Offense#Stage Moves/Interactables|stage moves/interactables]], and [[Mortal Kombat X/Defense#Breakers|breakers]].
# Round count
# Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
# Variation and character name
# Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing.
# X-ray meter
# X-ray meter: A resource meter that is split into 3 stocks.


== Basic Controls ==
== Basic Controls ==


[[Category: Mortal Kombat X]]
[[Category: Mortal Kombat X]]

Revision as of 00:23, 27 February 2015

Mkx-logo.png

HUD

Mkx-hud-small.png

The elements of the Heads-Up Display (HUD) explained from the screenshot above:

  1. Life meter: The character's health bar--when a character loses all of their health bar, they lose the round. If both characters get to 0 at the same time, there is a special draw condition.
  2. Timer: The timer that dictates when a match ends. This timer is reset to its initial state at the beginning of each round.
  3. Stamina meter: A resource meter that is split into two stocks. This meter generates over time during the match and is used for running, backdashes, stage moves/interactables, and breakers.
  4. Round counter: On default setting, every battle is a best of 2 out of 3 rounds. A player who reaches 2 rounds first will be the winner of the match. When you win a round, part of the circle will be filled up (in this case, half).
  5. Variation and character name: A character's variation and name are displayed, letting the opponent know, which variation she is facing.
  6. X-ray meter: A resource meter that is split into 3 stocks.

Basic Controls