The King of Fighters 2002/Ramon: Difference between revisions

From SuperCombo Wiki
Line 257: Line 257:
|align="center"| 17/6/23
|align="center"| 17/6/23
|align="center"| -1/-3
|align="center"| -1/-3
|
|align="center"| Su
|align="center"| L
|align="center"| L
|rowspan="2" colspan="2" | [[image:Ramon02_dfB.png|center]]
|rowspan="2" colspan="2" | [[image:Ramon02_dfB.png|center]]

Revision as of 14:14, 6 October 2013

Ramon02 stance.gif

General Info

Crouch height: Medium

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Ramon02 colorA.png Ramon02 colorB.png Ramon02 colorC.png Ramon02 colorD.png

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 1/3/6 +3/+1 R,C,S,Su HL
Ramon02 clA.png
Snkb.gif 2/3/7 +2/0 C,S,Su L
Ramon02 clB.png
Snkc.gif 5/7/23 -10/-12 C,S,Su HL
Ramon02 clC.png
Snkd.gif 7/7/13 0/-2 C,S,Su HL
Ramon02 clD.png
Standing Far
Snka.gif 3/3/9 0/-2 C,S,Su HL
Ramon02 stA.png
Snkb.gif 3/5/9 -2/-4 HL
Ramon02 stB.png
Snkc.gif 7/6/24 -10/-12 HL
Ramon02 stC.png
Snkd.gif 13/4/14 +2/0 HL
Ramon02 stD.png
Snkc.gif+Snkd.gif 15/4/29 KD/-11 HL
Ramon02 stCD.png
Goes over lows
Crouching
Snka.gif 3/3/6 +3/+1 R,C,S,Su HL
Ramon02 crA.png
Snkb.gif 3/6/5 +1/-1 C,S,Su L
Ramon02 crB.png
Snkc.gif 9/4/22 -6/-8 C,S,Su HL
Ramon02 crC.png
Snkd.gif 11/5/11 KD/+2 C,S,Su L
Ramon02 crD.png
Jump
Snka.gif 4/9/- -/- H
Ramon02 jA.png
Snkb.gif 5/10/- -/- H
Ramon02 jB.png
Snkc.gif 7/12/- -/- H
Ramon02 jC.png
Snkd.gif 7/5/- -/- H
Ramon02 jD.png
Snkc.gif+Snkd.gif 7/7/- KD/- HL
Ramon02 jCD.png
Neutral Jump
Snka.gif 5/11/- -/- H
Ramon02 jA.png
Snkb.gif 4/7/- -/- H
Ramon02 juB.png
Snkc.gif 5/9/- -/- H
Ramon02 juC.png
Snkd.gif 7/5/- -/- H
Ramon02 juD.png
Hop
Snka.gif 4/7/- -/- H
Ramon02 jA.png
Snkb.gif 5/9/- -/- H
Ramon02 jB.png
Snkc.gif 7/9/- -/- H
Ramon02 jC.png
Snkd.gif 7/6/- -/- H
Ramon02 hD.png
Snkc.gif+Snkd.gif 8/5/- KD/- HL
Ramon02 jCD.png
Command Normals

df+Snkb.gif

17/6/23 -1/-3 Su L
Ramon02 dfB.png
27 frames of hitstun, 25 frames of blockstun
df+Snkb.gif
(cancel)
12/6/22 0/-2 S,Su L 27 frames of hitstun, 25 frames of blockstun
Special Moves
hcf+Punch.gif Grab
Ramon02 hcfP.png
Tiger Neck Chancery - hcf+P
qcb+Snka.gif HL
Ramon02 qcbA.png
Feint Step (Drop Kick) - qcb+A
  • Can be held
  • counterwire
qcb+Snkc.gif -
Ramon02 qcbC.png
Feint Step - qcb+C
  • Can be held

Combos

Anywhere

1. Close C, df+B, hcf+P/hcf+K - 30%
2. Close C, df+B, hcbx2+P - 45%
3. Close C, df+B, dp+B, dp+K, d d+P, (S)hcbx2+P - 60%
4. Close C, df+B, qcb+C, Crouch C, df+B, qcb+A/qcb hcf+B - 45%/52%

Attack Strings

1. Close B/Crouch D, dp+B
2. Close A/Crouch C, df+B, qcb+C, Crouch C/Crouch D, df+B, qcb+C

Move Properties

-cancellable normals are close A, crouch A, crouch B, close C, crouch C, close D, crouch D
-CD can only offensive roll cancelled
-free cancellable into moves are dp+K, hcf+K and rdp+K
-free cancellable out-of moves are CD, df+B, dp+K, d d+P followup of dp+Kx2 and ABC followup of qcb+K
-ABC followup of qcb+K and d d+P followup of dp+Kx2 are supercancellable
-df+B is cancellable to DMs, and can be cancelled into specials if cancelled into
-dp+K, hcf+P, qcb+K, qcf+A followup of qcb+K, qcb+A, hcbx2+P/AC, d d A C if it hits on the ground, qcb hcf+K and qcb hcf+AC are all hard knockdowns
-dp+K and qcb+A are counterwires

Strategies

  • repeat qcb+C fake to build stock, especially when against keepaway characters that don't rush you down
  • if you land the dp+K, dp+K, d d+P combo, make sure to supercancel it into a DM. Even if the d d+P hits, the opponent can punish Ramon since the opponent recovers before Ramon. Fast moves such as Mature's qcfx2+P, Iori's qcb+A, Choi's qcf hcb+K, etc can all punish him after that move


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