Line 397: | Line 397: | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
|colspan="8" align="center"| ''' | |colspan="8" align="center"| '''SDM''' | ||
|- | |- | ||
! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcfx2+[[image:snka.gif]]+[[image:snkc.gif]] | ||
Line 404: | Line 404: | ||
|align="center"| | |align="center"| | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image: | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Yashiro02_qcfx2P1.png|center]] | ||
|valign="bottom" style="border-left:0px;"| [[image: | |rowspan="2" valign="bottom" style="border-left:0px;"| [[image:Yashiro02_qcfx2P2.png|center]] | ||
| '''Final Impact - qcfx2+AC''' | | '''Final Impact - qcfx2+AC''' | ||
* acts just like his normal DM version but with a little extra damage | * acts just like his normal DM version but with a little extra damage | ||
| | |- | ||
=== | |colspan="8" align="center"| '''HSDM''' | ||
|- | |||
! qcb,hcf+[[image:snkb.gif]]+[[image:snkd.gif]] | |||
|align="center"| | |||
|align="center"| | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_HSDM.png|center]] | |||
| '''[ERROR] CODE 2002 - qcb hcf+BD''' | |||
* Yashiro dashes towards the opponent quickly. If he connects, he will perform a series of attacks | * Yashiro dashes towards the opponent quickly. If he connects, he will perform a series of attacks | ||
* if blocked, Yashiro does not perform the rest of the attacks, but recovers quickly | * if blocked, Yashiro does not perform the rest of the attacks, but recovers quickly | ||
* there's no point in using this move except for some flashy combos | * there's no point in using this move except for some flashy combos | ||
|} | |||
=== Notes === | === Notes === | ||
Revision as of 06:01, 22 September 2013
General Info
Crouch height: Low
Colors
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Movelist
Notes
- cancellable normals are close A, far A, crouch A, close B, close C, crouch C, close D, crouch D(1)
- CD is cancellable into specials and DMs
- D throw is a backturned hard knockdown
Combos
Anywhere
- cr.B/A cr.AA st.B
- cr.B/A cr.AA qcfx2+P
- cl.D/cl.C, f+A, hcf+AC qcf+C, juggle with qcfx2+P
- f+B, hcf+AC qcf+A/[qcf+C, juggle with qcfx2+P]
- qcf+C will whiff at some ranges
- hcf+C qcf+C xx qcfx2+P
- You must charge the super for a bit or it will whiff