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|align="center"| Grab | |align="center"| Grab | ||
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=== | ! qcf+[[image:kick.gif]] | ||
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|colspan="4" | [[image:Shermie02_qcfK.png|center]] | |||
| '''Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K) | |||
* while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | * while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage | ||
* after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | * after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning | ||
* hard knockdown | * hard knockdown | ||
* free cancellable out of, though the only reason to cancel it is to reduce the recovery time | * free cancellable out of, though the only reason to cancel it is to reduce the recovery time''' | ||
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=== DMs === | === DMs === | ||
Revision as of 04:09, 22 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
DMs
1. Shermie Flash - hcbx2+P
2. Shermie Carnival - hcfx2+P
SDMs
1. Shermie Flash - hcbx2+AC
2. Shermie Carnival - hcfx2+AC
HSDMs
1. Inazuma Leg Lariat - qcfx2+BD
Notes
- cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, crouch C
- CD is cancellable into specials and DMs