The King of Fighters 2002/Shermie: Difference between revisions

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===  Special Moves ===
===  Special Moves ===
2. Diamond Bust - hcf+K


3. Shermie Whip - qcb+P
3. Shermie Whip - qcb+P
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* hard knockdown
* hard knockdown
* free cancellable out of, though the only reason to cancel it is to reduce the recovery time
* free cancellable out of, though the only reason to cancel it is to reduce the recovery time


=== DMs ===
=== DMs ===

Revision as of 03:37, 22 September 2013

the longest idle for the worst character

General Info

Crouch height: Medium

Colors

Snka.gif Snkb.gif Snkc.gif Snkd.gif
Shermie02 colorA.png Shermie02 colorB.png Shermie02 colorC.png Shermie02 colorD.png

Movelist

Frames Advantage Cancel Block Hitbox Notes
Standing Close
Snka.gif 5/2/6 +4/+2 R,C,S,Su HL
Shermie02 clA.png
Snkb.gif 5/3(5)9/5 -2/-4 C,S,Su HL
Shermie02 clB1.png
Shermie02 clB2.png
Snkc.gif 5/3/19 -2/-4 C,S,Su HL
Shermie02 clC.png
Snkd.gif 8/5*5/26 -11/-13 HL
Shermie02 clD1.png
Shermie02 clD2.png
Standing Far
Snka.gif 5/2/6 +4/+2 R,C,S,Su HL
Shermie02 stA.png
Snkb.gif 5/3(5)9/5 -2/-4 C,S,Su HL
Shermie02 clB1.png
Shermie02 clB2.png
Snkc.gif 14/6/19 -5/-7 HL
Shermie02 stC.png
Snkd.gif 8/5/30 -15/-17 HL
Shermie02 clD1.png
Snkc.gif+Snkd.gif 15/8/14 KD/0 C,S,Su HL
Shermie02 stCD.png
Crouching
Snka.gif 5/2/6 +4/+2 R,S,Su HL
Shermie02 crA.png
Snkb.gif 8/5/14 -7/-9 C,S,Su L
Shermie02 crB.png
Snkc.gif 6/5+5/29 -19/-21 C,S,Su HL
Shermie02 crC1.png
Shermie02 crC2.png
Snkd.gif 18/8/19 KD/-9 L
Shermie02 crD.png
Jump
Snka.gif 5/2+3/- -/- H
Shermie02 jA1.png
Shermie02 jA2.png
Snkb.gif 5/6/- -/- H
Shermie02 jB.png
Snkc.gif 5/6/- -/- H
Shermie02 jC.png
Snkd.gif 8/8/- -/- H
Shermie02 jD.png
Snkc.gif+Snkd.gif 12/4/- KD/- HL
Shermie02 jCD.png
Neutral Jump
Snka.gif 5/2+3+3/- -/- H
Shermie02 juA1.png
Shermie02 juA2.png
Shermie02 juA3.png
Snkb.gif 5/6/- -/- H
Shermie02 jB.png
Snkc.gif 5/4/- -/- H
Shermie02 juC.png
Snkd.gif 5/10/- -/- H
Shermie02 juD.png
Hop
Snka.gif 5/8/- -/- H
Shermie02 juA3.png
Snkb.gif 5/6/- -/- H
Shermie02 jB.png
Snkc.gif 5/3/- -/- H
Shermie02 jC.png
Snkd.gif 8/4/- -/- H
Shermie02 jD.png
Command Normals
f+Snka.gif 14/5/49 KD/-36 H
Shermie02 fA.png

f+Snkb.gif

15/4(4)4+4+4/11 -3/-5 HL,H
Shermie02 fB1.png
Shermie02 fB2.png
f+Snkb.gif
(cancel)
15/4(4)4+4+4/11 -3/-5 S,Su HL
Shermie02 fB3.png
Shermie02 fB4.png
Snka.gif+Snkb.gif+Snkc.gif -
Shermie02 ABC1.png
Shermie02 ABC2.png
Special Moves
hcf+Punch.gif Grab
Shermie02 hcfP.png
Shermie Spiral - hcf+P
  • Shermie does a one frame instant throw on the opponent, causing them to switch sides afterwards
  • can be followed up by qcf+K, but not following up gives Shermie more time to run forward and set up a mixup on their wakeup
  • hard knockdown and opponent gets up with their back turned
  • free cancellable into
hcf+Kick.gif Grab
Shermie02 hcfK.png
Diamond Bust - hcf+K

Special Moves

3. Shermie Whip - qcb+P

4. Axle Spin Kick - qcb+K

5. F-Captured - hcb f+P

6. Shermie Clutch - dp+K


7. Shermie Cute - qcf+K (after qcb+P, hcf+P or dp+K)

  • while the opponent is knocked down from the previous attack, Shermie runs forward and performs a knee drop doing low damage
  • after doing this move, she usually doesn't have enough time to run forward and be in position to do a mixup before they wakeup. Because of that, sometimes this followup move is not used in favor of the better positioning
  • hard knockdown
  • free cancellable out of, though the only reason to cancel it is to reduce the recovery time

DMs

1. Shermie Flash - hcbx2+P

2. Shermie Carnival - hcfx2+P


SDMs

1. Shermie Flash - hcbx2+AC

2. Shermie Carnival - hcfx2+AC


HSDMs

1. Inazuma Leg Lariat - qcfx2+BD


Notes

  • cancellable normals are close A, far A, crouch A, close B, far B, crouch B, close C, crouch C
  • CD is cancellable into specials and DMs

Strategies

Game Navigation