Line 49: | Line 49: | ||
|valign="bottom" style="border-right:0px;"|[[image:Seth02_clC1.png|center]] | |valign="bottom" style="border-right:0px;"|[[image:Seth02_clC1.png|center]] | ||
|valign="bottom" style="border-left:0px;"|[[image:Seth02_clC2.png|center]] | |valign="bottom" style="border-left:0px;"|[[image:Seth02_clC2.png|center]] | ||
| | |Only first hit is cancellable | ||
|- | |- | ||
! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
Line 491: | Line 491: | ||
|colspan="8" align="center"| '''SDM''' | |colspan="8" align="center"| '''SDM''' | ||
|- | |- | ||
| | ! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ||
=== | |align="center"| | ||
|align="center"| | |||
|align="center"| | |||
|align="center"| - | |||
|valign="bottom" style="border-right:0px;"|[[image:Seth02_SDM1.png|center]] | |||
|valign="bottom" style="border-left:0px;"|[[image:Seth02_SDM2.png|center]] | |||
| '''Doh-Tori-Shichimonsatsu - qcf hcb+AC''' | |||
* Seth goes into a counter stance. During this stance, he will reverse all air, high, mid and low attacks, as well as specials and most DMs | * Seth goes into a counter stance. During this stance, he will reverse all air, high, mid and low attacks, as well as specials and most DMs | ||
|- | |||
|colspan="8" align="center"| '''HSDM''' | |||
=== | |- | ||
! f,hcf+[[image:snka.gif]]+[[image:snkc.gif]] | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| | |||
|align="center"| Grab | |||
|colspan="2" | [[image:Seth02_HSDM.png|center]] | |||
| '''Sigure-Rangiku - f hcf+AC''' | |||
* Seth performs an unblockable grab | * Seth performs an unblockable grab | ||
* hard knockdown | * hard knockdown | ||
* this move reverses the directions of the opponent's inputs. This means that up becomes down, down becomes up, downright becomes upleft, etc. The directions stay reversed until Seth hits the opponent, throws them or the round ends | * this move reverses the directions of the opponent's inputs. This means that up becomes down, down becomes up, downright becomes upleft, etc. The directions stay reversed until Seth hits the opponent, throws them or the round ends | ||
* can OTG after certain moves such as his hcf+B counter | * can OTG after certain moves such as his hcf+B counter | ||
|} | |||
===Notes=== | ===Notes=== | ||
* cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C | * cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C | ||
* C throw is mashable | * C throw is mashable | ||
* D throw is a backturned soft knockdown | * D throw is a backturned soft knockdown |
Revision as of 07:36, 15 September 2013
General Info
Crouch height: High
Colors
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Movelist
Notes
- cancellable normals are close A, crouch A, close B, close C(1), crouch C, close D, jump A, jump C
- C throw is mashable
- D throw is a backturned soft knockdown